conflict_resolution
stringlengths 27
16k
|
---|
<<<<<<<
[assembly: Guid("f2fac76e-0d80-4099-a64f-2686d4d99b6b")]
=======
[assembly: Guid("f2fac76e-0d80-4099-a64f-2686d4d99b6b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.2.1.0")]
[assembly: AssemblyFileVersion("1.2.1.0")]
>>>>>>>
[assembly: Guid("f2fac76e-0d80-4099-a64f-2686d4d99b6b")]
[assembly: AssemblyVersion("1.2.1.0")]
[assembly: AssemblyFileVersion("1.2.1.0")] |
<<<<<<<
private ContentControl _popupContentControl;
private DialogSession _session;
=======
>>>>>>>
private ContentControl _popupContentControl;
private DialogSession _session; |
<<<<<<<
=======
if (newValue)
{
var popupOpenedEventArgs = new RoutedEventArgs()
{
RoutedEvent = OnPopupOpenedEvent,
Source = popupBox
};
popupBox.RaiseEvent(popupOpenedEventArgs);
}
else
{
var popupClosedEventArgs = new RoutedEventArgs()
{
RoutedEvent = OnPopupClosedEvent,
Source = popupBox
};
popupBox.RaiseEvent(popupClosedEventArgs);
}
>>>>>>>
if (newValue)
{
var popupOpenedEventArgs = new RoutedEventArgs()
{
RoutedEvent = OnPopupOpenedEvent,
Source = popupBox
};
popupBox.RaiseEvent(popupOpenedEventArgs);
}
else
{
var popupClosedEventArgs = new RoutedEventArgs()
{
RoutedEvent = OnPopupClosedEvent,
Source = popupBox
};
popupBox.RaiseEvent(popupClosedEventArgs);
} |
<<<<<<<
var hitPositionArg = new OutputArgument();
var hitSomethingArg = new OutputArgument();
var entityHandleArg = new OutputArgument();
var surfaceNormalArg = new OutputArgument();
Result = Function.Call<int>(Hash.GET_SHAPE_TEST_RESULT, handle, hitSomethingArg, hitPositionArg, surfaceNormalArg, entityHandleArg);
=======
NativeVector3 hitPositionArg;
bool hitSomethingArg;
int entityHandleArg;
NativeVector3 surfaceNormalArg;
unsafe
{
Result = Function.Call<int>(Hash._GET_RAYCAST_RESULT, handle, &hitSomethingArg, &hitPositionArg, &surfaceNormalArg, &entityHandleArg);
}
>>>>>>>
NativeVector3 hitPositionArg;
bool hitSomethingArg;
int entityHandleArg;
NativeVector3 surfaceNormalArg;
unsafe
{
Result = Function.Call<int>(Hash.GET_SHAPE_TEST_RESULT, handle, &hitSomethingArg, &hitPositionArg, &surfaceNormalArg, &entityHandleArg);
} |
<<<<<<<
useWindowsLineEnding = false;
=======
tabSize = 4;
useTabbedBackspace = true;
>>>>>>>
useWindowsLineEnding = false;
tabSize = 0;
<<<<<<<
useWindowsLineEnding = EditorPrefs.GetBool("MerinoUseWindowsLinesEnding", useWindowsLineEnding );
=======
tabSize = EditorPrefs.GetInt("MerinoTabSize", tabSize);
useTabbedBackspace = EditorPrefs.GetBool("MerinoTabbedBackspace", useTabbedBackspace );
>>>>>>>
useWindowsLineEnding = EditorPrefs.GetBool("MerinoUseWindowsLinesEnding", useWindowsLineEnding );
tabSize = EditorPrefs.GetInt("MerinoTabSize", tabSize);
<<<<<<<
EditorPrefs.SetBool("MerinoWindowsLineEnding", useWindowsLineEnding );
=======
EditorPrefs.SetInt("MerinoTabSize", tabSize );
EditorPrefs.SetBool("MerinoTabbedBackspace", useTabbedBackspace );
>>>>>>>
EditorPrefs.SetBool("MerinoWindowsLineEnding", useWindowsLineEnding );
EditorPrefs.SetInt("MerinoTabSize", tabSize ); |
<<<<<<<
[Fact]
public void ShouldGetCorrectSqlQueryForWhereIn()
=======
[Test]
public void ShouldGetCorrectSqlQueryForWhereInUsingWhereString()
>>>>>>>
[Fact]
public void ShouldGetCorrectSqlQueryForWhereInUsingWhereString()
<<<<<<<
[Fact]
=======
[Test]
public void ShouldGetCorrectSqlQueryForWhereInUsingWhereArray()
{
const string expectedSql = "SELECT * FROM dbo.[Project] WHERE ([State] IN (@queued, @running)) ORDER BY [Id]";
var queryBuilder = new QueryBuilder<IDocument>(transaction, "Project")
.Where("State", SqlOperand.In, new[] {State.Queued, State.Running });
queryBuilder.DebugViewRawQuery().Should().Be(expectedSql);
}
[Test]
>>>>>>>
[Fact]
public void ShouldGetCorrectSqlQueryForWhereInUsingWhereArray()
{
const string expectedSql = "SELECT * FROM dbo.[Project] WHERE ([State] IN (@queued, @running)) ORDER BY [Id]";
var queryBuilder = new QueryBuilder<IDocument>(transaction, "Project")
.Where("State", SqlOperand.In, new[] {State.Queued, State.Running });
queryBuilder.DebugViewRawQuery().Should().Be(expectedSql);
}
[Fact] |
<<<<<<<
public IBLFilterGGX(RenderPipelineResources renderPipelinesResources)
=======
public bool supportMis
{
get { return !TextureCache.isMobileBuildTarget; }
}
public IBLFilterGGX(RenderPipelineResources renderPipelineResources)
>>>>>>>
public IBLFilterGGX(RenderPipelineResources renderPipelineResources) |
<<<<<<<
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
=======
[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Lightweight.Editor")]
>>>>>>>
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")] |
<<<<<<<
/// Looks up a localized string similar to Move to the end of the line..
/// </summary>
internal static string MoveToEndOfLineDescription {
get {
return ResourceManager.GetString("MoveToEndOfLineDescription", resourceCulture);
}
}
/// <summary>
=======
/// Looks up a localized string similar to Complete the input if there is a single completion, otherwise complete the input by selecting from a menu of possible completions..
/// </summary>
internal static string MenuCompleteDescription {
get {
return ResourceManager.GetString("MenuCompleteDescription", resourceCulture);
}
}
/// <summary>
>>>>>>>
/// Looks up a localized string similar to Complete the input if there is a single completion, otherwise complete the input by selecting from a menu of possible completions..
/// </summary>
internal static string MenuCompleteDescription {
get {
return ResourceManager.GetString("MenuCompleteDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to the end of the line..
/// </summary>
internal static string MoveToEndOfLineDescription {
get {
return ResourceManager.GetString("MoveToEndOfLineDescription", resourceCulture);
}
}
/// <summary>
<<<<<<<
/// Looks up a localized string similar to Searches backward for the perscribed character..
/// </summary>
internal static string SearchBackwardCharDescription {
get {
return ResourceManager.GetString("SearchBackwardCharDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starts a new seach backward in the history..
/// </summary>
internal static string SearchBackwardDescription {
get {
return ResourceManager.GetString("SearchBackwardDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to the previous occurance of the specified character..
/// </summary>
internal static string SearchCharBackwardDescription {
get {
return ResourceManager.GetString("SearchCharBackwardDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to the previous occurance of the specified character and then forward one character..
/// </summary>
internal static string SearchCharBackwardWithBackoffDescription {
get {
return ResourceManager.GetString("SearchCharBackwardWithBackoffDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to the next occurance of the specified character..
/// </summary>
internal static string SearchCharDescription {
get {
return ResourceManager.GetString("SearchCharDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to he next occurance of the specified character and then back one character..
/// </summary>
internal static string SearchCharWithBackoffDescription {
get {
return ResourceManager.GetString("SearchCharWithBackoffDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Searches for the perscribed character in the perscribed direction..
/// </summary>
internal static string SearchDescription {
get {
return ResourceManager.GetString("SearchDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prompts for a search string and initiates a search upon AcceptLine..
/// </summary>
internal static string SearchForwardDescription {
get {
return ResourceManager.GetString("SearchForwardDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select the entire line. Moves the cursor to the end of the line.
/// </summary>
internal static string SelectAllDescription {
get {
return ResourceManager.GetString("SelectAllDescription", resourceCulture);
}
}
/// <summary>
=======
/// Looks up a localized string similar to Select the entire line. Moves the cursor to the end of the line.
/// </summary>
internal static string SelectAllDescription {
get {
return ResourceManager.GetString("SelectAllDescription", resourceCulture);
}
}
/// <summary>
>>>>>>>
/// Looks up a localized string similar to Searches backward for the perscribed character..
/// </summary>
internal static string SearchBackwardCharDescription {
get {
return ResourceManager.GetString("SearchBackwardCharDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starts a new seach backward in the history..
/// </summary>
internal static string SearchBackwardDescription {
get {
return ResourceManager.GetString("SearchBackwardDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to the previous occurance of the specified character..
/// </summary>
internal static string SearchCharBackwardDescription {
get {
return ResourceManager.GetString("SearchCharBackwardDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to the previous occurance of the specified character and then forward one character..
/// </summary>
internal static string SearchCharBackwardWithBackoffDescription {
get {
return ResourceManager.GetString("SearchCharBackwardWithBackoffDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to the next occurance of the specified character..
/// </summary>
internal static string SearchCharDescription {
get {
return ResourceManager.GetString("SearchCharDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to he next occurance of the specified character and then back one character..
/// </summary>
internal static string SearchCharWithBackoffDescription {
get {
return ResourceManager.GetString("SearchCharWithBackoffDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Searches for the perscribed character in the perscribed direction..
/// </summary>
internal static string SearchDescription {
get {
return ResourceManager.GetString("SearchDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prompts for a search string and initiates a search upon AcceptLine..
/// </summary>
internal static string SearchForwardDescription {
get {
return ResourceManager.GetString("SearchForwardDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select the entire line. Moves the cursor to the end of the line.
/// </summary>
internal static string SelectAllDescription {
get {
return ResourceManager.GetString("SelectAllDescription", resourceCulture);
}
}
/// <summary> |
<<<<<<<
// If the Url parameter only contains whitespaces or is empty return with BadRequest.
if (string.IsNullOrWhiteSpace(input.Url))
{
return req.CreateErrorResponse(HttpStatusCode.BadRequest, "The url parameter can not be empty.");
}
=======
// Validates if input.url is a valid aboslute url, aka is a complete refrence to the resource, ex: http(s)://google.com
if (!Uri.IsWellFormedUriString(input.Url, UriKind.Absolute))
{
return req.CreateErrorResponse(HttpStatusCode.BadRequest, $"{input.Url} is not a valid absolute Url. The Url parameter must start with 'http://' or 'http://'.");
}
>>>>>>>
// If the Url parameter only contains whitespaces or is empty return with BadRequest.
if (string.IsNullOrWhiteSpace(input.Url))
{
return req.CreateErrorResponse(HttpStatusCode.BadRequest, "The url parameter can not be empty.");
}
// Validates if input.url is a valid aboslute url, aka is a complete refrence to the resource, ex: http(s)://google.com
if (!Uri.IsWellFormedUriString(input.Url, UriKind.Absolute))
{
return req.CreateErrorResponse(HttpStatusCode.BadRequest, $"{input.Url} is not a valid absolute Url. The Url parameter must start with 'http://' or 'http://'.");
} |
<<<<<<<
using (new Utilities.ProfilingSample("Build Light list and render shadows", renderContext))
{
// TODO: Everything here (SSAO, Shadow, Build light list, material and light classification can be parallelize with Async compute)
m_SsaoEffect.Render(m_Asset.ssaoSettingsToUse, hdCamera, renderContext, GetDepthTexture(), m_Asset.renderingSettings.useForwardRenderingOnly);
m_LightLoop.PrepareLightsForGPU(m_Asset.shadowSettings, cullResults, camera);
m_LightLoop.RenderShadows(renderContext, cullResults);
renderContext.SetupCameraProperties(camera); // Need to recall SetupCameraProperties after m_ShadowPass.Render
m_LightLoop.BuildGPULightLists(camera, renderContext, m_CameraDepthStencilBufferRT);
}
=======
m_LightLoop.PrepareLightsForGPU(m_Asset.shadowSettings, cullResults, camera);
m_LightLoop.RenderShadows(renderContext, cullResults);
renderContext.SetupCameraProperties(camera); // Need to recall SetupCameraProperties after m_ShadowPass.Render
m_LightLoop.BuildGPULightLists(camera, renderContext, m_CameraDepthStencilBufferRT); // TODO: Use async compute here to run light culling during shadow
>>>>>>>
// TODO: Everything here (SSAO, Shadow, Build light list, material and light classification can be parallelize with Async compute)
m_SsaoEffect.Render(m_Asset.ssaoSettingsToUse, hdCamera, renderContext, GetDepthTexture(), m_Asset.renderingSettings.useForwardRenderingOnly);
m_LightLoop.PrepareLightsForGPU(m_Asset.shadowSettings, cullResults, camera);
m_LightLoop.RenderShadows(renderContext, cullResults);
renderContext.SetupCameraProperties(camera); // Need to recall SetupCameraProperties after m_ShadowPass.Render
m_LightLoop.BuildGPULightLists(camera, renderContext, m_CameraDepthStencilBufferRT); |
<<<<<<<
=======
using System.Collections.Generic;
>>>>>>>
<<<<<<<
AssertRegistrationsAreSame(r => r.Name, "", "special");
=======
this.AssertRegistrationsAreSame(r => r.Name, String.Empty, "special");
>>>>>>>
this.AssertRegistrationsAreSame(r => r.Name, String.Empty, "special");
<<<<<<<
CollectionAssertExtensions.AreEqual(expectedStrings, container.Registrations.Select(selector).ToList());
=======
CollectionAssert.AreEqual(expectedStrings, this.container.Registrations.Select(selector).ToList());
>>>>>>>
CollectionAssertExtensions.AreEqual(expectedStrings, this.container.Registrations.Select(selector).ToList()); |
<<<<<<<
=======
using System;
using System.Collections.Generic;
>>>>>>>
<<<<<<<
CollectionAssertExtensions.AreEqual(
new[] { "string", "int", "ILogger", "MockLogger", "SpecialLogger", "DependentConstructor", "TwoConstructorArgs", "MockDatabase" },
Section.TypeAliases.Select(a => a.Alias).ToList());
=======
CollectionAssert.AreEqual(
new[] { "string", "int", "ILogger", "MockLogger", "SpecialLogger", "DependentConstructor", "TwoConstructorArgs", "MockDatabase" },
section.TypeAliases.Select(a => a.Alias).ToList());
>>>>>>>
CollectionAssertExtensions.AreEqual(
new[] { "string", "int", "ILogger", "MockLogger", "SpecialLogger", "DependentConstructor", "TwoConstructorArgs", "MockDatabase" },
section.TypeAliases.Select(a => a.Alias).ToList()); |
<<<<<<<
CollectionAssertExtensions.AreEqual(new[] { "", "two" },
Section.Containers.Select(c => c.Name).ToList());
=======
CollectionAssert.AreEqual(new[] { String.Empty, "two" },
section.Containers.Select(c => c.Name).ToList());
>>>>>>>
CollectionAssertExtensions.AreEqual(new[] { String.Empty, "two" },
section.Containers.Select(c => c.Name).ToList()); |
<<<<<<<
using DependencyAttribute=Microsoft.Practices.ObjectBuilder2.Tests.TestDoubles.DependencyAttribute;
using InjectionConstructorAttribute=Microsoft.Practices.ObjectBuilder2.Tests.TestDoubles.InjectionConstructorAttribute;
using InjectionMethodAttribute=Microsoft.Practices.ObjectBuilder2.Tests.TestDoubles.InjectionMethodAttribute;
#if NETFX_CORE
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
#elif __IOS__
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestAttribute;
using TestInitializeAttribute = NUnit.Framework.SetUpAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
=======
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
using DependencyAttribute = Microsoft.Practices.ObjectBuilder2.Tests.TestDoubles.DependencyAttribute;
using InjectionConstructorAttribute = Microsoft.Practices.ObjectBuilder2.Tests.TestDoubles.InjectionConstructorAttribute;
using InjectionMethodAttribute = Microsoft.Practices.ObjectBuilder2.Tests.TestDoubles.InjectionMethodAttribute;
>>>>>>>
#if NETFX_CORE
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
#elif __IOS__
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestAttribute;
using TestInitializeAttribute = NUnit.Framework.SetUpAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
using DependencyAttribute = Microsoft.Practices.ObjectBuilder2.Tests.TestDoubles.DependencyAttribute;
using InjectionConstructorAttribute = Microsoft.Practices.ObjectBuilder2.Tests.TestDoubles.InjectionConstructorAttribute;
using InjectionMethodAttribute = Microsoft.Practices.ObjectBuilder2.Tests.TestDoubles.InjectionMethodAttribute; |
<<<<<<<
AssertExtensions.IsInstanceOfType(accountResult, typeof(LoggingCommand<Account>));
=======
Assert.IsInstanceOfType(accountResult, typeof(LoggingCommand<Account>));
>>>>>>>
AssertExtensions.IsInstanceOfType(accountResult, typeof(LoggingCommand<Account>));
<<<<<<<
AssertExtensions.IsInstanceOfType(actualResult.inner, typeof(ConcreteCommand<Account>));
=======
Assert.IsInstanceOfType(actualResult.Inner, typeof(ConcreteCommand<Account>));
>>>>>>>
AssertExtensions.IsInstanceOfType(actualResult.Inner, typeof(ConcreteCommand<Account>));
<<<<<<<
AssertExtensions.IsInstanceOfType(logCmd.Inner, typeof(ConcreteCommand<Nullable<Customer>>));
=======
Assert.IsInstanceOfType(logCmd.Inner, typeof(ConcreteCommand<Customer?>));
>>>>>>>
AssertExtensions.IsInstanceOfType(logCmd.Inner, typeof(ConcreteCommand<Customer?>)); |
<<<<<<<
=======
using System;
using System.Collections.Generic;
>>>>>>>
<<<<<<<
CollectionAssertExtensions.AreEqual(new[] { "int", "string" },
Section.TypeAliases.Select(alias => alias.Alias).ToList());
=======
CollectionAssert.AreEqual(new[] { "int", "string" },
section.TypeAliases.Select(alias => alias.Alias).ToList());
>>>>>>>
CollectionAssertExtensions.AreEqual(new[] { "int", "string" },
section.TypeAliases.Select(alias => alias.Alias).ToList()); |
<<<<<<<
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Fiddler;
using Grabacr07.KanColleWrapper.Models.Raw;
namespace Grabacr07.KanColleWrapper.Models
{
/// <summary>
/// 母港に所属している艦娘を表します。
/// </summary>
public class Ship : RawDataWrapper<kcsapi_ship2>, IIdentifiable
{
private readonly Homeport homeport;
/// <summary>
/// この艦娘を識別する ID を取得します。
/// </summary>
public int Id
{
get { return this.RawData.api_id; }
}
/// <summary>
/// 艦娘の種類に基づく情報を取得します。
/// </summary>
public ShipInfo Info { get; private set; }
public int SortNumber
{
get { return this.RawData.api_sortno; }
}
/// <summary>
/// 艦娘の現在のレベルを取得します。
/// </summary>
public int Level
{
get { return this.RawData.api_lv; }
}
/// <summary>
/// 艦娘の現在の累積経験値を取得します。
/// </summary>
public int Exp
{
get { return this.RawData.api_exp; }
}
/// <summary>
/// この艦娘が次のレベルに上がるために必要な経験値を取得します。
/// </summary>
public int ExpForNextLevel
{
get { return Experience.GetShipExpForNextLevel(this.RawData.api_lv, this.RawData.api_exp); }
}
/// <summary>
/// 耐久値を取得します。
/// </summary>
public LimitedValue HP { get; private set; }
/// <summary>
/// 燃料を取得します。
/// </summary>
public LimitedValue Fuel { get; private set; }
/// <summary>
/// 弾薬を取得します。
/// </summary>
public LimitedValue Bull { get; private set; }
/// <summary>
/// 火力ステータス値を取得します。
/// </summary>
public ModernizableStatus Firepower { get; private set; }
/// <summary>
/// 雷装ステータス値を取得します。
/// </summary>
public ModernizableStatus Torpedo { get; private set; }
/// <summary>
/// 対空ステータス値を取得します。
/// </summary>
public ModernizableStatus AA { get; private set; }
/// <summary>
/// 装甲ステータス値を取得します。
/// </summary>
public ModernizableStatus Armer { get; private set; }
/// <summary>
/// 現在のコンディション値を取得します。
/// </summary>
public int Condition
{
get { return this.RawData.api_cond; }
}
/// <summary>
/// コンディションの種類を示す <see cref="ConditionType" /> 値を取得します。
/// </summary>
public ConditionType ConditionType
{
get { return ConditionTypeHelper.ToConditionType(this.RawData.api_cond); }
}
public SlotItem[] SlotItems { get; private set; }
public int[] OnSlot { get; private set; }
internal Ship(Homeport parent, kcsapi_ship2 rawData)
: base(rawData)
{
this.homeport = parent;
this.Info = KanColleClient.Current.Master.Ships[rawData.api_ship_id] ?? ShipInfo.Dummy;
this.HP = new LimitedValue(this.RawData.api_nowhp, this.RawData.api_maxhp, 0);
this.Fuel = new LimitedValue(this.RawData.api_fuel, this.Info.RawData.api_fuel_max, 0);
this.Bull = new LimitedValue(this.RawData.api_bull, this.Info.RawData.api_bull_max, 0);
if (this.RawData.api_kyouka.Length == 4)
{
this.Firepower = new ModernizableStatus(this.Info.RawData.api_houg, this.RawData.api_kyouka[0]);
this.Torpedo = new ModernizableStatus(this.Info.RawData.api_raig, this.RawData.api_kyouka[1]);
this.AA = new ModernizableStatus(this.Info.RawData.api_tyku, this.RawData.api_kyouka[2]);
this.Armer = new ModernizableStatus(this.Info.RawData.api_souk, this.RawData.api_kyouka[3]);
}
this.SlotItems = this.RawData.api_slot.Select(id => this.homeport.SlotItems[id]).Where(x => x != null).ToArray();
this.OnSlot = this.RawData.api_onslot;
}
public override string ToString()
{
return string.Format("ID = {0}, Name = \"{1}\", ShipType = \"{2}\", Level = {3}", this.Id, this.Info.Name, this.Info.ShipType.Name, this.Level);
}
}
}
=======
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Fiddler;
using Grabacr07.KanColleWrapper.Internal;
using Grabacr07.KanColleWrapper.Models.Raw;
namespace Grabacr07.KanColleWrapper.Models
{
/// <summary>
/// 母港に所属している艦娘を表します。
/// </summary>
public class Ship : RawDataWrapper<kcsapi_ship2>, IIdentifiable
{
private readonly Homeport homeport;
/// <summary>
/// この艦娘を識別する ID を取得します。
/// </summary>
public int Id
{
get { return this.RawData.api_id; }
}
/// <summary>
/// 艦娘の種類に基づく情報を取得します。
/// </summary>
public ShipInfo Info { get; private set; }
public int SortNumber
{
get { return this.RawData.api_sortno; }
}
/// <summary>
/// 艦娘の現在のレベルを取得します。
/// </summary>
public int Level
{
get { return this.RawData.api_lv; }
}
/// <summary>
/// 艦娘の現在の累積経験値を取得します。
/// </summary>
public int Exp
{
get { return this.RawData.api_exp.Get(0) ?? 0; }
}
/// <summary>
/// この艦娘が次のレベルに上がるために必要な経験値を取得します。
/// </summary>
public int ExpForNextLevel
{
get { return this.RawData.api_exp.Get(1) ?? 0; }
}
/// <summary>
/// 耐久値を取得します。
/// </summary>
public LimitedValue HP { get; private set; }
/// <summary>
/// 燃料を取得します。
/// </summary>
public LimitedValue Fuel { get; private set; }
/// <summary>
/// 弾薬を取得します。
/// </summary>
public LimitedValue Bull { get; private set; }
/// <summary>
/// 火力ステータス値を取得します。
/// </summary>
public ModernizableStatus Firepower { get; private set; }
/// <summary>
/// 雷装ステータス値を取得します。
/// </summary>
public ModernizableStatus Torpedo { get; private set; }
/// <summary>
/// 対空ステータス値を取得します。
/// </summary>
public ModernizableStatus AA { get; private set; }
/// <summary>
/// 装甲ステータス値を取得します。
/// </summary>
public ModernizableStatus Armer { get; private set; }
/// <summary>
/// 現在のコンディション値を取得します。
/// </summary>
public int Condition
{
get { return this.RawData.api_cond; }
}
/// <summary>
/// コンディションの種類を示す <see cref="ConditionType" /> 値を取得します。
/// </summary>
public ConditionType ConditionType
{
get { return ConditionTypeHelper.ToConditionType(this.RawData.api_cond); }
}
public SlotItem[] SlotItems { get; private set; }
internal Ship(Homeport parent, kcsapi_ship2 rawData)
: base(rawData)
{
this.homeport = parent;
this.Info = KanColleClient.Current.Master.Ships[rawData.api_ship_id] ?? ShipInfo.Dummy;
this.HP = new LimitedValue(this.RawData.api_nowhp, this.RawData.api_maxhp, 0);
this.Fuel = new LimitedValue(this.RawData.api_fuel, this.Info.RawData.api_fuel_max, 0);
this.Bull = new LimitedValue(this.RawData.api_bull, this.Info.RawData.api_bull_max, 0);
if (this.RawData.api_kyouka.Length == 4)
{
this.Firepower = new ModernizableStatus(this.Info.RawData.api_houg, this.RawData.api_kyouka[0]);
this.Torpedo = new ModernizableStatus(this.Info.RawData.api_raig, this.RawData.api_kyouka[1]);
this.AA = new ModernizableStatus(this.Info.RawData.api_tyku, this.RawData.api_kyouka[2]);
this.Armer = new ModernizableStatus(this.Info.RawData.api_souk, this.RawData.api_kyouka[3]);
}
this.SlotItems = this.RawData.api_slot.Select(id => this.homeport.SlotItems[id]).Where(x => x != null).ToArray();
}
public override string ToString()
{
return string.Format("ID = {0}, Name = \"{1}\", ShipType = \"{2}\", Level = {3}", this.Id, this.Info.Name, this.Info.ShipType.Name, this.Level);
}
}
}
>>>>>>>
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Fiddler;
using Grabacr07.KanColleWrapper.Internal;
using Grabacr07.KanColleWrapper.Models.Raw;
namespace Grabacr07.KanColleWrapper.Models
{
/// <summary>
/// 母港に所属している艦娘を表します。
/// </summary>
public class Ship : RawDataWrapper<kcsapi_ship2>, IIdentifiable
{
private readonly Homeport homeport;
/// <summary>
/// この艦娘を識別する ID を取得します。
/// </summary>
public int Id
{
get { return this.RawData.api_id; }
}
/// <summary>
/// 艦娘の種類に基づく情報を取得します。
/// </summary>
public ShipInfo Info { get; private set; }
public int SortNumber
{
get { return this.RawData.api_sortno; }
}
/// <summary>
/// 艦娘の現在のレベルを取得します。
/// </summary>
public int Level
{
get { return this.RawData.api_lv; }
}
/// <summary>
/// 艦娘の現在の累積経験値を取得します。
/// </summary>
public int Exp
{
get { return this.RawData.api_exp.Get(0) ?? 0; }
}
/// <summary>
/// この艦娘が次のレベルに上がるために必要な経験値を取得します。
/// </summary>
public int ExpForNextLevel
{
get { return this.RawData.api_exp.Get(1) ?? 0; }
}
/// <summary>
/// 耐久値を取得します。
/// </summary>
public LimitedValue HP { get; private set; }
/// <summary>
/// 燃料を取得します。
/// </summary>
public LimitedValue Fuel { get; private set; }
/// <summary>
/// 弾薬を取得します。
/// </summary>
public LimitedValue Bull { get; private set; }
/// <summary>
/// 火力ステータス値を取得します。
/// </summary>
public ModernizableStatus Firepower { get; private set; }
/// <summary>
/// 雷装ステータス値を取得します。
/// </summary>
public ModernizableStatus Torpedo { get; private set; }
/// <summary>
/// 対空ステータス値を取得します。
/// </summary>
public ModernizableStatus AA { get; private set; }
/// <summary>
/// 装甲ステータス値を取得します。
/// </summary>
public ModernizableStatus Armer { get; private set; }
/// <summary>
/// 現在のコンディション値を取得します。
/// </summary>
public int Condition
{
get { return this.RawData.api_cond; }
}
/// <summary>
/// コンディションの種類を示す <see cref="ConditionType" /> 値を取得します。
/// </summary>
public ConditionType ConditionType
{
get { return ConditionTypeHelper.ToConditionType(this.RawData.api_cond); }
}
public SlotItem[] SlotItems { get; private set; }
public int[] OnSlot { get; private set; }
internal Ship(Homeport parent, kcsapi_ship2 rawData)
: base(rawData)
{
this.homeport = parent;
this.Info = KanColleClient.Current.Master.Ships[rawData.api_ship_id] ?? ShipInfo.Dummy;
this.HP = new LimitedValue(this.RawData.api_nowhp, this.RawData.api_maxhp, 0);
this.Fuel = new LimitedValue(this.RawData.api_fuel, this.Info.RawData.api_fuel_max, 0);
this.Bull = new LimitedValue(this.RawData.api_bull, this.Info.RawData.api_bull_max, 0);
if (this.RawData.api_kyouka.Length == 4)
{
this.Firepower = new ModernizableStatus(this.Info.RawData.api_houg, this.RawData.api_kyouka[0]);
this.Torpedo = new ModernizableStatus(this.Info.RawData.api_raig, this.RawData.api_kyouka[1]);
this.AA = new ModernizableStatus(this.Info.RawData.api_tyku, this.RawData.api_kyouka[2]);
this.Armer = new ModernizableStatus(this.Info.RawData.api_souk, this.RawData.api_kyouka[3]);
}
this.SlotItems = this.RawData.api_slot.Select(id => this.homeport.SlotItems[id]).Where(x => x != null).ToArray();
this.OnSlot = this.RawData.api_onslot;
}
public override string ToString()
{
return string.Format("ID = {0}, Name = \"{1}\", ShipType = \"{2}\", Level = {3}", this.Id, this.Info.Name, this.Info.ShipType.Name, this.Level);
}
}
} |
<<<<<<<
// NOTE: When updating the version, you also need to update the Identity/@Version
// attribtute in src\NuProj.Package\source.extension.vsixmanifest.
[assembly: AssemblyVersion("0.9.2.0")]
[assembly: AssemblyFileVersion("0.9.2.0")]
=======
[assembly: AssemblyVersion("0.9.3.0")]
[assembly: AssemblyFileVersion("0.9.3.0")]
>>>>>>>
// NOTE: When updating the version, you also need to update the Identity/@Version
// attribtute in src\NuProj.Package\source.extension.vsixmanifest.
[assembly: AssemblyVersion("0.9.3.0")]
[assembly: AssemblyFileVersion("0.9.3.0")] |
<<<<<<<
=======
using System.Collections.Generic;
using System.IO;
>>>>>>>
using System.Collections.Generic;
using System.IO;
<<<<<<<
=======
using System.Reflection;
using System.Runtime.Versioning;
>>>>>>>
using System.Reflection;
using System.Runtime.Versioning; |
<<<<<<<
using Castle.IO;
using Castle.IO.Internal;
using Castle.MicroKernel;
using Castle.MicroKernel.Facilities;
using Castle.MicroKernel.Registration;
using Castle.MicroKernel.SubSystems.Naming;
using Castle.Transactions;
using Castle.Transactions.Activities;
using Castle.Transactions.Internal;
using Castle.Transactions.IO;
using NLog;
namespace Castle.Facilities.AutoTx
{
using Castle.Transactions.Helpers;
=======
using Castle.Facilities.AutoTx.Registration;
using Castle.MicroKernel.Facilities;
using Castle.MicroKernel.Registration;
using Castle.Core.Logging;
using Castle.Services.Transaction;
using Castle.Services.Transaction.Activities;
using Castle.Services.Transaction.IO;
>>>>>>>
using Castle.IO;
using Castle.IO.Internal;
using Castle.MicroKernel;
using Castle.MicroKernel.Facilities;
using Castle.MicroKernel.Registration;
using Castle.MicroKernel.SubSystems.Naming;
using Castle.Transactions;
using Castle.Transactions.Activities;
using Castle.Transactions.Internal;
using Castle.Transactions.IO;
using NLog;
<<<<<<<
private static readonly Logger _Logger = LogManager.GetCurrentClassLogger();
=======
>>>>>>>
<<<<<<<
<add name=""tx"" type=""Castle.Transactions.Logging.TraceListener, Castle.Transactions""/>
=======
<add name=""tx"" type=""Castle.Services.Transaction.Internal.TxTraceListener, Castle.Services.Transaction""/>
>>>>>>>
<add name=""tx"" type=""Castle.Transactions.Logging.TraceListener, Castle.Transactions""/> |
<<<<<<<
private static readonly Logger _Logger = LogManager.GetCurrentClassLogger();
=======
>>>>>>>
<<<<<<<
_Logger.Debug("created transaction interceptor");
=======
>>>>>>>
_Logger.Debug("created transaction interceptor");
<<<<<<<
private static void SynchronizedCase(IInvocation invocation, ITransaction transaction)
=======
// TODO: implement WaitAll-semantics with returned task
private void SynchronizedCase(IInvocation invocation, ITransaction transaction)
>>>>>>>
private static void SynchronizedCase(IInvocation invocation, ITransaction transaction)
<<<<<<<
else
_Logger.Warn(
=======
else if (_Logger.IsWarnEnabled)
_Logger.WarnFormat(
>>>>>>>
else if (_Logger.IsWarnEnabled)
_Logger.Warn(
<<<<<<<
_Logger.Warn("transaction aborted - synchronized case, tx#{0}", localIdentifier);
=======
if (_Logger.IsWarnEnabled)
_Logger.WarnFormat("transaction aborted - synchronized case, tx#{0}", localIdentifier);
>>>>>>>
if (_Logger.IsWarnEnabled)
_Logger.WarnFormat("transaction aborted - synchronized case, tx#{0}", localIdentifier);
<<<<<<<
_Logger.Debug("fork case");
=======
if (_Logger.IsDebugEnabled)
_Logger.DebugFormat("fork case");
>>>>>>>
if (_Logger.IsDebugEnabled)
_Logger.DebugFormat("fork case");
<<<<<<<
_Logger.WarnException("transaction aborted", ex);
=======
if (_Logger.IsWarnEnabled)
_Logger.Warn("transaction aborted", ex);
>>>>>>>
if (_Logger.IsWarnEnabled)
_Logger.Warn("transaction aborted", ex); |
<<<<<<<
SetupFrameRenderingConfiguration(out frameRenderingConfiguration, screenspaceShadows, stereoEnabled, sceneViewCamera);
SetupIntermediateResources(frameRenderingConfiguration, ref context);
=======
SetupFrameRenderingConfiguration(out frameRenderingConfiguration, shadows, stereoEnabled, sceneViewCamera);
SetupIntermediateResources(frameRenderingConfiguration, shadows, ref context);
>>>>>>>
SetupFrameRenderingConfiguration(out frameRenderingConfiguration, screenspaceShadows, stereoEnabled, sceneViewCamera);
SetupIntermediateResources(frameRenderingConfiguration, screenspaceShadows, ref context);
<<<<<<<
=======
>>>>>>>
<<<<<<<
if (m_DirectionalShadowmapRT)
{
RenderTexture.ReleaseTemporary(m_DirectionalShadowmapRT);
m_DirectionalShadowmapRT = null;
}
if (m_AdditionalShadowmapRT)
{
RenderTexture.ReleaseTemporary(m_AdditionalShadowmapRT);
m_AdditionalShadowmapRT = null;
}
=======
if (m_ShadowMapRT)
{
RenderTexture.ReleaseTemporary(m_ShadowMapRT);
m_ShadowMapRT = null;
}
>>>>>>>
if (m_DirectionalShadowmapRT)
{
RenderTexture.ReleaseTemporary(m_DirectionalShadowmapRT);
m_DirectionalShadowmapRT = null;
}
if (m_AdditionalShadowmapRT)
{
RenderTexture.ReleaseTemporary(m_AdditionalShadowmapRT);
m_AdditionalShadowmapRT = null;
}
<<<<<<<
private void SetupShaderLightConstants(CommandBuffer cmd, ref LightData lightData)
=======
private void SetupPerCameraShaderConstants()
{
float cameraWidth = GetScaledCameraWidth(m_CurrCamera);
float cameraHeight = GetScaledCameraHeight(m_CurrCamera);
Shader.SetGlobalVector(PerCameraBuffer._ScaledScreenParams, new Vector4(cameraWidth, cameraHeight, 1.0f + 1.0f / cameraWidth, 1.0f + 1.0f / cameraHeight));
}
private void SetupShaderLightConstants(CommandBuffer cmd, List<VisibleLight> lights, ref LightData lightData)
>>>>>>>
private void SetupPerCameraShaderConstants()
{
float cameraWidth = GetScaledCameraWidth(m_CurrCamera);
float cameraHeight = GetScaledCameraHeight(m_CurrCamera);
Shader.SetGlobalVector(PerCameraBuffer._ScaledScreenParams, new Vector4(cameraWidth, cameraHeight, 1.0f + 1.0f / cameraWidth, 1.0f + 1.0f / cameraHeight));
}
private void SetupShaderLightConstants(CommandBuffer cmd, ref LightData lightData) |
<<<<<<<
case "embed":
if (string.IsNullOrEmpty(value))
{
embedAllSourceFiles = true;
continue;
}
embeddedFiles.AddRange(ParseSeparatedFileArgument(value, baseDirectory, diagnostics));
continue;
=======
case "logger":
if (value != null)
{
loggers.Add(value);
}
continue;
>>>>>>>
case "logger":
if (value != null)
{
loggers.Add(value);
}
continue;
case "embed":
if (string.IsNullOrEmpty(value))
{
embedAllSourceFiles = true;
continue;
}
embeddedFiles.AddRange(ParseSeparatedFileArgument(value, baseDirectory, diagnostics));
continue; |
<<<<<<<
BindTargetToMethod_Object_RoutineInfo = ct.Operators.Method("BindTargetToMethod", ct.Object, ct.RoutineInfo);
BuildGenerator_Context_Object_PhpArray_PhpArray_GeneratorStateMachineDelegate_RuntimeMethodHandle = ct.Operators.Method("BuildGenerator", ct.Context, ct.Object, ct.PhpArray, ct.PhpArray, ct.GeneratorStateMachineDelegate, ct.RuntimeMethodHandle);
=======
BuildGenerator_Context_PhpArray_PhpArray_GeneratorStateMachineDelegate_RuntimeMethodHandle = ct.Operators.Method("BuildGenerator", ct.Context, ct.PhpArray, ct.PhpArray, ct.GeneratorStateMachineDelegate, ct.RuntimeMethodHandle);
SetGeneratorDynamicScope_Generator_RuntimeTypeHandle = ct.Operators.Method("SetGeneratorDynamicScope", ct.Generator, ct.RuntimeTypeHandle);
SetGeneratorThis_Generator_Object = ct.Operators.Method("SetGeneratorThis", ct.Generator, ct.Object);
SetGeneratorLazyStatic_Generator_PhpTypeInfo = ct.Operators.Method("SetGeneratorLazyStatic", ct.Generator, ct.PhpTypeInfo);
GetGeneratorLazyStatic_Generator = ct.Operators.Method("GetGeneratorLazyStatic", ct.Generator);
>>>>>>>
BindTargetToMethod_Object_RoutineInfo = ct.Operators.Method("BindTargetToMethod", ct.Object, ct.RoutineInfo);
BuildGenerator_Context_PhpArray_PhpArray_GeneratorStateMachineDelegate_RuntimeMethodHandle = ct.Operators.Method("BuildGenerator", ct.Context, ct.PhpArray, ct.PhpArray, ct.GeneratorStateMachineDelegate, ct.RuntimeMethodHandle);
SetGeneratorDynamicScope_Generator_RuntimeTypeHandle = ct.Operators.Method("SetGeneratorDynamicScope", ct.Generator, ct.RuntimeTypeHandle);
SetGeneratorThis_Generator_Object = ct.Operators.Method("SetGeneratorThis", ct.Generator, ct.Object);
SetGeneratorLazyStatic_Generator_PhpTypeInfo = ct.Operators.Method("SetGeneratorLazyStatic", ct.Generator, ct.PhpTypeInfo);
GetGeneratorLazyStatic_Generator = ct.Operators.Method("GetGeneratorLazyStatic", ct.Generator);
<<<<<<<
BindTargetToMethod_Object_RoutineInfo,
BuildGenerator_Context_Object_PhpArray_PhpArray_GeneratorStateMachineDelegate_RuntimeMethodHandle,
=======
// Generator
BuildGenerator_Context_PhpArray_PhpArray_GeneratorStateMachineDelegate_RuntimeMethodHandle,
SetGeneratorDynamicScope_Generator_RuntimeTypeHandle, SetGeneratorThis_Generator_Object,
SetGeneratorLazyStatic_Generator_PhpTypeInfo, GetGeneratorLazyStatic_Generator,
>>>>>>>
BindTargetToMethod_Object_RoutineInfo,
// Generator
BuildGenerator_Context_PhpArray_PhpArray_GeneratorStateMachineDelegate_RuntimeMethodHandle,
SetGeneratorDynamicScope_Generator_RuntimeTypeHandle, SetGeneratorThis_Generator_Object,
SetGeneratorLazyStatic_Generator_PhpTypeInfo, GetGeneratorLazyStatic_Generator, |
<<<<<<<
var place = refexpr.Place();
if (place != null && place.HasAddress && place.TypeOpt == targetp.Type)
=======
var place = refexpr.Place(_il);
if (place != null && place.HasAddress && place.Type == targetp.Type)
>>>>>>>
var place = refexpr.Place();
if (place != null && place.HasAddress && place.Type == targetp.Type) |
<<<<<<<
public enum HeightmapParametrization
{
MinMax = 0,
Amplitude = 1
}
=======
public enum MaterialId
{
LitSSS = 0,
LitStandard = 1,
LitAniso = 2,
LitClearCoat = 3,
LitSpecular = 4,
LitIridescence = 5,
};
>>>>>>>
public enum MaterialId
{
LitSSS = 0,
LitStandard = 1,
LitAniso = 2,
LitClearCoat = 3,
LitSpecular = 4,
LitIridescence = 5,
};
public enum HeightmapParametrization
{
MinMax = 0,
Amplitude = 1
} |
<<<<<<<
var place = varref.Place();
if (place != null && place.HasAddress && place.TypeOpt == _cg.CoreTypes.PhpValue)
=======
var place = varref.Place(_cg.Builder);
if (place != null && place.HasAddress && place.Type == _cg.CoreTypes.PhpValue)
>>>>>>>
var place = varref.Place();
if (place != null && place.HasAddress && place.Type == _cg.CoreTypes.PhpValue) |
<<<<<<<
cullingParameters.shadowDistance = m_ShadowSettings.maxShadowDistance;
CullResults.Cull(ref cullingParameters, context,ref m_CullResults);
=======
cullingParameters.shadowDistance = Mathf.Min(m_ShadowSettings.maxShadowDistance, camera.farClipPlane);
CullResults cullResults = CullResults.Cull(ref cullingParameters, context);
>>>>>>>
cullingParameters.shadowDistance = Mathf.Min(m_ShadowSettings.maxShadowDistance, camera.farClipPlane);
CullResults.Cull(ref cullingParameters, context,ref m_CullResults);
<<<<<<<
bool shadowsRendered = false;
InitializeMainShadowLightIndex(visibleLights);
if (m_ShadowLightIndex > -1)
shadowsRendered = RenderShadows(ref m_CullResults, ref visibleLights[m_ShadowLightIndex], ref context);
=======
if (lightData.shadowLightIndex > -1)
lightData.shadowsRendered = RenderShadows(ref cullResults, ref visibleLights[lightData.shadowLightIndex], lightData.shadowLightIndex, ref context);
>>>>>>>
if (lightData.shadowLightIndex > -1)
lightData.shadowsRendered = RenderShadows(ref m_CullResults, ref visibleLights[lightData.shadowLightIndex], lightData.shadowLightIndex, ref context);
<<<<<<<
SetupLightShaderVariables(visibleLights, ref m_CullResults, ref context, ref lightData);
if (shadowsRendered)
SetupShadowShaderVariables(ref context, m_ShadowCasterCascadesCount);
=======
SetupShaderLightConstants(visibleLights, ref lightData, ref cullResults, ref context);
if (lightData.shadowsRendered)
SetupShadowShaderConstants(ref context, ref visibleLights[lightData.shadowLightIndex], lightData.shadowLightIndex, m_ShadowCasterCascadesCount);
SetShaderKeywords(ref lightData, ref context);
>>>>>>>
SetupShaderLightConstants(visibleLights, ref lightData, ref m_CullResults, ref context);
if (lightData.shadowsRendered)
SetupShadowShaderConstants(ref context, ref visibleLights[lightData.shadowLightIndex], lightData.shadowLightIndex, m_ShadowCasterCascadesCount);
SetShaderKeywords(ref lightData, ref context);
<<<<<<<
CommandBuffer cmd = CommandBufferPool.Get("SetupShadowShaderConstants");
cmd.SetGlobalVectorArray("globalLightPos", m_LightPositions);
cmd.SetGlobalVectorArray("globalLightColor", m_LightColors);
cmd.SetGlobalVectorArray("globalLightAtten", m_LightAttenuations);
cmd.SetGlobalVectorArray("globalLightSpotDir", m_LightSpotDirections);
if (!lightData.isSingleDirectionalLight)
cmd.SetGlobalBuffer("globalLightIndexList", m_LightIndexListBuffer);
cmd.SetGlobalVector("globalLightData", new Vector4(lightData.pixelLightsCount, m_ShadowLightIndex, m_Asset.ShadowMinNormalBias, m_Asset.ShadowNormalBias));
SetShaderKeywords(cmd, lightData.isSingleDirectionalLight, lightData.vertexLightsCount > 0);
=======
CommandBuffer cmd = new CommandBuffer () { name = "SetupShadowShaderConstants" };
cmd.SetGlobalVector("globalLightCount", new Vector4 (pixelLightsCount, 0.0f, 0.0f, 0.0f));
cmd.SetGlobalVectorArray ("globalLightPos", m_LightPositions);
cmd.SetGlobalVectorArray ("globalLightColor", m_LightColors);
cmd.SetGlobalVectorArray ("globalLightAtten", m_LightAttenuations);
cmd.SetGlobalVectorArray ("globalLightSpotDir", m_LightSpotDirections);
cmd.SetGlobalBuffer("globalLightIndexList", m_LightIndexListBuffer);
context.ExecuteCommandBuffer(cmd);
cmd.Dispose();
}
private void SetShaderKeywords(ref LightData lightData, ref ScriptableRenderContext context)
{
CommandBuffer cmd = new CommandBuffer() { name = "SetShaderKeywords" };
SetShaderKeywords(cmd, lightData.shadowsRendered, lightData.isSingleDirectionalLight, lightData.vertexLightsCount > 0);
>>>>>>>
CommandBuffer cmd = CommandBufferPool.Get("SetupShadowShaderConstants");
cmd.SetGlobalVector("globalLightCount", new Vector4 (pixelLightsCount, 0.0f, 0.0f, 0.0f));
cmd.SetGlobalVectorArray ("globalLightPos", m_LightPositions);
cmd.SetGlobalVectorArray ("globalLightColor", m_LightColors);
cmd.SetGlobalVectorArray ("globalLightAtten", m_LightAttenuations);
cmd.SetGlobalVectorArray ("globalLightSpotDir", m_LightSpotDirections);
cmd.SetGlobalBuffer("globalLightIndexList", m_LightIndexListBuffer); |
<<<<<<<
// TODO: Move this code inside LightLoop
if (m_LightLoop.GetFeatureVariantsEnabled())
{
// For material classification we use compute shader and so can't read into the stencil, so prepare it.
using (new ProfilingSample(cmd, "Clear and copy stencil texture", GetSampler(CustomSamplerId.ClearAndCopyStencilTexture)))
{
CoreUtils.SetRenderTarget(cmd, m_CameraStencilBufferCopyRT, ClearFlag.Color, CoreUtils.clearColorAllBlack);
cmd.SetRandomWriteTarget(1, GetHTile());
// In the material classification shader we will simply test is we are no lighting
// Use ShaderPassID 1 => "Pass 1 - Write 1 if value different from stencilRef to output"
CoreUtils.DrawFullScreen(cmd, m_CopyStencilForNoLighting, m_CameraStencilBufferCopyRT, m_CameraDepthStencilBufferRT, null, 1);
cmd.ClearRandomWriteTargets();
}
}
m_LightLoop.BuildGPULightLists(camera, cmd, m_CameraDepthStencilBufferRT, m_CameraStencilBufferCopyRT);
=======
m_LightLoop.BuildGPULightListAsyncEnd(camera, cmd, buildGPULightListsCompleteFence);
}
else
{
using (new ProfilingSample(cmd, "Build Light list", GetSampler(CustomSamplerId.BuildLightList)))
{
m_LightLoop.BuildGPULightLists(camera, cmd, m_CameraDepthStencilBufferRT, GetStencilTexture());
}
>>>>>>>
m_LightLoop.BuildGPULightListAsyncEnd(camera, cmd, buildGPULightListsCompleteFence);
}
else
{
using (new ProfilingSample(cmd, "Build Light list", GetSampler(CustomSamplerId.BuildLightList)))
{
m_LightLoop.BuildGPULightLists(camera, cmd, m_CameraDepthStencilBufferRT, GetStencilTexture());
}
<<<<<<<
RenderForward(m_CullResults, camera, renderContext, cmd, ForwardPass.Opaque);
=======
// We compute subsurface scattering here. Therefore, no objects rendered afterwards will exhibit SSS.
// Currently, there is no efficient way to switch between SRT and MRT for the forward pass;
// therefore, forward-rendered objects do not output split lighting required for the SSS pass.
SubsurfaceScatteringPass(hdCamera, cmd, sssSettings);
RenderForward(m_CullResults, hdCamera, renderContext, cmd, ForwardPass.Opaque);
>>>>>>>
RenderForward(m_CullResults, hdCamera, renderContext, cmd, ForwardPass.Opaque);
<<<<<<<
if (!m_CurrentDebugDisplaySettings.renderingDebugSettings.enableSSSAndTransmission)
=======
// Currently, forward-rendered objects do not output split lighting required for the SSS pass.
if (!m_CurrentDebugDisplaySettings.renderingDebugSettings.enableSSSAndTransmission || hdCamera.useForwardOnly)
>>>>>>>
if (!m_CurrentDebugDisplaySettings.renderingDebugSettings.enableSSSAndTransmission)
<<<<<<<
=======
CoreUtils.SetRenderTarget(cmd, m_CameraColorBufferRT, m_CameraDepthStencilBufferRT);
var camera = hdCamera.camera;
>>>>>>>
var camera = hdCamera.camera;
<<<<<<<
if (!m_Asset.globalRenderingSettings.ShouldUseForwardRenderingOnly())
{
=======
if (!camera.useForwardOnly)
>>>>>>>
if (!camera.useForwardOnly)
{ |
<<<<<<<
protected int mReadDataSize; // 写入数据时,总共写入的数据大小
protected int mMaxDataSize; // 包体最大的大小,包括如果不使用变长数组时的大小
protected bool mIntReplaceULLong; // 如果ullong的值小于int最大值,是否在序列化时写入或读取int
=======
protected int mMaxDataSize;
protected bool mFixedLength; // 是否所有参数都是定长的
>>>>>>>
protected int mReadDataSize; // 写入数据时,总共写入的数据大小
protected int mMaxDataSize; // 包体最大的大小,包括如果不使用变长数组时的大小
protected bool mIntReplaceULLong; // 如果ullong的值小于int最大值,是否在序列化时写入或读取int
protected bool mFixedLength; // 是否所有参数都是定长的 |
<<<<<<<
private async void Row_Drop(object sender, DragEventArgs e)
{
var row = (Border)sender;
var fse = (FileSystemElement)row.Tag;
StyleHitbox(row, ROW_DEFAULT_STYLE_NAME);
if (fse.IsFolder && e.DataView.Contains(StandardDataFormats.StorageItems))
{
var items = await e.DataView.GetStorageItemsAsync();
//FileSystem.MoveStorageItemsAsync(fse, items.ToList());
}
}
private void Row_DragOver(object sender, DragEventArgs e)
{
var row = (Border)sender;
var fse = (FileSystemElement)row.Tag;
if (fse.IsFolder && e.DataView.Contains(StandardDataFormats.StorageItems))
e.AcceptedOperation = DataPackageOperation.Move;
StyleHitbox(row, ROW_DROP_STYLE_NAME);
}
private void Row_DragLeave(object sender, DragEventArgs e)
{
var row = (Border)sender;
StyleHitbox(row, ROW_DEFAULT_STYLE_NAME);
}
private async void Row_DragStarting(UIElement sender, DragStartingEventArgs args)
{
var row = (Border)sender;
var fse = (FileSystemElement)row.Tag;
Debug.WriteLine("Drag started");
var deferral = args.GetDeferral();
if (!fse.IsFolder)
{
var storageItem = await FileSystem.GetFileAsync(fse);
args.Data.SetStorageItems(new List<IStorageItem> { storageItem }, false);
var ti = await storageItem.GetThumbnailAsync(ThumbnailMode.SingleItem, 30);
if (ti != null)
{
var stream = ti.CloneStream();
var img = new BitmapImage();
await img.SetSourceAsync(stream);
args.Data.RequestedOperation = DataPackageOperation.Move;
args.DragUI.SetContentFromBitmapImage(img, new Point(-1, 0));
//args.Data.Properties.Thumbnail = RandomAccessStreamReference.CreateFromStream(stream);
//args.DragUI.SetContentFromDataPackage();
}
}
else
{
var storageItem = await FileSystem.GetFolderAsync(fse);
args.Data.SetStorageItems(new List<IStorageItem> { storageItem }, false);
var ti = await storageItem.GetThumbnailAsync(ThumbnailMode.SingleItem, 30);
if (ti != null)
{
var stream = ti.CloneStream();
var img = new BitmapImage();
await img.SetSourceAsync(stream);
args.Data.RequestedOperation = DataPackageOperation.Move;
args.DragUI.SetContentFromBitmapImage(img, new Point(-1, 0));
//args.Data.Properties.Thumbnail = RandomAccessStreamReference.CreateFromStream(stream);
//args.DragUI.SetContentFromDataPackage();
}
}
//args.DragUI.SetContentFromDataPackage();
deferral.Complete();
}
=======
private void ContentGrid_PointerMoved(object sender, PointerRoutedEventArgs e)
{
var pointer = e.GetCurrentPoint(ContentGrid);
if (!isDraggingSelection || pointer.Timestamp == lastMoveTimestamp) return;
var startPos = pressedPos.Position;
var newPos = pointer.Position;
var newSizeX = newPos.X - startPos.X; //Get the move delta x
if (newSizeX < 0) //Drag left from start pos
{
Canvas.SetLeft(SelectionRect, newPos.X);
SelectionRect.Width = -newSizeX;
}
else //Drag right from start pos
{
SelectionRect.Width = newPos.X - startPos.X;
}
var newSizeY = newPos.Y - startPos.Y; //Get the move delta y
if (newSizeY < 0) //Drag up from start pos
{
Canvas.SetTop(SelectionRect, newPos.Y);
SelectionRect.Height = -newSizeY;
}
else //Drag down from start pos
{
SelectionRect.Height = newPos.Y - startPos.Y;
}
var rowHeight = 30;
var currentPointerOverRowIndex = (int)newPos.Y / rowHeight;
if (pointerOverRowIndex != currentPointerOverRowIndex) //If pointer is still over the same row dont do anything
{
var topPos = Canvas.GetTop(SelectionRect);
var from = (int)topPos / rowHeight; //start index to select rows (30 is rowHeight)
var to = (int)(topPos + SelectionRect.Height) / rowHeight + 1; //end index
var controlDown = Window.Current.CoreWindow.GetKeyState(VirtualKey.Control).HasFlag(CoreVirtualKeyStates.Down);
if (!controlDown) UnselectOldRows();
for (int i = from; i < to; i++)
{
if (i >= 0 && i < ItemsSource.Count)
SelectRow(ItemsSource[i]);
}
}
lastMoveTimestamp = pointer.Timestamp;
pointerOverRowIndex = currentPointerOverRowIndex;
}
private void ContentGrid_PointerPressed(object sender, PointerRoutedEventArgs e)
{
isDraggingSelection = true;
pressedPos = e.GetCurrentPoint((FrameworkElement)sender);
ContentGrid.CapturePointer(e.Pointer);
Canvas.SetLeft(SelectionRect, pressedPos.Position.X);
Canvas.SetTop(SelectionRect, pressedPos.Position.Y);
}
private void ContentGrid_PointerReleased(object sender, PointerRoutedEventArgs e)
{
isDraggingSelection = false;
ContentGrid.ReleasePointerCapture(e.Pointer);
SelectionRect.Width = 0;
SelectionRect.Height = 0;
}
>>>>>>>
private async void Row_Drop(object sender, DragEventArgs e)
{
var row = (Border)sender;
var fse = (FileSystemElement)row.Tag;
StyleHitbox(row, ROW_DEFAULT_STYLE_NAME);
if (fse.IsFolder && e.DataView.Contains(StandardDataFormats.StorageItems))
{
var items = await e.DataView.GetStorageItemsAsync();
//FileSystem.MoveStorageItemsAsync(fse, items.ToList());
}
}
private void Row_DragOver(object sender, DragEventArgs e)
{
var row = (Border)sender;
var fse = (FileSystemElement)row.Tag;
if (fse.IsFolder && e.DataView.Contains(StandardDataFormats.StorageItems))
e.AcceptedOperation = DataPackageOperation.Move;
StyleHitbox(row, ROW_DROP_STYLE_NAME);
}
private void Row_DragLeave(object sender, DragEventArgs e)
{
var row = (Border)sender;
StyleHitbox(row, ROW_DEFAULT_STYLE_NAME);
}
private async void Row_DragStarting(UIElement sender, DragStartingEventArgs args)
{
var row = (Border)sender;
var fse = (FileSystemElement)row.Tag;
Debug.WriteLine("Drag started");
var deferral = args.GetDeferral();
if (!fse.IsFolder)
{
var storageItem = await FileSystem.GetFileAsync(fse);
args.Data.SetStorageItems(new List<IStorageItem> { storageItem }, false);
var ti = await storageItem.GetThumbnailAsync(ThumbnailMode.SingleItem, 30);
if (ti != null)
{
var stream = ti.CloneStream();
var img = new BitmapImage();
await img.SetSourceAsync(stream);
args.Data.RequestedOperation = DataPackageOperation.Move;
args.DragUI.SetContentFromBitmapImage(img, new Point(-1, 0));
//args.Data.Properties.Thumbnail = RandomAccessStreamReference.CreateFromStream(stream);
//args.DragUI.SetContentFromDataPackage();
}
}
else
{
var storageItem = await FileSystem.GetFolderAsync(fse);
args.Data.SetStorageItems(new List<IStorageItem> { storageItem }, false);
var ti = await storageItem.GetThumbnailAsync(ThumbnailMode.SingleItem, 30);
if (ti != null)
{
var stream = ti.CloneStream();
var img = new BitmapImage();
await img.SetSourceAsync(stream);
args.Data.RequestedOperation = DataPackageOperation.Move;
args.DragUI.SetContentFromBitmapImage(img, new Point(-1, 0));
//args.Data.Properties.Thumbnail = RandomAccessStreamReference.CreateFromStream(stream);
//args.DragUI.SetContentFromDataPackage();
}
}
//args.DragUI.SetContentFromDataPackage();
deferral.Complete();
}
private void ContentGrid_PointerMoved(object sender, PointerRoutedEventArgs e)
{
var pointer = e.GetCurrentPoint(ContentGrid);
if (!isDraggingSelection || pointer.Timestamp == lastMoveTimestamp) return;
var startPos = pressedPos.Position;
var newPos = pointer.Position;
var newSizeX = newPos.X - startPos.X; //Get the move delta x
if (newSizeX < 0) //Drag left from start pos
{
Canvas.SetLeft(SelectionRect, newPos.X);
SelectionRect.Width = -newSizeX;
}
else //Drag right from start pos
{
SelectionRect.Width = newPos.X - startPos.X;
}
var newSizeY = newPos.Y - startPos.Y; //Get the move delta y
if (newSizeY < 0) //Drag up from start pos
{
Canvas.SetTop(SelectionRect, newPos.Y);
SelectionRect.Height = -newSizeY;
}
else //Drag down from start pos
{
SelectionRect.Height = newPos.Y - startPos.Y;
}
var rowHeight = 30;
var currentPointerOverRowIndex = (int)newPos.Y / rowHeight;
if (pointerOverRowIndex != currentPointerOverRowIndex) //If pointer is still over the same row dont do anything
{
var topPos = Canvas.GetTop(SelectionRect);
var from = (int)topPos / rowHeight; //start index to select rows (30 is rowHeight)
var to = (int)(topPos + SelectionRect.Height) / rowHeight + 1; //end index
var controlDown = Window.Current.CoreWindow.GetKeyState(VirtualKey.Control).HasFlag(CoreVirtualKeyStates.Down);
if (!controlDown) UnselectOldRows();
for (int i = from; i < to; i++)
{
if (i >= 0 && i < ItemsSource.Count)
SelectRow(ItemsSource[i]);
}
}
lastMoveTimestamp = pointer.Timestamp;
pointerOverRowIndex = currentPointerOverRowIndex;
}
private void ContentGrid_PointerPressed(object sender, PointerRoutedEventArgs e)
{
isDraggingSelection = true;
pressedPos = e.GetCurrentPoint((FrameworkElement)sender);
ContentGrid.CapturePointer(e.Pointer);
Canvas.SetLeft(SelectionRect, pressedPos.Position.X);
Canvas.SetTop(SelectionRect, pressedPos.Position.Y);
}
private void ContentGrid_PointerReleased(object sender, PointerRoutedEventArgs e)
{
isDraggingSelection = false;
ContentGrid.ReleasePointerCapture(e.Pointer);
SelectionRect.Width = 0;
SelectionRect.Height = 0;
} |
<<<<<<<
deliverEventArgs = Queue.Dequeue();
=======
if (!_disposed)
{
deliverEventArgs = Queue.Dequeue() as BasicDeliverEventArgs;
}
>>>>>>>
if (!_disposed)
{
deliverEventArgs = Queue.Dequeue();
} |
<<<<<<<
private bool useCCD = false;
=======
private bool allowParent = false;
private bool continous = false;
>>>>>>>
private bool allowParent = false;
private bool useCCD = false;
<<<<<<<
float bodyAngle = this.body.Rotation - bodyAngleVel * (1.0f - Scene.PhysicsAlpha) * Time.SecondsPerFrame;
transform.IgnoreParent = true; // Force ignore parent!
=======
float bodyAngle = this.body.Rotation - bodyAngleVel * (1.0f - Scene.PhysicsAlpha) * Time.SPFMult;
// Unless allowed explicitly, ignore the transform hierarchy, so nested RigidBodies don't clash
if (!this.allowParent)
transform.IgnoreParent = true;
>>>>>>>
float bodyAngle = this.body.Rotation - bodyAngleVel * (1.0f - Scene.PhysicsAlpha) * Time.SecondsPerFrame;
// Unless allowed explicitly, ignore the transform hierarchy, so nested RigidBodies don't clash
if (!this.allowParent)
transform.IgnoreParent = true;
<<<<<<<
target.useCCD = this.useCCD;
=======
target.allowParent = this.allowParent;
target.continous = this.continous;
>>>>>>>
target.allowParent = this.allowParent;
target.useCCD = this.useCCD; |
<<<<<<<
memoryLogOutput = new EditorLogOutput();
Logs.AddGlobalOutput(memoryLogOutput);
// Set up a global exception handler to log errors
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
=======
memoryLogOutput = new InMemoryLogOutput();
Log.AddGlobalOutput(memoryLogOutput);
>>>>>>>
memoryLogOutput = new EditorLogOutput();
Logs.AddGlobalOutput(memoryLogOutput);
<<<<<<<
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Logs.Core.WriteError(LogFormat.Exception(e.ExceptionObject as Exception));
}
=======
>>>>>>> |
<<<<<<<
using (Texture texture = new Texture(width, height, TextureSizeMode.NonPowerOfTwo))
using (RenderTarget renderTarget = new RenderTarget(AAQuality.Off, true, texture))
=======
using (Texture texture = new Texture(width, height, TextureSizeMode.NonPowerOfTwo, TextureMagFilter.Nearest, TextureMinFilter.Nearest))
using (RenderTarget renderTarget = new RenderTarget(AAQuality.Off, texture))
>>>>>>>
using (Texture texture = new Texture(width, height, TextureSizeMode.NonPowerOfTwo, TextureMagFilter.Nearest, TextureMinFilter.Nearest))
using (RenderTarget renderTarget = new RenderTarget(AAQuality.Off, true, texture)) |
<<<<<<<
canvas.State.DepthOffset = -1;
=======
canvas.State.ZOffset = this.depthOffset;
canvas.State.SetMaterial(new BatchInfo(DrawTechnique.Alpha, ColorRgba.White));
>>>>>>>
canvas.State.DepthOffset = this.depthOffset;
canvas.State.SetMaterial(new BatchInfo(DrawTechnique.Alpha, ColorRgba.White)); |
<<<<<<<
[EditorHintRange(0, int.MaxValue)]
public Point2 Size
=======
[EditorHintRange(1, int.MaxValue)]
[EditorHintIncrement(1)]
[EditorHintDecimalPlaces(0)]
public Vector2 Size
>>>>>>>
[EditorHintRange(1, int.MaxValue)]
public Point2 Size |
<<<<<<<
private ConcreteSlotValueType ConvertDynamicMatrixInputTypeToConcrete(IEnumerable<ConcreteSlotValueType> inputTypes)
{
var concreteSlotValueTypes = inputTypes as IList<ConcreteSlotValueType> ?? inputTypes.ToList();
var inputTypesDistinct = concreteSlotValueTypes.Distinct().ToList();
switch (inputTypesDistinct.Count)
{
case 0:
return ConcreteSlotValueType.Matrix2;
case 1:
return inputTypesDistinct.FirstOrDefault();
default:
var ordered = inputTypesDistinct.OrderByDescending(x => x);
if (ordered.Any())
return ordered.FirstOrDefault();
break;
}
return ConcreteSlotValueType.Matrix2;
}
public override void ValidateNode()
=======
public virtual void ValidateNode()
>>>>>>>
private ConcreteSlotValueType ConvertDynamicMatrixInputTypeToConcrete(IEnumerable<ConcreteSlotValueType> inputTypes)
{
var concreteSlotValueTypes = inputTypes as IList<ConcreteSlotValueType> ?? inputTypes.ToList();
var inputTypesDistinct = concreteSlotValueTypes.Distinct().ToList();
switch (inputTypesDistinct.Count)
{
case 0:
return ConcreteSlotValueType.Matrix2;
case 1:
return inputTypesDistinct.FirstOrDefault();
default:
var ordered = inputTypesDistinct.OrderByDescending(x => x);
if (ordered.Any())
return ordered.FirstOrDefault();
break;
}
return ConcreteSlotValueType.Matrix2;
}
public virtual void ValidateNode()
<<<<<<<
public static string GetSlotDimension(ConcreteSlotValueType slotValue)
{
switch (slotValue)
{
case ConcreteSlotValueType.Vector1:
return string.Empty;
case ConcreteSlotValueType.Vector2:
return "2";
case ConcreteSlotValueType.Vector3:
return "3";
case ConcreteSlotValueType.Vector4:
return "4";
case ConcreteSlotValueType.Matrix2:
return "2x2";
case ConcreteSlotValueType.Matrix3:
return "3x3";
case ConcreteSlotValueType.Matrix4:
return "4x4";
default:
return "Error";
}
}
public static string ConvertConcreteSlotValueTypeToString(OutputPrecision p, ConcreteSlotValueType slotValue)
{
switch (slotValue)
{
case ConcreteSlotValueType.Vector1:
return p.ToString();
case ConcreteSlotValueType.Vector2:
return p + "2";
case ConcreteSlotValueType.Vector3:
return p + "3";
case ConcreteSlotValueType.Vector4:
return p + "4";
case ConcreteSlotValueType.Texture2D:
return "Texture2D";
case ConcreteSlotValueType.Cubemap:
return "Cubemap";
case ConcreteSlotValueType.Matrix2:
return p + "2x2";
case ConcreteSlotValueType.Matrix3:
return p + "3x3";
case ConcreteSlotValueType.Matrix4:
return p + "4x4";
case ConcreteSlotValueType.SamplerState:
return "SamplerState";
default:
return "Error";
}
}
=======
>>>>>>> |
<<<<<<<
float clampedDelta = forceFixedStep ? SecondsPerFrame : MathF.Min(realDelta, SecondsPerFrame * 2);
gameDelta = timeScale * clampedDelta;
timeMult = gameDelta / SecondsPerFrame;
if (DualityApp.ExecContext == DualityApp.ExecutionContext.Game)
gameTimer += TimeSpan.FromTicks((long)(gameDelta * TimeSpan.TicksPerSecond));
=======
if (advanceGameTime)
gameTimer += TimeSpan.FromTicks((long)(lastDelta * timeScale * TimeSpan.TicksPerMillisecond));
timeMult = timeScale * lastDelta / MsPFMult;
>>>>>>>
float clampedDelta = forceFixedStep ? SecondsPerFrame : MathF.Min(realDelta, SecondsPerFrame * 2);
gameDelta = timeScale * clampedDelta;
timeMult = gameDelta / SecondsPerFrame;
if (advanceGameTime)
gameTimer += TimeSpan.FromTicks((long)(gameDelta * TimeSpan.TicksPerSecond)); |
<<<<<<<
Logs.Core.Write("DualityApp Sandbox terminated");
=======
Log.Core.Write("DualityApp terminated in sandbox mode.");
>>>>>>>
Logs.Core.Write("DualityApp terminated in sandbox mode.");
<<<<<<<
=======
// Wrapper method for delivering the old API until removing it in v3.0
if (DiscardPluginData != null)
DiscardPluginData(sender, e);
// Save user and app data, they'll be reloaded after plugin reload is done,
// as they can reference plugin data as well.
SaveUserData();
SaveAppData();
>>>>>>>
// Save user and app data, they'll be reloaded after plugin reload is done,
// as they can reference plugin data as well.
SaveUserData();
SaveAppData(); |
<<<<<<<
=======
/// <summary>
/// [GET] Provides information about the order in which different <see cref="Component"/>
/// types are updated, initialized and shut down.
/// </summary>
public static ComponentExecutionOrder ExecOrder
{
get { return execOrder; }
}
/// <summary>
/// Returns whether a Component Type requires another Component Type to work properly.
/// </summary>
/// <param name="cmpType">The Component Type that might require another Component Type.</param>
/// <param name="requiredType">The Component Type that might be required.</param>
/// <returns>True, if there is a requirement, false if not</returns>
[Obsolete("Use Component.RequireMap API instead.")]
public static bool RequiresComponent(Type cmpType, Type requiredType)
{
return requireMap.IsRequired(cmpType, requiredType);
}
/// <summary>
/// Returns all required Component Types of a specified Component Type.
/// </summary>
/// <param name="cmpType">The Component Type that might require other Component Types.</param>
/// <returns>An array of Component Types to require.</returns>
[Obsolete("Use Component.RequireMap API instead.")]
public static IEnumerable<Type> GetRequiredComponents(Type cmpType)
{
return requireMap.GetRequirements(cmpType);
}
/// <summary>
/// Returns the number of Component Types that require the specified Component Type.
/// This can be used as a measure of relative Component significance.
/// </summary>
/// <param name="cmpType"></param>
/// <returns></returns>
[Obsolete("No longer supported.")]
public static IEnumerable<Type> GetRequiringComponents(Type requiredType)
{
return Enumerable.Empty<Type>();
}
/// <summary>
/// Given the specified target <see cref="GameObject"/> and <see cref="Component"/> type,
/// this method will enumerate all <see cref="Component"/> types that need to
/// be added in order to satisfy its requirements.
/// </summary>
/// <param name="targetObj"></param>
/// <param name="targetComponentType"></param>
/// <returns></returns>
[Obsolete("Use Component.RequireMap API instead.")]
public static IEnumerable<Type> GetRequiredComponentsToCreate(GameObject targetObj, Type targetComponentType)
{
return requireMap.GetRequirementsToCreate(targetObj, targetComponentType);
}
>>>>>>>
/// <summary>
/// [GET] Provides information about the order in which different <see cref="Component"/>
/// types are updated, initialized and shut down.
/// </summary>
public static ComponentExecutionOrder ExecOrder
{
get { return execOrder; }
} |
<<<<<<<
[assembly: InternalsVisibleTo("ReactiveUI.NLog")]
[assembly: InternalsVisibleTo("ReactiveUI.Gtk")]
[assembly: InternalsVisibleTo("ReactiveUI.Cocoa")]
[assembly: InternalsVisibleTo("ReactiveUI.Android")]
[assembly: InternalsVisibleTo("ReactiveUI.Mobile")]
[assembly: InternalsVisibleTo("ReactiveUI.Winforms")]
[assembly: InternalsVisibleTo("ReactiveUI.QuickUI")]
=======
[assembly: InternalsVisibleTo("ReactiveUI.Winforms")]
>>>>>>>
[assembly: InternalsVisibleTo("ReactiveUI.Winforms")]
[assembly: InternalsVisibleTo("ReactiveUI.QuickUI")] |
<<<<<<<
void IReactiveObject.RaisePropertyChanged(PropertyChangedEventArgs args)
{
var handler = PropertyChanged;
if (handler != null)
{
handler(this, args);
}
}
protected ReactiveFragment()
{
setupRxObj();
}
=======
void IReactiveObjectExtension.RaisePropertyChanged(PropertyChangedEventArgs args)
{
var handler = PropertyChanged;
if (handler != null) {
handler(this, args);
}
}
>>>>>>>
void IReactiveObject.RaisePropertyChanged(PropertyChangedEventArgs args)
{
var handler = PropertyChanged;
if (handler != null) {
handler(this, args);
}
}
<<<<<<<
[IgnoreDataMember]
public IObservable<IObservedChange<ReactiveFragment, object>> Changing {
get { return this.getChangingObservable(); }
=======
public IObservable<IObservedChange<object, object>> Changing {
get { return this.getChangingObservable(); }
>>>>>>>
public IObservable<IObservedChange<ReactiveFragment, object>> Changing {
get { return this.getChangingObservable(); }
<<<<<<<
[IgnoreDataMember]
public IObservable<IObservedChange<ReactiveFragment, object>> Changed {
get { return this.getChangedObservable(); }
}
[IgnoreDataMember]
protected Lazy<PropertyInfo[]> allPublicProperties;
[IgnoreDataMember]
public IObservable<Exception> ThrownExceptions { get { return this.getThrownExceptionsObservable(); } }
[OnDeserialized]
void setupRxObj(StreamingContext sc) { setupRxObj(); }
void setupRxObj()
{
allPublicProperties = new Lazy<PropertyInfo[]>(() =>
GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance).ToArray());
=======
public IObservable<IObservedChange<object, object>> Changed {
get { return this.getChangedObservable(); }
>>>>>>>
public IObservable<IObservedChange<ReactiveFragment, object>> Changed {
get { return this.getChangedObservable(); }
<<<<<<<
return this.suppressChangeNotifications();
}
public bool AreChangeNotificationsEnabled()
{
return this.areChangeNotificationsEnabled();
=======
return this.suppressChangeNotifications();
>>>>>>>
return this.suppressChangeNotifications(); |
<<<<<<<
/// <summary>When enabled, Cameras using these Frame Settings calculate Transparent Screen Space Reflections.</summary>
[FrameSettingsField(1, displayedName: "Transparent Screen Space Reflection", customOrderInGroup: 25, positiveDependencies: new[] { SSR }, tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Reflections on transparent objects.")]
TransparentSSR = 94,
[FrameSettingsField(1, displayedName: "Screen Space Ambient Occlusion", tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion.")]
/// <summary>When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion.</summary>
=======
/// <summary>When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion.</summary>
[FrameSettingsField(1, displayedName: "Screen Space Ambient Occlusion", tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion (Depends on \"Screen Space Ambient Occlusion\" in current HDRP Asset).")]
>>>>>>>
/// <summary>When enabled, Cameras using these Frame Settings calculate Transparent Screen Space Reflections.</summary>
[FrameSettingsField(1, displayedName: "Transparent Screen Space Reflection", customOrderInGroup: 25, positiveDependencies: new[] { SSR }, tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Reflections on transparent objects.")]
TransparentSSR = 94,
[FrameSettingsField(1, displayedName: "Screen Space Ambient Occlusion", tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion.")]
/// <summary>When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion.</summary>
[FrameSettingsField(1, displayedName: "Screen Space Ambient Occlusion", tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion (Depends on \"Screen Space Ambient Occlusion\" in current HDRP Asset).")] |
<<<<<<<
Console.WriteLine(RxApp.MainThreadScheduler.GetType().FullName);
Assert.Equal(CurrentThreadScheduler.Instance, RxApp.MainThreadScheduler);
=======
Console.WriteLine(RxApp.DeferredScheduler.GetType().FullName);
Assert.Equal(Scheduler.Immediate, RxApp.DeferredScheduler);
}
[Fact]
public void OverridingInUnitTestRunnerShouldActuallyDoThat()
{
//Set a UnitTestScheduler
RxApp.InUnitTestRunnerOverride = true;
RxApp.DeferredScheduler = ImmediateScheduler.Instance;
//Try to Override
RxApp.InUnitTestRunnerOverride = false;
RxApp.DeferredScheduler = ThreadPoolScheduler.Instance;
Assert.NotEqual(Scheduler.Immediate, RxApp.DeferredScheduler);
//Restore Schedulers
RxApp.InUnitTestRunnerOverride = true;
RxApp.DeferredScheduler = ImmediateScheduler.Instance;
RxApp.InUnitTestRunnerOverride = null;
}
[Fact]
public void UnitTestDetectorIdentifiesThisTestAsAnXUnitTest()
{
string[] testAssemblies = new[] {
"CSUNIT",
"NUNIT",
"XUNIT",
"MBUNIT",
"TESTDRIVEN",
"QUALITYTOOLS.TIPS.UNITTEST.ADAPTER",
"QUALITYTOOLS.UNITTESTING.SILVERLIGHT",
"PEX",
"MSBUILD",
"NBEHAVE",
"TESTPLATFORM",
};
string[] designEnvironments = new[] {
"BLEND.EXE",
"MONODEVELOP",
"SHARPDEVELOP.EXE",
};
var isInUnitTestRunner = RealUnitTestDetector.InUnitTestRunner(testAssemblies, designEnvironments);
Assert.True(isInUnitTestRunner);
}
[Fact]
public void UnitTestDetectorDoesNotIdentifyThisTestWhenXUnitAssemblyNotChecked()
{
// XUnit assembly name removed
string[] testAssembliesWithoutNunit = new[] {
"CSUNIT",
"NUNIT",
"MBUNIT",
"TESTDRIVEN",
"QUALITYTOOLS.TIPS.UNITTEST.ADAPTER",
"QUALITYTOOLS.UNITTESTING.SILVERLIGHT",
"PEX",
"MSBUILD",
"NBEHAVE",
"TESTPLATFORM",
};
string[] designEnvironments = new[] {
"BLEND.EXE",
"MONODEVELOP",
"SHARPDEVELOP.EXE",
};
var isInUnitTestRunner = RealUnitTestDetector.InUnitTestRunner(testAssembliesWithoutNunit, designEnvironments);
Assert.False(isInUnitTestRunner);
>>>>>>>
Console.WriteLine(RxApp.MainThreadScheduler.GetType().FullName);
Assert.Equal(CurrentThreadScheduler.Instance, RxApp.MainThreadScheduler);
}
[Fact]
public void OverridingInUnitTestRunnerShouldActuallyDoThat()
{
//Set a UnitTestScheduler
RxApp.InUnitTestRunnerOverride = true;
RxApp.DeferredScheduler = ImmediateScheduler.Instance;
//Try to Override
RxApp.InUnitTestRunnerOverride = false;
RxApp.DeferredScheduler = ThreadPoolScheduler.Instance;
Assert.NotEqual(Scheduler.Immediate, RxApp.DeferredScheduler);
//Restore Schedulers
RxApp.InUnitTestRunnerOverride = true;
RxApp.DeferredScheduler = ImmediateScheduler.Instance;
RxApp.InUnitTestRunnerOverride = null;
}
[Fact]
public void UnitTestDetectorIdentifiesThisTestAsAnXUnitTest()
{
string[] testAssemblies = new[] {
"CSUNIT",
"NUNIT",
"XUNIT",
"MBUNIT",
"TESTDRIVEN",
"QUALITYTOOLS.TIPS.UNITTEST.ADAPTER",
"QUALITYTOOLS.UNITTESTING.SILVERLIGHT",
"PEX",
"MSBUILD",
"NBEHAVE",
"TESTPLATFORM",
};
string[] designEnvironments = new[] {
"BLEND.EXE",
"MONODEVELOP",
"SHARPDEVELOP.EXE",
};
var isInUnitTestRunner = RealUnitTestDetector.InUnitTestRunner(testAssemblies, designEnvironments);
Assert.True(isInUnitTestRunner);
}
[Fact]
public void UnitTestDetectorDoesNotIdentifyThisTestWhenXUnitAssemblyNotChecked()
{
// XUnit assembly name removed
string[] testAssembliesWithoutNunit = new[] {
"CSUNIT",
"NUNIT",
"MBUNIT",
"TESTDRIVEN",
"QUALITYTOOLS.TIPS.UNITTEST.ADAPTER",
"QUALITYTOOLS.UNITTESTING.SILVERLIGHT",
"PEX",
"MSBUILD",
"NBEHAVE",
"TESTPLATFORM",
};
string[] designEnvironments = new[] {
"BLEND.EXE",
"MONODEVELOP",
"SHARPDEVELOP.EXE",
};
var isInUnitTestRunner = RealUnitTestDetector.InUnitTestRunner(testAssembliesWithoutNunit, designEnvironments);
Assert.False(isInUnitTestRunner); |
<<<<<<<
// IViewFor<IFooBarViewModel>
try {
var ifn = interfaceifyTypeName(viewModel.GetType().AssemblyQualifiedName);
var type = Reflection.ReallyFindType(ifn, false);
if (type != null) {
var ret = RxApp.DependencyResolver.GetService(viewType.MakeGenericType(type), key) as IViewFor;
if (ret != null) return ret;
}
} catch (Exception ex) {
LogHost.Default.DebugException("Couldn't instantiate View via pure interface type", ex);
}
=======
>>>>>>> |
<<<<<<<
private GraphView m_GraphView;
GraphTypeMapper typeMapper { get; set; }
=======
>>>>>>>
private GraphView m_GraphView;
<<<<<<<
typeMapper = new GraphTypeMapper(typeof(MaterialNodeView));
typeMapper[typeof(AbstractMaterialNode)] = typeof(MaterialNodeView);
typeMapper[typeof(ColorNode)] = typeof(ColorNodeView);
typeMapper[typeof(GradientNode)] = typeof(GradientNodeView);
// typeMapper[typeof(ScatterNode)] = typeof(ScatterNodeView);
//typeMapper[typeof(TextureNode)] = typeof(TextureNodeView);
//typeMapper[typeof(SamplerAssetNode)] = typeof(SamplerAssetNodeView);
//typeMapper[typeof(TextureSamplerNode)] = typeof(TextureSamplerNodeView);
// typeMapper[typeof(Texture2DNode)] = typeof(TextureAssetNodeView);
// typeMapper[typeof(TextureLODNode)] = typeof(TextureLODNodeView);
typeMapper[typeof(SamplerStateNode)] = typeof(SamplerStateNodeView);
// typeMapper[typeof(CubemapNode)] = typeof(CubeNodeView);
// typeMapper[typeof(ToggleNode)] = typeof(ToggleNodeView);
typeMapper[typeof(UVNode)] = typeof(UVNodeView);
typeMapper[typeof(Vector1Node)] = typeof(Vector1NodeView);
typeMapper[typeof(Vector2Node)] = typeof(Vector2NodeView);
typeMapper[typeof(Vector3Node)] = typeof(Vector3NodeView);
typeMapper[typeof(Vector4Node)] = typeof(Vector4NodeView);
typeMapper[typeof(PropertyNode)] = typeof(PropertyNodeView);
/* typeMapper[typeof(ScaleOffsetNode)] = typeof(AnyNodeView); // anything derived from AnyNode should use the AnyNodeView
typeMapper[typeof(RadialShearNode)] = typeof(AnyNodeView); // anything derived from AnyNode should use the AnyNodeView
typeMapper[typeof(SphereWarpNode)] = typeof(AnyNodeView); // anything derived from AnyNode should use the AnyNodeView
typeMapper[typeof(SphericalIndentationNode)] = typeof(AnyNodeView); // anything derived from AnyNode should use the AnyNodeView
typeMapper[typeof(AACheckerboardNode)] = typeof(AnyNodeView); // anything derived from AnyNode should use the AnyNodeView
typeMapper[typeof(AACheckerboard3dNode)] = typeof(AnyNodeView); // anything derived from AnyNode should use the AnyNodeView*/
typeMapper[typeof(SubGraphNode)] = typeof(SubgraphNodeView);
typeMapper[typeof(MasterRemapNode)] = typeof(MasterRemapNodeView);
// typeMapper[typeof(MasterRemapInputNode)] = typeof(RemapInputNodeView);
typeMapper[typeof(AbstractSubGraphIONode)] = typeof(SubgraphIONodeView);
// typeMapper[typeof(AbstractSurfaceMasterNode)] = typeof(SurfaceMasterNodeView);
typeMapper[typeof(LevelsNode)] = typeof(LevelsNodeView);
typeMapper[typeof(ConstantsNode)] = typeof(ConstantsNodeView);
//typeMapper[typeof(SwizzleNode)] = typeof(SwizzleNodeView);
typeMapper[typeof(BlendModeNode)] = typeof(BlendModeNodeView);
// typeMapper[typeof(AddManyNode)] = typeof(AddManyNodeView);
typeMapper[typeof(IfNode)] = typeof(IfNodeView);
//typeMapper[typeof(CustomCodeNode)] = typeof(CustomCodeView);
typeMapper[typeof(Matrix2Node)] = typeof(Matrix2NodeView);
typeMapper[typeof(Matrix3Node)] = typeof(Matrix3NodeView);
typeMapper[typeof(Matrix4Node)] = typeof(Matrix4NodeView);
typeMapper[typeof(MatrixCommonNode)] = typeof(MatrixCommonNodeView);
typeMapper[typeof(TransformNode)] = typeof(TransformNodeView);
// typeMapper[typeof(ConvolutionFilterNode)] = typeof(ConvolutionFilterNodeView);
=======
>>>>>>>
<<<<<<<
var nodeView = (MaterialNodeView)typeMapper.Create(change.node);
=======
var nodePresenter = CreateInstance<MaterialNodePresenter>();
>>>>>>>
var nodeView = (MaterialNodeView)typeMapper.Create(change.node);
<<<<<<<
Undo.RecordObject(m_GraphObject, "Cut");
RemoveElements(
m_GraphView.selection.OfType<MaterialNodeView>(),
m_GraphView.selection.OfType<Edge>());
RecordState();
=======
graph.owner.RegisterCompleteObjectUndo("Cut");
RemoveElements(elements.OfType<MaterialNodePresenter>().Where(e => e.selected), elements.OfType<GraphEdgePresenter>().Where(e => e.selected));
>>>>>>>
graph.owner.RegisterCompleteObjectUndo("Cut");
RemoveElements(
m_GraphView.selection.OfType<MaterialNodeView>(),
m_GraphView.selection.OfType<Edge>());
<<<<<<<
var graph = DeserializeCopyBuffer(JsonUtility.ToJson(CreateCopyPasteGraph(m_GraphView.selection.OfType<GraphElement>()), true));
Undo.RecordObject(m_GraphObject, "Duplicate");
InsertCopyPasteGraph(graph);
RecordState();
=======
var deserializedGraph = DeserializeCopyBuffer(JsonUtility.ToJson(CreateCopyPasteGraph(elements.Where(e => e.selected)), true));
graph.owner.RegisterCompleteObjectUndo("Duplicate");
InsertCopyPasteGraph(deserializedGraph);
>>>>>>>
var deserializedGraph = DeserializeCopyBuffer(JsonUtility.ToJson(CreateCopyPasteGraph(m_GraphView.selection.OfType<GraphElement>()), true));
graph.owner.RegisterCompleteObjectUndo("Duplicate");
InsertCopyPasteGraph(deserializedGraph);
<<<<<<<
RecordState();
Undo.RecordObject(m_GraphObject, "Delete");
RemoveElements(
m_GraphView.selection.OfType<MaterialNodeView>(),
m_GraphView.selection.OfType<Edge>());
RecordState();
=======
graph.owner.RegisterCompleteObjectUndo("Delete");
RemoveElements(elements.OfType<MaterialNodePresenter>().Where(e => e.selected), elements.OfType<GraphEdgePresenter>().Where(e => e.selected));
>>>>>>>
graph.owner.RegisterCompleteObjectUndo("Delete");
RemoveElements(
m_GraphView.selection.OfType<MaterialNodeView>(),
m_GraphView.selection.OfType<Edge>()); |
<<<<<<<
[IgnoreDataMember]
public IObservable<IObservedChange<ReactiveActivity, object>> Changing {
get { return this.getChangingObservable(); }
=======
public IObservable<IObservedChange<object, object>> Changing {
get { return this.getChangingObservable(); }
>>>>>>>
public IObservable<IObservedChange<ReactiveActivity, object>> Changing {
get { return this.getChangingObservable(); }
<<<<<<<
[IgnoreDataMember]
public IObservable<IObservedChange<ReactiveActivity, object>> Changed {
get { return this.getChangedObservable(); }
}
[IgnoreDataMember]
protected Lazy<PropertyInfo[]> allPublicProperties;
[IgnoreDataMember]
public IObservable<Exception> ThrownExceptions { get { return this.getThrownExceptionsObservable(); } }
[OnDeserialized]
void setupRxObj(StreamingContext sc) { setupRxObj(); }
void setupRxObj()
{
allPublicProperties = new Lazy<PropertyInfo[]>(() =>
GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance).ToArray());
=======
public IObservable<IObservedChange<object, object>> Changed {
get { return this.getChangedObservable(); }
>>>>>>>
public IObservable<IObservedChange<ReactiveActivity, object>> Changed {
get { return this.getChangedObservable(); }
<<<<<<<
return this.suppressChangeNotifications();
}
public bool AreChangeNotificationsEnabled()
{
return this.areChangeNotificationsEnabled();
}
=======
return this.suppressChangeNotifications();
}
public IObservable<Exception> ThrownExceptions { get { return this.getThrownExceptionsObservable(); } }
>>>>>>>
return this.suppressChangeNotifications();
}
public IObservable<Exception> ThrownExceptions { get { return this.getThrownExceptionsObservable(); } } |
<<<<<<<
internal static IObservable<object> ViewModelWhenAnyValue<TView, TViewModel>(TViewModel viewModel, TView view, Expression expression)
=======
public static void ThrowIfMethodsNotOverloaded(string callingTypeName, object targetObject, params string[] methodsToCheck)
{
var missingMethod = methodsToCheck
.Select(x => {
var methods = targetObject.GetType().GetTypeInfo().DeclaredMethods;
return Tuple.Create(x, methods.FirstOrDefault(y => y.Name == x));
})
.FirstOrDefault(x => x.Item2 == null);
if (missingMethod != null) {
throw new Exception(String.Format("Your class must implement {0} and call {1}.{0}", missingMethod.Item1, callingTypeName));
}
}
internal static IObservable<TProp> ViewModelWhenAnyValue<TView, TViewModel, TProp>(TViewModel viewModel, TView view, Expression<Func<TViewModel, TProp>> property)
>>>>>>>
public static void ThrowIfMethodsNotOverloaded(string callingTypeName, object targetObject, params string[] methodsToCheck)
{
var missingMethod = methodsToCheck
.Select(x => {
var methods = targetObject.GetType().GetTypeInfo().DeclaredMethods;
return Tuple.Create(x, methods.FirstOrDefault(y => y.Name == x));
})
.FirstOrDefault(x => x.Item2 == null);
if (missingMethod != null) {
throw new Exception(String.Format("Your class must implement {0} and call {1}.{0}", missingMethod.Item1, callingTypeName));
}
}
internal static IObservable<object> ViewModelWhenAnyValue<TView, TViewModel>(TViewModel viewModel, TView view, Expression expression) |
<<<<<<<
using System.Collections.Generic;
=======
using System.Collections.Generic;
using System.Threading.Tasks;
>>>>>>>
using System.Collections.Generic;
using System.Threading.Tasks; |
<<<<<<<
public InlineQueryResultArticle(string id, string title, InputMessageContent inputMessageContent)
: base(InlineQueryResultType.Article, id)
=======
public InlineQueryResultArticle(string id, string title, InputMessageContentBase inputMessageContent)
: this()
>>>>>>>
public InlineQueryResultArticle(string id, string title, InputMessageContentBase inputMessageContent)
: base(InlineQueryResultType.Article, id) |
<<<<<<<
/// <typeparam name="TResult">Expected type of operation result</typeparam>
[JsonObject(MemberSerialization.OptIn)]
public class ApiResponse<TResult> : IResponse
=======
/// <typeparam name="T">The resultant object</typeparam>
[JsonObject(MemberSerialization = MemberSerialization.OptIn,
NamingStrategyType = typeof(SnakeCaseNamingStrategy))]
public class ApiResponse<T>
>>>>>>>
/// <typeparam name="TResult">Expected type of operation result</typeparam>
[JsonObject(MemberSerialization = MemberSerialization.OptIn,
NamingStrategyType = typeof(SnakeCaseNamingStrategy))]
public class ApiResponse<TResult> : IResponse |
<<<<<<<
public ChatMemberStatus Status { get; internal set; }
=======
[JsonConverter(typeof(StringEnumConverter))]
public ChatMemberStatus Status { get; set; }
>>>>>>>
public ChatMemberStatus Status { get; set; } |
<<<<<<<
public InputMessageContent InputMessageContent { get; set; }
private InlineQueryResultCachedAudio()
=======
public InputMessageContentBase InputMessageContent { get; set; }
/// <summary>
/// Initializes a new inline query result
/// </summary>
public InlineQueryResultCachedAudio()
>>>>>>>
public InputMessageContentBase InputMessageContent { get; set; }
private InlineQueryResultCachedAudio() |
<<<<<<<
#if !UNITY_SWITCH
if (LightweightUtils.HasFlag(renderingConfig, FrameRenderingConfiguration.Stereo))
=======
if (CoreUtils.HasFlag(renderingConfig, FrameRenderingConfiguration.Stereo))
>>>>>>>
#if !UNITY_SWITCH
if (CoreUtils.HasFlag(renderingConfig, FrameRenderingConfiguration.Stereo)) |
<<<<<<<
m_cubeBlockDefinitionsManager.Load(GetContentDataFile("CubeBlocks.sbc"));
LBX_BlocksConfiguration.Items.Clear();
=======
LST_BlocksConfiguration.Items.Clear();
m_cubeBlockDefinitionsManager = new CubeBlockDefinitionsManager(m_configSerializer.CubeBlockDefinitions);
>>>>>>>
m_cubeBlockDefinitionsManager.Load(GetContentDataFile("CubeBlocks.sbc"));
LST_BlocksConfiguration.Items.Clear();
<<<<<<<
m_ammoMagazinesDefinitionsManager.Load(GetContentDataFile("AmmoMagazines.sbc"));
LBX_AmmoConfiguration.Items.Clear();
=======
LST_AmmoConfiguration.Items.Clear();
m_ammoMagazinesDefinitionsManager = new AmmoMagazinesDefinitionsManager(m_configSerializer.AmmoMagazineDefinitions);
>>>>>>>
m_ammoMagazinesDefinitionsManager.Load(GetContentDataFile("AmmoMagazines.sbc"));
LST_AmmoConfiguration.Items.Clear();
<<<<<<<
m_containerTypesDefinitionsManager.Load(GetContentDataFile("ContainerTypes.sbc"));
LBX_ContainerTypeConfiguration.Items.Clear();
LBX_ContainerTypeConfig_Details_Items.Items.Clear();
=======
LST_ContainerTypeConfiguration.Items.Clear();
LST_ContainerTypeConfig_Details_Items.Items.Clear();
m_containerTypesDefinitionsManager = new ContainerTypesDefinitionsManager(m_configSerializer.ContainerTypeDefinitions);
>>>>>>>
m_containerTypesDefinitionsManager.Load(GetContentDataFile("ContainerTypes.sbc"));
LST_ContainerTypeConfiguration.Items.Clear();
LST_ContainerTypeConfig_Details_Items.Items.Clear();
<<<<<<<
m_globalEventsDefinitionsManager.Load(GetContentDataFile("GlobalEvents.sbc"));
LBX_GlobalEventConfiguration.Items.Clear();
=======
LST_GlobalEventConfiguration.Items.Clear();
m_globalEventsDefinitionsManager = new GlobalEventsDefinitionsManager(m_configSerializer.GlobalEventDefinitions);
>>>>>>>
m_globalEventsDefinitionsManager.Load(GetContentDataFile("GlobalEvents.sbc"));
LST_GlobalEventConfiguration.Items.Clear();
<<<<<<<
=======
LST_SpawnGroupConfiguration.Items.Clear();
LST_SpawnGroupConfig_Details_Prefabs.Items.Clear();
>>>>>>>
<<<<<<<
m_physicalItemsDefinitionsManager.Load(GetContentDataFile("PhysicalItems.sbc"));
LBX_PhysicalItemConfiguration.Items.Clear();
=======
m_physicalItemsDefinitionsManager = new PhysicalItemDefinitionsManager(m_configSerializer.PhysicalItemDefinitions);
LST_PhysicalItemConfiguration.Items.Clear();
>>>>>>>
m_physicalItemsDefinitionsManager.Load(GetContentDataFile("PhysicalItems.sbc"));
LST_PhysicalItemConfiguration.Items.Clear();
<<<<<<<
m_componentsDefinitionsManager.Load(GetContentDataFile("Components.sbc"));
LBX_ComponentsConfig.Items.Clear();
=======
m_componentsDefinitionsManager = new ComponentDefinitionsManager(m_configSerializer.ComponentDefinitions);
LST_ComponentsConfig.Items.Clear();
>>>>>>>
m_componentsDefinitionsManager.Load(GetContentDataFile("Components.sbc"));
LST_ComponentsConfig.Items.Clear();
<<<<<<<
m_blueprintsDefinitionsManager.Load(GetContentDataFile("Blueprints.sbc"));
LBX_BlueprintConfig.Items.Clear();
=======
m_blueprintsDefinitionsManager = new BlueprintDefinitionsManager(m_configSerializer.BlueprintDefinitions);
LST_BlueprintConfig.Items.Clear();
>>>>>>>
m_blueprintsDefinitionsManager.Load(GetContentDataFile("Blueprints.sbc"));
LST_BlueprintConfig.Items.Clear();
<<<<<<<
m_voxelMaterialsDefinitionsManager.Load(GetContentDataFile("VoxelMaterials.sbc"));
LBX_VoxelMaterialsConfig.Items.Clear();
foreach (var definition in m_voxelMaterialsDefinitionsManager.Definitions)
=======
m_voxelMaterialsDefinitionsWrapper = new VoxelMaterialDefinitionsManager(m_configSerializer.VoxelMaterialDefinitions);
LST_VoxelMaterialsConfig.Items.Clear();
foreach (var definition in m_voxelMaterialsDefinitionsWrapper.Definitions)
>>>>>>>
m_voxelMaterialsDefinitionsManager.Load(GetContentDataFile("VoxelMaterials.sbc"));
LST_VoxelMaterialsConfig.Items.Clear();
foreach (var definition in m_voxelMaterialsDefinitionsManager.Definitions)
<<<<<<<
m_scenariosDefinitionManager.Load(GetContentDataFile("Scenarios.sbc"));
LBX_ScenariosConfig.Items.Clear();
foreach (var definition in m_scenariosDefinitionManager.Definitions)
=======
m_scenariosDefinitionWrapper = new ScenariosDefinitionsManager(m_configSerializer.ScenarioDefinitions);
LST_ScenariosConfig.Items.Clear();
foreach (var definition in m_scenariosDefinitionWrapper.Definitions)
>>>>>>>
m_scenariosDefinitionManager.Load(GetContentDataFile("Scenarios.sbc"));
LST_ScenariosConfig.Items.Clear();
foreach (var definition in m_scenariosDefinitionManager.Definitions) |
<<<<<<<
public static GUIContent ppdPrimitiveLength = new GUIContent("Primitive length", "Dimensions of the primitive (with the scale of 1) to which the per-pixel displacement mapping is being applied. For example, the standard quad is 1 x 1 meter, while the standard plane is 10 x 10 meters.");
public static GUIContent ppdPrimitiveWidth = new GUIContent("Primitive width", "Dimensions of the primitive (with the scale of 1) to which the per-pixel displacement mapping is being applied. For example, the standard quad is 1 x 1 meter, while the standard plane is 10 x 10 meters.");
=======
public static GUIContent perPixelDisplacementObjectScaleText = new GUIContent("Lock with object scale", "Per Pixel displacement will take into account the tiling scale - Only work with uniform positive scale");
>>>>>>>
public static GUIContent perPixelDisplacementObjectScaleText = new GUIContent("Lock with object scale", "Per Pixel displacement will take into account the tiling scale - Only work with uniform positive scale");
public static GUIContent ppdPrimitiveLength = new GUIContent("Primitive length", "Dimensions of the primitive (with the scale of 1) to which the per-pixel displacement mapping is being applied. For example, the standard quad is 1 x 1 meter, while the standard plane is 10 x 10 meters.");
public static GUIContent ppdPrimitiveWidth = new GUIContent("Primitive width", "Dimensions of the primitive (with the scale of 1) to which the per-pixel displacement mapping is being applied. For example, the standard quad is 1 x 1 meter, while the standard plane is 10 x 10 meters.");
<<<<<<<
ppdPrimitiveLength = FindProperty(kPpdPrimitiveLength, props);
ppdPrimitiveWidth = FindProperty(kPpdPrimitiveWidth, props);
perPixelDisplacementObjectScale = FindProperty(kPerPixelDisplacementObjectScale, props);
perPixelDisplacementTilingScale = FindProperty(kPerPixelDisplacementTilingScale, props);
=======
perPixelDisplacementObjectScale = FindProperty(kPerPixelDisplacementObjectScale, props);
>>>>>>>
ppdPrimitiveLength = FindProperty(kPpdPrimitiveLength, props);
ppdPrimitiveWidth = FindProperty(kPpdPrimitiveWidth, props);
perPixelDisplacementObjectScale = FindProperty(kPerPixelDisplacementObjectScale, props);
perPixelDisplacementTilingScale = FindProperty(kPerPixelDisplacementTilingScale, props);
<<<<<<<
m_MaterialEditor.ShaderProperty(ppdPrimitiveLength, StylesBaseLit.ppdPrimitiveLength);
ppdPrimitiveLength.floatValue = Mathf.Max(0.01f, ppdPrimitiveLength.floatValue);
m_MaterialEditor.ShaderProperty(ppdPrimitiveWidth, StylesBaseLit.ppdPrimitiveWidth);
ppdPrimitiveWidth.floatValue = Mathf.Max(0.01f, ppdPrimitiveWidth.floatValue);
m_MaterialEditor.ShaderProperty(perPixelDisplacementObjectScale, StylesBaseLit.lockWithObjectScaleText);
m_MaterialEditor.ShaderProperty(perPixelDisplacementTilingScale, StylesBaseLit.lockWithTilingRateText);
m_MaterialEditor.ShaderProperty(depthOffsetEnable, StylesBaseLit.depthOffsetEnableText);
=======
//m_MaterialEditor.ShaderProperty(perPixelDisplacementObjectScale, StylesBaseLit.perPixelDisplacementObjectScaleText);
m_MaterialEditor.ShaderProperty(depthOffsetEnable, StylesBaseLit.depthOffsetEnableText);
>>>>>>>
m_MaterialEditor.ShaderProperty(ppdPrimitiveLength, StylesBaseLit.ppdPrimitiveLength);
ppdPrimitiveLength.floatValue = Mathf.Max(0.01f, ppdPrimitiveLength.floatValue);
m_MaterialEditor.ShaderProperty(ppdPrimitiveWidth, StylesBaseLit.ppdPrimitiveWidth);
ppdPrimitiveWidth.floatValue = Mathf.Max(0.01f, ppdPrimitiveWidth.floatValue);
m_MaterialEditor.ShaderProperty(perPixelDisplacementObjectScale, StylesBaseLit.lockWithObjectScaleText);
m_MaterialEditor.ShaderProperty(perPixelDisplacementTilingScale, StylesBaseLit.lockWithTilingRateText);
m_MaterialEditor.ShaderProperty(depthOffsetEnable, StylesBaseLit.depthOffsetEnableText); |
<<<<<<<
namespace SEModAPI
=======
namespace SEModAPI.API
>>>>>>>
namespace SEModAPI.API
<<<<<<<
private MyObjectBuilder_Definitions m_ammoMagazineDefinitions;
private MyObjectBuilder_Definitions m_blueprintDefinitions;
private MyObjectBuilder_Definitions m_cubeBlockDefinitions;
private MyObjectBuilder_Definitions m_componentDefinitions;
private MyObjectBuilder_Definitions m_containerTypeDefinitions;
private MyObjectBuilder_Definitions m_globalEventDefinitions;
private MyObjectBuilder_Definitions m_handItemDefinitions;
private MyObjectBuilder_Definitions m_physicalItemDefinitions;
private MyObjectBuilder_Definitions m_spawnGroupDefinitions;
private MyObjectBuilder_Definitions m_voxelMaterialDefinitions;
private Dictionary<string, byte> m_materialIndex;
=======
private MyObjectBuilder_Definitions _ammoMagazineDefinitions;
private MyObjectBuilder_Definitions _cubeBlockDefinitions;
private MyObjectBuilder_Definitions _componentDefinitions;
private MyObjectBuilder_Definitions _blueprintDefinitions;
private MyObjectBuilder_Definitions _physicalItemDefinitions;
private MyObjectBuilder_Definitions _voxelMaterialDefinitions;
private Dictionary<string, byte> _materialIndex;
>>>>>>>
private MyObjectBuilder_Definitions _ammoMagazineDefinitions;
private MyObjectBuilder_Definitions _cubeBlockDefinitions;
private MyObjectBuilder_Definitions _componentDefinitions;
private MyObjectBuilder_Definitions _blueprintDefinitions;
private MyObjectBuilder_Definitions _physicalItemDefinitions;
private MyObjectBuilder_Definitions _voxelMaterialDefinitions;
private Dictionary<string, byte> _materialIndex;
<<<<<<<
public MyObjectBuilder_ContainerTypeDefinition[] ContainerTypeDefinitions
{
get { return m_containerTypeDefinitions.ContainerTypes; }
}
=======
public ConfigFileSerializer()
{
//Prepare game installation configuration
_gameInstallation = new GameInstallationInfo();
// Dynamically read all definitions as soon as the SpaceEngineersAPI class is first invoked.
ReadCubeBlockDefinitions();
}
>>>>>>>
public MyObjectBuilder_ContainerTypeDefinition[] ContainerTypeDefinitions
{
get { return m_containerTypeDefinitions.ContainerTypes; }
}
public ConfigFileSerializer()
{
//Prepare game installation configuration
_gameInstallation = new GameInstallationInfo();
// Dynamically read all definitions as soon as the SpaceEngineersAPI class is first invoked.
ReadCubeBlockDefinitions();
}
<<<<<<<
m_ammoMagazineDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("AmmoMagazines.sbc");
m_blueprintDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("Blueprints.sbc");
m_componentDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("Components.sbc");
m_containerTypeDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("ContainerTypes.sbc");
m_cubeBlockDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("CubeBlocks.sbc");
m_globalEventDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("GlobalEvents.sbc");
m_handItemDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("HandItems.sbc");
m_physicalItemDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("PhysicalItems.sbc");
m_spawnGroupDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("SpawnGroups.sbc");
m_voxelMaterialDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("VoxelMaterials.sbc");
m_materialIndex = new Dictionary<string, byte>();
=======
_ammoMagazineDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("AmmoMagazines.sbc");
_voxelMaterialDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("VoxelMaterials.sbc");
_physicalItemDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("PhysicalItems.sbc");
_componentDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("Components.sbc");
_cubeBlockDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("CubeBlocks.sbc");
_blueprintDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("Blueprints.sbc");
_materialIndex = new Dictionary<string, byte>();
>>>>>>>
m_ammoMagazineDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("AmmoMagazines.sbc");
m_blueprintDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("Blueprints.sbc");
m_componentDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("Components.sbc");
m_containerTypeDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("ContainerTypes.sbc");
m_cubeBlockDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("CubeBlocks.sbc");
m_globalEventDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("GlobalEvents.sbc");
m_handItemDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("HandItems.sbc");
m_physicalItemDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("PhysicalItems.sbc");
m_spawnGroupDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("SpawnGroups.sbc");
m_voxelMaterialDefinitions = LoadContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>("VoxelMaterials.sbc");
m_materialIndex = new Dictionary<string, byte>();
<<<<<<<
=======
#endregion
#region WriteCubeBlocksDefinitions
public void WriteCubeBlockDefinitions()
{
SaveAmmoMagazinesContentFile();
SaveVoxelMaterialsContentFile();
SavePhysicalItemsContentFile();
SaveComponentsContentFile();
SaveCubeBlocksContentFile();
SaveBlueprintsContentFile();
}
public void SaveAmmoMagazinesContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_ammoMagazineDefinitions, "AmmoMagazines.sbc");
}
public void SaveVoxelMaterialsContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_voxelMaterialDefinitions, "VoxelMaterials.sbc");
}
public void SavePhysicalItemsContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_physicalItemDefinitions, "PhysicalItems.sbc");
}
public void SaveComponentsContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_componentDefinitions, "Components.sbc");
}
public void SaveCubeBlocksContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_cubeBlockDefinitions, "CubeBlocks.sbc");
}
public void SaveBlueprintsContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_blueprintDefinitions, "Blueprints.sbc");
}
private void SaveContentFile<T, TS>(T fileContent,string filename) where TS : XmlSerializer1
{
string filePath = Path.Combine(Path.Combine(_gameInstallation.GamePath, @"Content\Data"), filename);
if (!File.Exists(filePath))
{
throw new AutoException(new GameInstallationInfoException(GameInstallationInfoExceptionState.ConfigFileMissing), filePath);
}
try
{
WriteSpaceEngineersFile<T, TS>(fileContent, filePath);
}
catch
{
throw new AutoException(new GameInstallationInfoException(GameInstallationInfoExceptionState.ConfigFileCorrupted), filePath);
}
if (fileContent == null)
{
throw new AutoException(new GameInstallationInfoException(GameInstallationInfoExceptionState.ConfigFileEmpty), filePath);
}
// TODO: set a file watch to reload the files, incase modding is occuring at the same time this is open.
// Lock the load during this time, in case it happens multiple times.
// Report a friendly error if this load fails.
}
#endregion
#region FetchCubeBlockMass
>>>>>>>
#endregion
#region WriteCubeBlocksDefinitions
public void WriteCubeBlockDefinitions()
{
SaveAmmoMagazinesContentFile();
SaveVoxelMaterialsContentFile();
SavePhysicalItemsContentFile();
SaveComponentsContentFile();
SaveCubeBlocksContentFile();
SaveBlueprintsContentFile();
}
public void SaveAmmoMagazinesContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_ammoMagazineDefinitions, "AmmoMagazines.sbc");
}
public void SaveVoxelMaterialsContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_voxelMaterialDefinitions, "VoxelMaterials.sbc");
}
public void SavePhysicalItemsContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_physicalItemDefinitions, "PhysicalItems.sbc");
}
public void SaveComponentsContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_componentDefinitions, "Components.sbc");
}
public void SaveCubeBlocksContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_cubeBlockDefinitions, "CubeBlocks.sbc");
}
public void SaveBlueprintsContentFile()
{
SaveContentFile<MyObjectBuilder_Definitions, MyObjectBuilder_DefinitionsSerializer>(_blueprintDefinitions, "Blueprints.sbc");
}
private void SaveContentFile<T, TS>(T fileContent,string filename) where TS : XmlSerializer1
{
string filePath = Path.Combine(Path.Combine(_gameInstallation.GamePath, @"Content\Data"), filename);
if (!File.Exists(filePath))
{
throw new AutoException(new GameInstallationInfoException(GameInstallationInfoExceptionState.ConfigFileMissing), filePath);
}
try
{
WriteSpaceEngineersFile<T, TS>(fileContent, filePath);
}
catch
{
throw new AutoException(new GameInstallationInfoException(GameInstallationInfoExceptionState.ConfigFileCorrupted), filePath);
}
if (fileContent == null)
{
throw new AutoException(new GameInstallationInfoException(GameInstallationInfoExceptionState.ConfigFileEmpty), filePath);
}
// TODO: set a file watch to reload the files, incase modding is occuring at the same time this is open.
// Lock the load during this time, in case it happens multiple times.
// Report a friendly error if this load fails.
}
#endregion
#region FetchCubeBlockMass |
<<<<<<<
public static readonly int[] _DBufferTexture =
{
Shader.PropertyToID("_DBufferTexture0"),
Shader.PropertyToID("_DBufferTexture1"),
Shader.PropertyToID("_DBufferTexture2"),
Shader.PropertyToID("_DBufferTexture3")
};
=======
public static readonly int[] _SSSBufferTexture =
{
Shader.PropertyToID("_SSSBufferTexture0"),
Shader.PropertyToID("_SSSBufferTexture1"),
Shader.PropertyToID("_SSSBufferTexture2"),
Shader.PropertyToID("_SSSBufferTexture3"),
};
>>>>>>>
public static readonly int[] _DBufferTexture =
{
Shader.PropertyToID("_DBufferTexture0"),
Shader.PropertyToID("_DBufferTexture1"),
Shader.PropertyToID("_DBufferTexture2"),
Shader.PropertyToID("_DBufferTexture3")
};
public static readonly int[] _SSSBufferTexture =
{
Shader.PropertyToID("_SSSBufferTexture0"),
Shader.PropertyToID("_SSSBufferTexture1"),
Shader.PropertyToID("_SSSBufferTexture2"),
Shader.PropertyToID("_SSSBufferTexture3"),
}; |
<<<<<<<
using UnityEngine.Experimental.UIElements;
=======
using System.Reflection;
>>>>>>>
using System.Reflection;
using UnityEngine.Experimental.UIElements;
<<<<<<<
public static void Add<T>(this VisualElement visualElement, T elementToAdd, Action<T> action)
where T : VisualElement
{
visualElement.Add(elementToAdd);
action(elementToAdd);
}
=======
public static IEnumerable<Type> GetTypesOrNothing(this Assembly assembly)
{
try
{
return assembly.GetTypes();
}
catch
{
return Enumerable.Empty<Type>();
}
}
>>>>>>>
public static void Add<T>(this VisualElement visualElement, T elementToAdd, Action<T> action)
where T : VisualElement
{
visualElement.Add(elementToAdd);
action(elementToAdd);
}
public static IEnumerable<Type> GetTypesOrNothing(this Assembly assembly)
{
try
{
return assembly.GetTypes();
}
catch
{
return Enumerable.Empty<Type>();
}
} |
<<<<<<<
/// <summary>
/// Sample implementation of a token cache which persists tokens specific to a user to Redis to be used in multi-tenanted scenarios
/// the key is the users object unique object identifier.
/// </summary>
=======
// sample implementation of a token cache which persists tokens specific to a user to redis to be used in multi tenanted scenarios
>>>>>>>
/// <summary>
/// Sample implementation of a token cache which persists tokens specific to a user to Redis to be used in multi-tenanted scenarios
/// the key is the users object unique object identifier.
/// </summary>
<<<<<<<
/// <summary>
/// Factory method to create instances of <see cref="MultiTenantSurveyApp.TokenStorage.RedisTokenCache"/>. The constructor
/// is intentionally made private. Since we need to do some async initialization, the instance of the class is not ready
/// for use at the completion of the constructor.
/// </summary>
/// <param name="connection">An instance of <see cref="StackExchange.Redis.IConnectionMultiplexer"/> to use for a connection to Redis.</param>
/// <param name="key">An instance of <see cref="MultiTenantSurveyApp.TokenStorage.TokenCacheKey"/> containing the key for the new cache.</param>
/// <param name="logger">An instance of <see cref="Microsoft.Extensions.Logging.ILogger"/> to use for logging.</param>
/// <returns>An initialized instance of <see cref="MultiTenantSurveyApp.TokenStorage.TokenCacheKey"/>.</returns>
=======
/// <summary>
/// This factory method loads up the dictionary in the base TokenCache class with the tokens read from redis.
/// Read http://www.cloudidentity.com/blog/2014/07/09/the-new-token-cache-in-adal-v2/ for more details on writing a custom token cache.
/// The post above explains why we need to load up the base class token cache dictionary as soon as the cache is created.
/// We want to do this asynchronously and this requires the factory method.
/// </summary>
/// <param name="connection"></param>
/// <param name="key"></param>
/// <param name="logger"></param>
/// <returns></returns>
>>>>>>>
/// <summary>
/// This factory method loads up the dictionary in the base TokenCache class with the tokens read from redis.
/// Read http://www.cloudidentity.com/blog/2014/07/09/the-new-token-cache-in-adal-v2/ for more details on writing a custom token cache.
/// The post above explains why we need to load up the base class token cache dictionary as soon as the cache is created.
/// This factory method is used to create instances of <see cref="MultiTenantSurveyApp.TokenStorage.RedisTokenCache"/>. The constructor
/// is intentionally made private, since we need to do some async initialization and the instance of the class is not ready
/// for use at the completion of the constructor.
/// </summary>
/// <param name="connection">An instance of <see cref="StackExchange.Redis.IConnectionMultiplexer"/> to use for a connection to Redis.</param>
/// <param name="key">An instance of <see cref="MultiTenantSurveyApp.TokenStorage.TokenCacheKey"/> containing the key for the new cache.</param>
/// <param name="logger">An instance of <see cref="Microsoft.Extensions.Logging.ILogger"/> to use for logging.</param>
/// <returns>An initialized instance of <see cref="MultiTenantSurveyApp.TokenStorage.TokenCacheKey"/>.</returns>
<<<<<<<
var cache = new RedisTokenCache(connection, key, logger);
await cache.InitializeAsync();
return cache;
=======
Guard.ArgumentNotNull(connection, "IConnectionMultiplexer");
Guard.ArgumentNotNull(key, "key");
Guard.ArgumentNotNull(logger, "logger");
var redisTokenCache = new RedisTokenCache();
await redisTokenCache.InitializeAsync(connection, key, logger).ConfigureAwait(false);
return redisTokenCache;
>>>>>>>
Guard.ArgumentNotNull(connection, "IConnectionMultiplexer");
Guard.ArgumentNotNull(key, "key");
Guard.ArgumentNotNull(logger, "logger");
var cache = new RedisTokenCache(connection, key, logger);
await cache.InitializeAsync()
.ConfigureAwait(false);
return cache;
<<<<<<<
=======
_cache = _connection.GetDatabase();
>>>>>>>
<<<<<<<
=======
await LoadFromStoreAsync().ConfigureAwait(false);
>>>>>>>
<<<<<<<
/// <summary>
/// Handles the AfterAccessNotification event, which is triggered right after ADAL accesses the cache.
/// </summary>
/// <param name="args">An instance of <see cref="Microsoft.IdentityModel.Clients.ActiveDirectory.TokenCacheNotificationArgs"/> containing information for this event.</param>
=======
// Triggered right after ADAL accessed the cache.
>>>>>>>
/// <summary>
/// Handles the AfterAccessNotification event, which is triggered right after ADAL accesses the cache.
/// </summary>
/// <param name="args">An instance of <see cref="Microsoft.IdentityModel.Clients.ActiveDirectory.TokenCacheNotificationArgs"/> containing information for this event.</param> |
<<<<<<<
public class Synchronization : IResponseHolder
=======
public class NodeWaitInterval : Durable
{
public int Count { get; set; }
public Durable NodeInterval { get; set; }
public SyncReason Reason { get; set; }
public double Percent
{
get
{
long nodeTime = (NodeInterval.Finish - NodeInterval.Start);
long waitTime = (this.Finish - this.Start);
double percent = ((double)waitTime / (double)nodeTime) * 100.0;
return percent;
}
}
public string Desc
{
get
{
return Percent.ToString("F3") + "%, " + DurationF3 + " ms, " + Count;
}
}
public NodeWaitInterval() { }
}
public class Synchronization
>>>>>>>
public class NodeWaitInterval : Durable
{
public int Count { get; set; }
public Durable NodeInterval { get; set; }
public SyncReason Reason { get; set; }
public double Percent
{
get
{
long nodeTime = (NodeInterval.Finish - NodeInterval.Start);
long waitTime = (this.Finish - this.Start);
double percent = ((double)waitTime / (double)nodeTime) * 100.0;
return percent;
}
}
public string Desc
{
get
{
return Percent.ToString("F3") + "%, " + DurationF3 + " ms, " + Count;
}
}
public NodeWaitInterval() { }
}
public class Synchronization : IResponseHolder |
<<<<<<<
var cookie = new Cookie
{
Name = httpCookie.Name,
Value = httpCookie.Value,
Domain = webRequest.RequestUri.Host
};
=======
#if FRAMEWORK
Cookie cookie = new Cookie
{
Name = httpCookie.Name,
Value = httpCookie.Value,
Domain = webRequest.RequestUri.Host
};
>>>>>>>
var cookie = new Cookie
{
Name = httpCookie.Name,
Value = httpCookie.Value,
Domain = webRequest.RequestUri.Host
};
<<<<<<<
if (HasFiles || AlwaysMultipartFormData)
=======
bool needsContentType = String.IsNullOrEmpty(webRequest.ContentType);
if (this.HasFiles || this.AlwaysMultipartFormData)
>>>>>>>
if (HasFiles || AlwaysMultipartFormData)
bool needsContentType = String.IsNullOrEmpty(webRequest.ContentType);
if (this.HasFiles || this.AlwaysMultipartFormData)
<<<<<<<
webRequest.ContentType = "application/x-www-form-urlencoded";
RequestBody = EncodeParameters();
=======
if (needsContentType)
webRequest.ContentType = "application/x-www-form-urlencoded";
this.RequestBody = this.EncodeParameters();
>>>>>>>
if (needsContentType)
webRequest.ContentType = "application/x-www-form-urlencoded";
this.RequestBody = this.EncodeParameters();
RequestBody = EncodeParameters();
<<<<<<<
webRequest.ContentType = RequestContentType;
=======
if (needsContentType)
webRequest.ContentType = this.RequestContentType;
>>>>>>>
if (needsContentType)
webRequest.ContentType = this.RequestContentType;
<<<<<<<
{
Comment = cookie.Comment,
CommentUri = cookie.CommentUri,
Discard = cookie.Discard,
Domain = cookie.Domain,
Expired = cookie.Expired,
Expires = cookie.Expires,
HttpOnly = cookie.HttpOnly,
Name = cookie.Name,
Path = cookie.Path,
Port = cookie.Port,
Secure = cookie.Secure,
TimeStamp = cookie.TimeStamp,
Value = cookie.Value,
Version = cookie.Version
});
foreach (var headerName in webResponse.Headers.AllKeys)
=======
{
Comment = cookie.Comment,
CommentUri = cookie.CommentUri,
Discard = cookie.Discard,
Domain = cookie.Domain,
Expired = cookie.Expired,
Expires = cookie.Expires,
HttpOnly = cookie.HttpOnly,
Name = cookie.Name,
Path = cookie.Path,
Port = cookie.Port,
Secure = cookie.Secure,
TimeStamp = cookie.TimeStamp,
Value = cookie.Value,
Version = cookie.Version
});
}
}
foreach (string headerName in webResponse.Headers.AllKeys)
>>>>>>>
{
Comment = cookie.Comment,
CommentUri = cookie.CommentUri,
Discard = cookie.Discard,
Domain = cookie.Domain,
Expired = cookie.Expired,
Expires = cookie.Expires,
HttpOnly = cookie.HttpOnly,
Name = cookie.Name,
Path = cookie.Path,
Port = cookie.Port,
Secure = cookie.Secure,
TimeStamp = cookie.TimeStamp,
Value = cookie.Value,
Version = cookie.Version
});
foreach (var headerName in webResponse.Headers.AllKeys) |
<<<<<<<
/// <summary>
///
/// </summary>
public interface IRestClient
{
/// <summary>
///
/// </summary>
#if !PocketPC
CookieContainer CookieContainer { get; set; }
#endif
/// <summary>
///
/// </summary>
string UserAgent { get; set; }
/// <summary>
///
/// </summary>
int Timeout { get; set; }
/// <summary>
///
/// </summary>
int ReadWriteTimeout { get; set; }
/// <summary>
///
/// </summary>
bool UseSynchronizationContext { get; set; }
/// <summary>
///
/// </summary>
IAuthenticator Authenticator { get; set; }
/// <summary>
///
/// </summary>
string BaseUrl { get; set; }
/// <summary>
///
/// </summary>
bool PreAuthenticate { get; set; }
/// <summary>
///
/// </summary>
IList<Parameter> DefaultParameters { get; }
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="callback"></param>
RestRequestAsyncHandle ExecuteAsync(IRestRequest request, Action<IRestResponse, RestRequestAsyncHandle> callback);
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="callback"></param>
RestRequestAsyncHandle ExecuteAsync<T>(IRestRequest request, Action<IRestResponse<T>, RestRequestAsyncHandle> callback);
#if FRAMEWORK || PocketPC
IRestResponse Execute(IRestRequest request);
IRestResponse<T> Execute<T>(IRestRequest request) where T : new();
#endif
=======
/// <summary>
///
/// </summary>
public interface IRestClient
{
/// <summary>
///
/// </summary>
CookieContainer CookieContainer { get; set; }
/// <summary>
///
/// </summary>
string UserAgent { get; set; }
/// <summary>
///
/// </summary>
int Timeout { get; set; }
/// <summary>
///
/// </summary>
bool UseSynchronizationContext { get; set; }
/// <summary>
///
/// </summary>
IAuthenticator Authenticator { get; set; }
/// <summary>
///
/// </summary>
Uri BaseUrl { get; set; }
/// <summary>
///
/// </summary>
IList<Parameter> DefaultParameters { get; }
/// <summary>
///
/// </summary>
/// <param name="request"></param>
RestRequestAsyncHandle ExecuteAsync(IRestRequest request, Action<IRestResponse, RestRequestAsyncHandle> callback);
/// <summary>
///
/// </summary>
/// <param name="request"></param>
RestRequestAsyncHandle ExecuteAsync<T>(IRestRequest request, Action<IRestResponse<T>, RestRequestAsyncHandle> callback);
>>>>>>>
/// <summary>
///
/// </summary>
public interface IRestClient
{
/// <summary>
///
/// </summary>
#if !PocketPC
CookieContainer CookieContainer { get; set; }
#endif
/// <summary>
///
/// </summary>
string UserAgent { get; set; }
/// <summary>
///
/// </summary>
int Timeout { get; set; }
/// <summary>
///
/// </summary>
int ReadWriteTimeout { get; set; }
/// <summary>
///
/// </summary>
bool UseSynchronizationContext { get; set; }
/// <summary>
///
/// </summary>
IAuthenticator Authenticator { get; set; }
/// <summary>
///
/// </summary>
Uri BaseUrl { get; set; }
/// <summary>
///
/// </summary>
bool PreAuthenticate { get; set; }
/// <summary>
///
/// </summary>
IList<Parameter> DefaultParameters { get; }
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="callback"></param>
RestRequestAsyncHandle ExecuteAsync(IRestRequest request, Action<IRestResponse, RestRequestAsyncHandle> callback);
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="callback"></param>
RestRequestAsyncHandle ExecuteAsync<T>(IRestRequest request, Action<IRestResponse<T>, RestRequestAsyncHandle> callback);
#if FRAMEWORK || PocketPC
IRestResponse Execute(IRestRequest request);
IRestResponse<T> Execute<T>(IRestRequest request) where T : new();
#endif |
<<<<<<<
foreach(var file in Files)
{
// Add just the first part of this param, since we will write the file data directly to the Stream
WriteStringTo(requestStream, GetMultipartFileHeader(file));
// Write the file data directly to the Stream, rather than serializing it to a string.
file.Writer(requestStream);
WriteStringTo(requestStream, Environment.NewLine);
}
foreach(var param in Parameters)
=======
var encoding = Encoding.UTF8;
foreach (var param in Parameters)
>>>>>>>
foreach (var param in Parameters)
<<<<<<<
WriteStringTo(requestStream, GetMultipartFooter());
=======
foreach (var file in Files)
{
// Add just the first part of this param, since we will write the file data directly to the Stream
var header = GetMultipartFileHeader(file);
requestStream.Write(encoding.GetBytes(header), 0, header.Length);
// Write the file data directly to the Stream, rather than serializing it to a string.
file.Writer(requestStream);
var lineEnding = Environment.NewLine;
requestStream.Write(encoding.GetBytes(lineEnding), 0, lineEnding.Length);
}
var footer = GetMultipartFooter();
requestStream.Write(encoding.GetBytes(footer), 0, footer.Length);
>>>>>>>
foreach (var file in Files)
{
// Add just the first part of this param, since we will write the file data directly to the Stream
WriteStringTo(requestStream, GetMultipartFileHeader(file));
// Write the file data directly to the Stream, rather than serializing it to a string.
file.Writer(requestStream);
WriteStringTo(requestStream, Environment.NewLine);
}
WriteStringTo(requestStream, GetMultipartFooter()); |
<<<<<<<
=======
bool UnsafeAuthenticatedConnectionSharing { get; set; }
#if FRAMEWORK
>>>>>>>
bool UnsafeAuthenticatedConnectionSharing { get; set; } |
<<<<<<<
_interceptor = interceptor;
=======
_serviceFactory.Services = services;
>>>>>>>
_interceptor = interceptor;
_serviceFactory.Services = services; |
<<<<<<<
string imageUrl;
double scale;
Color bgColor = new Color();
=======
>>>>>>>
<<<<<<<
ImageCommentParser.TryParse(matchedText, out imageUrl, out scale, ref bgColor, out xmlParseException);
=======
string imageUrl;
double scale;
ImageCommentParser.TryParse(matchedText, out imageUrl, out scale, out xmlParseException);
>>>>>>>
string imageUrl;
double scale;
Color bgColor = new Color();
ImageCommentParser.TryParse(matchedText, out imageUrl, out scale, ref bgColor, out xmlParseException); |
<<<<<<<
using System.Linq;
using Microsoft.VisualStudio.TestPlatform.ObjectModel;
=======
using System.Linq;
>>>>>>>
using System.Linq;
using Microsoft.VisualStudio.TestPlatform.ObjectModel;
<<<<<<<
protected ITestRunner GetRunnerFor(string assemblyName, IGrouping<string, TestCase> testCases)
=======
/// <summary>
/// If a directory matches one of the forbidden folders, then we should reroute, so we return true in that case
/// </summary>
public bool CheckDirectory(string dir)
{
var checkdir = (dir.EndsWith("\\") ? dir : dir + "\\");
return ForbiddenFolders.Any(o => checkdir.StartsWith(o, StringComparison.OrdinalIgnoreCase));
}
protected ITestRunner GetRunnerFor(string assemblyName)
>>>>>>>
/// <summary>
/// If a directory matches one of the forbidden folders, then we should reroute, so we return true in that case
/// </summary>
public bool CheckDirectory(string dir)
{
var checkdir = (dir.EndsWith("\\") ? dir : dir + "\\");
return ForbiddenFolders.Any(o => checkdir.StartsWith(o, StringComparison.OrdinalIgnoreCase));
}
protected ITestRunner GetRunnerFor(string assemblyName, IGrouping<string, TestCase> testCases) |
<<<<<<<
DiscoveryMethod DiscoveryMethod { get; }
=======
bool SkipNonTestAssemblies { get; }
>>>>>>>
DiscoveryMethod DiscoveryMethod { get; }
bool SkipNonTestAssemblies { get; }
<<<<<<<
public DiscoveryMethod DiscoveryMethod { get; private set; } = DiscoveryMethod.Old;
=======
public bool SkipNonTestAssemblies { get; private set; }
>>>>>>>
public DiscoveryMethod DiscoveryMethod { get; private set; } = DiscoveryMethod.Old;
public bool SkipNonTestAssemblies { get; private set; } |
<<<<<<<
while (true)
{
methodDef = typeDef.Methods.FirstOrDefault(o => o.Name == methodName);
if (methodDef != null)
break;
var baseType = typeDef.BaseType;
if (baseType == null || baseType.FullName == "System.Object")
return NavigationData.Invalid;
typeDef = typeDef.BaseType.Resolve();
}
var sequencePoint = FirstOrDefaultSequencePoint(methodDef);
if (sequencePoint != null)
return new NavigationData(sequencePoint.Document.Url, sequencePoint.StartLine);
return NavigationData.Invalid;
#else
var navigationData = GetMethods(className)
.Where(m => m.Name == methodName)
.Select(FirstOrDefaultSequencePoint)
=======
var sequencePoint = GetTypeLineage(className)
.Select(typeDef => typeDef.GetMethods().FirstOrDefault(o => o.Name == methodName))
>>>>>>>
var sequencePoint = GetTypeLineage(className)
.Select(typeDef => typeDef.Methods.FirstOrDefault(o => o.Name == methodName)) |
<<<<<<<
MaxCpuCount = GetInnerTextAsInt(runConfiguration, "MaxCpuCount", -1);
ResultsDirectory = GetInnerText(runConfiguration, "ResultsDirectory");
TargetPlatform = GetInnerText(runConfiguration, "TargetPlatform");
TargetFrameworkVersion = GetInnerText(runConfiguration, "TargetFrameworkVersion");
TestAdapterPaths = GetInnerText(runConfiguration, "TestAdapterPaths");
CollectSourceInformation = GetInnerTextAsBool(runConfiguration, "CollectSourceInformation", true);
DisableAppDomain = GetInnerTextAsBool(runConfiguration, "DisableAppDomain", false);
DisableParallelization = GetInnerTextAsBool(runConfiguration, "DisableParallelization", false);
DesignMode = GetInnerTextAsBool(runConfiguration, "DesignMode", false);
=======
MaxCpuCount = GetInnerTextAsInt(runConfiguration, nameof(MaxCpuCount), -1);
ResultsDirectory = GetInnerTextWithLog(runConfiguration, nameof(ResultsDirectory));
TargetPlatform = GetInnerTextWithLog(runConfiguration, nameof(TargetPlatform));
TargetFrameworkVersion = GetInnerTextWithLog(runConfiguration, nameof(TargetFrameworkVersion));
TestAdapterPaths = GetInnerTextWithLog(runConfiguration, nameof(TestAdapterPaths));
CollectSourceInformation = GetInnerTextAsBool(runConfiguration, nameof(CollectSourceInformation), true);
>>>>>>>
MaxCpuCount = GetInnerTextAsInt(runConfiguration, "MaxCpuCount", -1);
ResultsDirectory = GetInnerTextWithLog(runConfiguration, "ResultsDirectory");
TargetPlatform = GetInnerTextWithLog(runConfiguration, "TargetPlatform");
TargetFrameworkVersion = GetInnerTextWithLog(runConfiguration, "TargetFrameworkVersion");
TestAdapterPaths = GetInnerTextWithLog(runConfiguration, "TestAdapterPaths");
CollectSourceInformation = GetInnerTextAsBool(runConfiguration, "CollectSourceInformation", true);
DisableAppDomain = GetInnerTextAsBool(runConfiguration, "DisableAppDomain", false);
DisableParallelization = GetInnerTextAsBool(runConfiguration, "DisableParallelization", false);
DesignMode = GetInnerTextAsBool(runConfiguration, "DesignMode", false);
<<<<<<<
private void UpdateNumberOfTestWorkers()
{
// Overriding the NumberOfTestWorkers if DisableParallelization is true.
if(DisableParallelization && NumberOfTestWorkers < 0)
{
NumberOfTestWorkers = 0;
}
else if(DisableParallelization && NumberOfTestWorkers > 0)
{
if(_logger.Verbosity > 0)
{
_logger.Warning(string.Format("DisableParallelization:{0} & NumberOfTestWorkers:{1} are conflicting settings, hence not running in parallel", DisableParallelization, NumberOfTestWorkers));
}
NumberOfTestWorkers = 0;
}
}
private string GetInnerText(XmlNode startNode, string xpath, params string[] validValues)
=======
private string GetInnerTextWithLog(XmlNode startNode, string xpath, params string[] validValues)
>>>>>>>
private void UpdateNumberOfTestWorkers()
{
// Overriding the NumberOfTestWorkers if DisableParallelization is true.
if(DisableParallelization && NumberOfTestWorkers < 0)
{
NumberOfTestWorkers = 0;
}
else if(DisableParallelization && NumberOfTestWorkers > 0)
{
if(_logger.Verbosity > 0)
{
_logger.Warning(string.Format("DisableParallelization:{0} & NumberOfTestWorkers:{1} are conflicting settings, hence not running in parallel", DisableParallelization, NumberOfTestWorkers));
}
NumberOfTestWorkers = 0;
}
}
private string GetInnerTextWithLog(XmlNode startNode, string xpath, params string[] validValues) |
<<<<<<<
using System;
using System.Collections.Generic;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Text;
using System.Linq.Expressions;
using System.Collections;
using System.Threading;
using System.Threading.Tasks;
using System.Data.Entity;
namespace LinqKit
{
/// <summary>
/// An IQueryable wrapper that allows us to visit the query's expression tree just before LINQ to SQL gets to it.
/// This is based on the excellent work of Tomas Petricek: http://tomasp.net/blog/linq-expand.aspx
/// </summary>
public class ExpandableQuery<T> : IQueryable<T>, IOrderedQueryable<T>, IOrderedQueryable, IDbAsyncEnumerable<T>
{
readonly ExpandableQueryProvider<T> _provider;
readonly IQueryable<T> _inner;
internal IQueryable<T> InnerQuery { get { return _inner; } } // Original query, that we're wrapping
internal ExpandableQuery (IQueryable<T> inner)
{
_inner = inner;
_provider = new ExpandableQueryProvider<T> (this);
}
Expression IQueryable.Expression { get { return _inner.Expression; } }
Type IQueryable.ElementType { get { return typeof (T); } }
IQueryProvider IQueryable.Provider { get { return _provider; } }
public IEnumerator<T> GetEnumerator () { return _inner.GetEnumerator (); }
IEnumerator IEnumerable.GetEnumerator () { return _inner.GetEnumerator (); }
public override string ToString() { return _inner.ToString(); }
public IDbAsyncEnumerator<T> GetAsyncEnumerator()
{
var asyncEnumerable = _inner as IDbAsyncEnumerable<T>;
if (asyncEnumerable != null)
return asyncEnumerable.GetAsyncEnumerator();
return new ExpandableDbAsyncEnumerator<T>(_inner.GetEnumerator());
}
IDbAsyncEnumerator IDbAsyncEnumerable.GetAsyncEnumerator()
{
return this.GetAsyncEnumerator();
}
}
public static class ExpandableQueryIncludeExtension
{
public static IQueryable<T> Include<T>(this ExpandableQuery<T> ex, string path)
where T : class
{
return ex.InnerQuery.Include(path).AsExpandable();
}
}
class ExpandableQueryProvider<T> : IQueryProvider, IDbAsyncQueryProvider
{
readonly ExpandableQuery<T> _query;
internal ExpandableQueryProvider (ExpandableQuery<T> query)
{
_query = query;
}
// The following four methods first call ExpressionExpander to visit the expression tree, then call
// upon the inner query to do the remaining work.
IQueryable<TElement> IQueryProvider.CreateQuery<TElement> (Expression expression)
{
return new ExpandableQuery<TElement> (_query.InnerQuery.Provider.CreateQuery<TElement> (expression.Expand()));
}
IQueryable IQueryProvider.CreateQuery (Expression expression)
{
return _query.InnerQuery.Provider.CreateQuery (expression.Expand());
}
TResult IQueryProvider.Execute<TResult> (Expression expression)
{
return _query.InnerQuery.Provider.Execute<TResult> (expression.Expand());
}
object IQueryProvider.Execute (Expression expression)
{
return _query.InnerQuery.Provider.Execute (expression.Expand());
}
public Task<object> ExecuteAsync(Expression expression, CancellationToken cancellationToken)
{
var asyncProvider = _query.InnerQuery.Provider as IDbAsyncQueryProvider;
if (asyncProvider != null)
return asyncProvider.ExecuteAsync(expression.Expand(), cancellationToken);
return Task.FromResult(_query.InnerQuery.Provider.Execute(expression.Expand()));
}
public Task<TResult> ExecuteAsync<TResult>(Expression expression, CancellationToken cancellationToken)
{
var asyncProvider = _query.InnerQuery.Provider as IDbAsyncQueryProvider;
if (asyncProvider != null)
return asyncProvider.ExecuteAsync<TResult>(expression.Expand(), cancellationToken);
return Task.FromResult(_query.InnerQuery.Provider.Execute<TResult>(expression.Expand()));
}
}
}
=======
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Linq.Expressions;
using System.Collections;
using System.Threading;
#if !NET35
using System.Data.Entity.Infrastructure;
using System.Threading.Tasks;
#endif
namespace LinqKit
{
/// <summary>
/// An IQueryable wrapper that allows us to visit the query's expression tree just before LINQ to SQL gets to it.
/// This is based on the excellent work of Tomas Petricek: http://tomasp.net/blog/linq-expand.aspx
/// </summary>
#if NET35
public class ExpandableQuery<T> : IQueryable<T>, IOrderedQueryable<T>, IOrderedQueryable
#else
public class ExpandableQuery<T> : IQueryable<T>, IOrderedQueryable<T>, IOrderedQueryable, IDbAsyncEnumerable<T>
#endif
{
readonly ExpandableQueryProvider<T> _provider;
readonly IQueryable<T> _inner;
internal IQueryable<T> InnerQuery { get { return _inner; } } // Original query, that we're wrapping
internal ExpandableQuery(IQueryable<T> inner)
{
_inner = inner;
_provider = new ExpandableQueryProvider<T>(this);
}
Expression IQueryable.Expression { get { return _inner.Expression; } }
Type IQueryable.ElementType { get { return typeof(T); } }
IQueryProvider IQueryable.Provider { get { return _provider; } }
public IEnumerator<T> GetEnumerator() { return _inner.GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return _inner.GetEnumerator(); }
public override string ToString() { return _inner.ToString(); }
#if !NET35
public IDbAsyncEnumerator<T> GetAsyncEnumerator()
{
var asyncEnumerable = _inner as IDbAsyncEnumerable<T>;
if (asyncEnumerable != null)
return asyncEnumerable.GetAsyncEnumerator();
return new ExpandableDbAsyncEnumerator<T>(_inner.GetEnumerator());
}
IDbAsyncEnumerator IDbAsyncEnumerable.GetAsyncEnumerator()
{
return this.GetAsyncEnumerator();
}
#endif
}
#if NET35
class ExpandableQueryProvider<T> : IQueryProvider
#else
class ExpandableQueryProvider<T> : IQueryProvider, IDbAsyncQueryProvider
#endif
{
readonly ExpandableQuery<T> _query;
internal ExpandableQueryProvider(ExpandableQuery<T> query)
{
_query = query;
}
// The following four methods first call ExpressionExpander to visit the expression tree, then call
// upon the inner query to do the remaining work.
IQueryable<TElement> IQueryProvider.CreateQuery<TElement>(Expression expression)
{
return new ExpandableQuery<TElement>(_query.InnerQuery.Provider.CreateQuery<TElement>(expression.Expand()));
}
IQueryable IQueryProvider.CreateQuery(Expression expression)
{
return _query.InnerQuery.Provider.CreateQuery(expression.Expand());
}
TResult IQueryProvider.Execute<TResult>(Expression expression)
{
return _query.InnerQuery.Provider.Execute<TResult>(expression.Expand());
}
object IQueryProvider.Execute(Expression expression)
{
return _query.InnerQuery.Provider.Execute(expression.Expand());
}
#if !NET35
public Task<object> ExecuteAsync(Expression expression, CancellationToken cancellationToken)
{
var asyncProvider = _query.InnerQuery.Provider as IDbAsyncQueryProvider;
if (asyncProvider != null)
return asyncProvider.ExecuteAsync(expression.Expand(), cancellationToken);
return Task.FromResult(_query.InnerQuery.Provider.Execute(expression.Expand()));
}
public Task<TResult> ExecuteAsync<TResult>(Expression expression, CancellationToken cancellationToken)
{
var asyncProvider = _query.InnerQuery.Provider as IDbAsyncQueryProvider;
if (asyncProvider != null)
return asyncProvider.ExecuteAsync<TResult>(expression.Expand(), cancellationToken);
return Task.FromResult(_query.InnerQuery.Provider.Execute<TResult>(expression.Expand()));
}
#endif
}
}
>>>>>>>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Linq.Expressions;
using System.Collections;
using System.Threading;
using System.Data.Entity;
#if !NET35
using System.Data.Entity.Infrastructure;
using System.Threading.Tasks;
#endif
namespace LinqKit
{
/// <summary>
/// An IQueryable wrapper that allows us to visit the query's expression tree just before LINQ to SQL gets to it.
/// This is based on the excellent work of Tomas Petricek: http://tomasp.net/blog/linq-expand.aspx
/// </summary>
#if NET35
public class ExpandableQuery<T> : IQueryable<T>, IOrderedQueryable<T>, IOrderedQueryable
#else
public class ExpandableQuery<T> : IQueryable<T>, IOrderedQueryable<T>, IOrderedQueryable, IDbAsyncEnumerable<T>
#endif
{
readonly ExpandableQueryProvider<T> _provider;
readonly IQueryable<T> _inner;
internal IQueryable<T> InnerQuery { get { return _inner; } } // Original query, that we're wrapping
internal ExpandableQuery(IQueryable<T> inner)
{
_inner = inner;
_provider = new ExpandableQueryProvider<T>(this);
}
Expression IQueryable.Expression { get { return _inner.Expression; } }
Type IQueryable.ElementType { get { return typeof(T); } }
IQueryProvider IQueryable.Provider { get { return _provider; } }
public IEnumerator<T> GetEnumerator() { return _inner.GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return _inner.GetEnumerator(); }
public override string ToString() { return _inner.ToString(); }
#if !NET35
public IDbAsyncEnumerator<T> GetAsyncEnumerator()
{
var asyncEnumerable = _inner as IDbAsyncEnumerable<T>;
if (asyncEnumerable != null)
return asyncEnumerable.GetAsyncEnumerator();
return new ExpandableDbAsyncEnumerator<T>(_inner.GetEnumerator());
}
IDbAsyncEnumerator IDbAsyncEnumerable.GetAsyncEnumerator()
{
return this.GetAsyncEnumerator();
}
#endif
}
public static class ExpandableQueryIncludeExtension
{
public static IQueryable<T> Include<T>(this ExpandableQuery<T> ex, string path)
where T : class
{
return ex.InnerQuery.Include(path).AsExpandable();
}
}
#if NET35
class ExpandableQueryProvider<T> : IQueryProvider
#else
class ExpandableQueryProvider<T> : IQueryProvider, IDbAsyncQueryProvider
#endif
{
readonly ExpandableQuery<T> _query;
internal ExpandableQueryProvider(ExpandableQuery<T> query)
{
_query = query;
}
// The following four methods first call ExpressionExpander to visit the expression tree, then call
// upon the inner query to do the remaining work.
IQueryable<TElement> IQueryProvider.CreateQuery<TElement>(Expression expression)
{
return new ExpandableQuery<TElement>(_query.InnerQuery.Provider.CreateQuery<TElement>(expression.Expand()));
}
IQueryable IQueryProvider.CreateQuery(Expression expression)
{
return _query.InnerQuery.Provider.CreateQuery(expression.Expand());
}
TResult IQueryProvider.Execute<TResult>(Expression expression)
{
return _query.InnerQuery.Provider.Execute<TResult>(expression.Expand());
}
object IQueryProvider.Execute(Expression expression)
{
return _query.InnerQuery.Provider.Execute(expression.Expand());
}
#if !NET35
public Task<object> ExecuteAsync(Expression expression, CancellationToken cancellationToken)
{
var asyncProvider = _query.InnerQuery.Provider as IDbAsyncQueryProvider;
if (asyncProvider != null)
return asyncProvider.ExecuteAsync(expression.Expand(), cancellationToken);
return Task.FromResult(_query.InnerQuery.Provider.Execute(expression.Expand()));
}
public Task<TResult> ExecuteAsync<TResult>(Expression expression, CancellationToken cancellationToken)
{
var asyncProvider = _query.InnerQuery.Provider as IDbAsyncQueryProvider;
if (asyncProvider != null)
return asyncProvider.ExecuteAsync<TResult>(expression.Expand(), cancellationToken);
return Task.FromResult(_query.InnerQuery.Provider.Execute<TResult>(expression.Expand()));
}
#endif
}
} |
<<<<<<<
var sut = CampaignAdminControllerBuilder.AllNullParamsInstance().Build();
=======
var sut = new CampaignController(null, null);
sut.SetClaims(new List<Claim>());
>>>>>>>
var sut = CampaignAdminControllerBuilder.AllNullParamsInstance().Build();
sut.SetClaims(new List<Claim>());
<<<<<<<
var sut = CampaignAdminControllerBuilder.AllNullParamsInstance().WithToday(() => dateTimeNow).Build();
=======
var sut = new CampaignController(null, null) { DateTimeNow = () => dateTimeNow };
sut.SetClaims(new List<Claim>{new Claim(ClaimTypes.TimeZoneId, TimeZoneId) });
>>>>>>>
var sut = CampaignAdminControllerBuilder.AllNullParamsInstance().WithToday(() => dateTimeNow).Build();
sut.SetClaims(new List<Claim>{new Claim(ClaimTypes.TimeZoneId, TimeZoneId) }); |
<<<<<<<
using Microsoft.EntityFrameworkCore;
=======
using AllReady.ViewModels.Home;
using Microsoft.Data.Entity;
>>>>>>>
using Microsoft.EntityFrameworkCore;
using AllReady.ViewModels.Home; |
<<<<<<<
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Migrations;
=======
using Microsoft.Data.Entity.Migrations;
>>>>>>>
using Microsoft.EntityFrameworkCore.Migrations; |
<<<<<<<
using AllReady.Providers;
using System.IO;
=======
>>>>>>>
using System.IO; |
<<<<<<<
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Migrations;
=======
using Microsoft.Data.Entity.Migrations;
>>>>>>>
using Microsoft.EntityFrameworkCore.Migrations; |
<<<<<<<
using System;
using System.Collections.Generic;
using AllReady.Models;
using Microsoft.EntityFrameworkCore.Migrations;
=======
using Microsoft.Data.Entity.Migrations;
>>>>>>>
using Microsoft.EntityFrameworkCore.Migrations; |
<<<<<<<
public DbSet<FileAttachment> Attachments { get; set; }
=======
public DbSet<CampaignManager> CampaignManagers { get; set; }
public DbSet<EventManager> EventManagers { get; set; }
public DbSet<EventManagerInvite> EventManagerInvites { get; set; }
public DbSet<CampaignManagerInvite> CampaignManagerInvites { get; set; }
>>>>>>>
public DbSet<CampaignManager> CampaignManagers { get; set; }
public DbSet<EventManager> EventManagers { get; set; }
public DbSet<EventManagerInvite> EventManagerInvites { get; set; }
public DbSet<CampaignManagerInvite> CampaignManagerInvites { get; set; }
public DbSet<FileAttachment> Attachments { get; set; }
<<<<<<<
Map(modelBuilder.Entity<FileAttachment>());
=======
Map(modelBuilder.Entity<CampaignManager>());
Map(modelBuilder.Entity<EventManager>());
Map(modelBuilder.Entity<EventManagerInvite>());
Map(modelBuilder.Entity<CampaignManagerInvite>());
>>>>>>>
Map(modelBuilder.Entity<CampaignManager>());
Map(modelBuilder.Entity<EventManager>());
Map(modelBuilder.Entity<EventManagerInvite>());
Map(modelBuilder.Entity<CampaignManagerInvite>());
Map(modelBuilder.Entity<FileAttachment>());
<<<<<<<
public void Map(EntityTypeBuilder<FileAttachment> builder)
{
builder.HasKey(a => a.Id);
builder.HasOne(a => a.Task);
builder.Property(a => a.Name).IsRequired();
}
=======
private void Map(EntityTypeBuilder<CampaignManager> builder)
{
builder.HasKey(x => new { x.UserId, x.CampaignId });
builder.HasOne(x => x.User)
.WithMany(u => u.ManagedCampaigns)
.HasForeignKey(x => x.UserId);
builder.HasOne(x => x.Campaign)
.WithMany(u => u.CampaignManagers)
.HasForeignKey(x => x.CampaignId);
}
private void Map(EntityTypeBuilder<EventManager> builder)
{
builder.HasKey(x => new { x.UserId, x.EventId });
builder.HasOne(x => x.User)
.WithMany(u => u.ManagedEvents)
.HasForeignKey(x => x.UserId);
builder.HasOne(x => x.Event)
.WithMany(u => u.EventManagers)
.HasForeignKey(x => x.EventId);
}
private void Map(EntityTypeBuilder<EventManagerInvite> builder)
{
builder.HasKey(x => x.Id);
builder.Property(a => a.InviteeEmailAddress).IsRequired();
builder.Property(a => a.SenderUserId).IsRequired();
builder.HasOne(x => x.SenderUser)
.WithMany(u => u.SentEventManagerInvites)
.HasForeignKey(x => x.SenderUserId)
.IsRequired();
builder.HasOne(x => x.Event)
.WithMany(u => u.ManagementInvites)
.HasForeignKey(x => x.EventId)
.IsRequired();
builder.Ignore(x => x.IsAccepted);
builder.Ignore(x => x.IsRejected);
builder.Ignore(x => x.IsRevoked);
builder.Ignore(x => x.IsPending);
}
private void Map(EntityTypeBuilder<CampaignManagerInvite> builder)
{
builder.HasKey(x => x.Id);
builder.Property(a => a.InviteeEmailAddress).IsRequired();
builder.Property(a => a.SenderUserId).IsRequired();
builder.HasOne(x => x.SenderUser)
.WithMany(u => u.SentCampaignManagerInvites)
.HasForeignKey(x => x.SenderUserId)
.IsRequired();
builder.HasOne(x => x.Campaign)
.WithMany(u => u.ManagementInvites)
.HasForeignKey(x => x.CampaignId)
.IsRequired();
builder.Ignore(x => x.IsAccepted);
builder.Ignore(x => x.IsRejected);
builder.Ignore(x => x.IsRevoked);
builder.Ignore(x => x.IsPending);
}
>>>>>>>
private void Map(EntityTypeBuilder<CampaignManager> builder)
{
builder.HasKey(x => new { x.UserId, x.CampaignId });
builder.HasOne(x => x.User)
.WithMany(u => u.ManagedCampaigns)
.HasForeignKey(x => x.UserId);
builder.HasOne(x => x.Campaign)
.WithMany(u => u.CampaignManagers)
.HasForeignKey(x => x.CampaignId);
}
private void Map(EntityTypeBuilder<EventManager> builder)
{
builder.HasKey(x => new { x.UserId, x.EventId });
builder.HasOne(x => x.User)
.WithMany(u => u.ManagedEvents)
.HasForeignKey(x => x.UserId);
builder.HasOne(x => x.Event)
.WithMany(u => u.EventManagers)
.HasForeignKey(x => x.EventId);
}
private void Map(EntityTypeBuilder<EventManagerInvite> builder)
{
builder.HasKey(x => x.Id);
builder.Property(a => a.InviteeEmailAddress).IsRequired();
builder.Property(a => a.SenderUserId).IsRequired();
builder.HasOne(x => x.SenderUser)
.WithMany(u => u.SentEventManagerInvites)
.HasForeignKey(x => x.SenderUserId)
.IsRequired();
builder.HasOne(x => x.Event)
.WithMany(u => u.ManagementInvites)
.HasForeignKey(x => x.EventId)
.IsRequired();
builder.Ignore(x => x.IsAccepted);
builder.Ignore(x => x.IsRejected);
builder.Ignore(x => x.IsRevoked);
builder.Ignore(x => x.IsPending);
}
private void Map(EntityTypeBuilder<CampaignManagerInvite> builder)
{
builder.HasKey(x => x.Id);
builder.Property(a => a.InviteeEmailAddress).IsRequired();
builder.Property(a => a.SenderUserId).IsRequired();
builder.HasOne(x => x.SenderUser)
.WithMany(u => u.SentCampaignManagerInvites)
.HasForeignKey(x => x.SenderUserId)
.IsRequired();
builder.HasOne(x => x.Campaign)
.WithMany(u => u.ManagementInvites)
.HasForeignKey(x => x.CampaignId)
.IsRequired();
builder.Ignore(x => x.IsAccepted);
builder.Ignore(x => x.IsRejected);
builder.Ignore(x => x.IsRevoked);
builder.Ignore(x => x.IsPending);
}
public void Map(EntityTypeBuilder<FileAttachment> builder)
{
builder.HasKey(a => a.Id);
builder.HasOne(a => a.Task);
builder.Property(a => a.Name).IsRequired();
} |
<<<<<<<
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AllReady.Models;
using MediatR;
using Microsoft.Data.Entity;
using Microsoft.Extensions.OptionsModel;
namespace AllReady.Features.Notifications
{
public class NotifyAdminForTaskSignupStatusChange : INotificationHandler<TaskSignupStatusChanged>
{
public void Handle(TaskSignupStatusChanged notification)
{
// TODO: handle event
}
}
}
=======
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AllReady.Models;
using MediatR;
using Microsoft.Data.Entity;
using Microsoft.Framework.OptionsModel;
namespace AllReady.Features.Notifications
{
public class NotifyAdminForTaskSignupStatusChange : INotificationHandler<TaskSignupStatusChanged>
{
private readonly AllReadyContext _context;
private readonly IMediator _bus;
private readonly IOptions<GeneralSettings> _options;
public NotifyAdminForTaskSignupStatusChange(AllReadyContext context, IMediator bus, IOptions<GeneralSettings> options)
{
_context = context;
_bus = bus;
_options = options;
}
public void Handle(TaskSignupStatusChanged notification)
{
var taskSignup = _context.TaskSignups
.Include(ts => ts.Task)
.ThenInclude(t => t.Activity).ThenInclude(a => a.Organizer)
.Include(ts => ts.Task)
.ThenInclude(t => t.Activity).ThenInclude(a => a.Campaign).ThenInclude(c => c.Organizer)
.Include(ts => ts.User)
.Single(ts => ts.Id == notification.SignupId);
var volunteer = taskSignup.User;
var task = taskSignup.Task;
var activity = task.Activity;
var campaign = activity.Campaign;
//Prefer activity organizer email; fallback to campaign organizer email
var adminEmail = taskSignup.Task.Activity.Organizer?.Email;
if (string.IsNullOrWhiteSpace(adminEmail))
{
adminEmail = taskSignup.Task.Activity.Campaign.Organizer?.Email;
}
if (!string.IsNullOrWhiteSpace(adminEmail))
{
var link = $"View activity: http://{_options.Value.SiteBaseUrl}/Admin/Task/Details/{taskSignup.Task.Id}";
var subject = $"Task status changed ({taskSignup.Status}) for volunteer {volunteer.Name ?? volunteer.Email}";
var message = $@"A volunteer's status has changed for a task.
Volunteer: {volunteer.Name} ({volunteer.Email})
New status: {taskSignup.Status}
Task: {task.Name} {link}
Activity: {activity.Name}
Campaign: {campaign.Name}";
var command = new NotifyVolunteersCommand
{
ViewModel = new NotifyVolunteersViewModel
{
EmailMessage = message,
HtmlMessage = message,
EmailRecipients = new List<string> { adminEmail },
Subject = subject
}
};
_bus.Send(command);
}
}
}
}
>>>>>>>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AllReady.Models;
using MediatR;
using Microsoft.Data.Entity;
using Microsoft.Extensions.OptionsModel;
namespace AllReady.Features.Notifications
{
public class NotifyAdminForTaskSignupStatusChange : INotificationHandler<TaskSignupStatusChanged>
{
private readonly AllReadyContext _context;
private readonly IMediator _bus;
private readonly IOptions<GeneralSettings> _options;
public NotifyAdminForTaskSignupStatusChange(AllReadyContext context, IMediator bus, IOptions<GeneralSettings> options)
{
_context = context;
_bus = bus;
_options = options;
}
public void Handle(TaskSignupStatusChanged notification)
{
var taskSignup = _context.TaskSignups
.Include(ts => ts.Task)
.ThenInclude(t => t.Activity).ThenInclude(a => a.Organizer)
.Include(ts => ts.Task)
.ThenInclude(t => t.Activity).ThenInclude(a => a.Campaign).ThenInclude(c => c.Organizer)
.Include(ts => ts.User)
.Single(ts => ts.Id == notification.SignupId);
var volunteer = taskSignup.User;
var task = taskSignup.Task;
var activity = task.Activity;
var campaign = activity.Campaign;
//Prefer activity organizer email; fallback to campaign organizer email
var adminEmail = taskSignup.Task.Activity.Organizer?.Email;
if (string.IsNullOrWhiteSpace(adminEmail))
{
adminEmail = taskSignup.Task.Activity.Campaign.Organizer?.Email;
}
if (!string.IsNullOrWhiteSpace(adminEmail))
{
var link = $"View activity: http://{_options.Value.SiteBaseUrl}/Admin/Task/Details/{taskSignup.Task.Id}";
var subject = $"Task status changed ({taskSignup.Status}) for volunteer {volunteer.Name ?? volunteer.Email}";
var message = $@"A volunteer's status has changed for a task.
Volunteer: {volunteer.Name} ({volunteer.Email})
New status: {taskSignup.Status}
Task: {task.Name} {link}
Activity: {activity.Name}
Campaign: {campaign.Name}";
var command = new NotifyVolunteersCommand
{
ViewModel = new NotifyVolunteersViewModel
{
EmailMessage = message,
HtmlMessage = message,
EmailRecipients = new List<string> { adminEmail },
Subject = subject
}
};
_bus.Send(command);
}
}
}
} |
<<<<<<<
var refactoringContext = new OmniSharpRefactoringContext(doc, resolver, location);
refactoringContext.Services.AddService (typeof(NamingConventionService), new DefaultNameService ());
=======
OmniSharpRefactoringContext refactoringContext;
if(request is CodeActionRequest)
{
var car = request as CodeActionRequest;
var startLocation
= new TextLocation(car.SelectionStartLine.Value, car.SelectionStartColumn.Value);
System.Console.WriteLine(startLocation);
var endLocation
= new TextLocation(car.SelectionEndLine.Value, car.SelectionEndColumn.Value);
refactoringContext = new OmniSharpRefactoringContext(doc, resolver, location, startLocation, endLocation);
}
else
{
refactoringContext = new OmniSharpRefactoringContext(doc, resolver, location);
}
>>>>>>>
OmniSharpRefactoringContext refactoringContext;
if(request is CodeActionRequest)
{
var car = request as CodeActionRequest;
var startLocation
= new TextLocation(car.SelectionStartLine.Value, car.SelectionStartColumn.Value);
System.Console.WriteLine(startLocation);
var endLocation
= new TextLocation(car.SelectionEndLine.Value, car.SelectionEndColumn.Value);
refactoringContext = new OmniSharpRefactoringContext(doc, resolver, location, startLocation, endLocation);
}
else
{
refactoringContext = new OmniSharpRefactoringContext(doc, resolver, location);
}
refactoringContext.Services.AddService (typeof(NamingConventionService), new DefaultNameService ()); |
<<<<<<<
Task<ActivityGoals> SetGoalsAsync(int caloriesOut = default(int), decimal distance = default(decimal), int floors = default(int), int steps = default(int), int activeMinutes = default(int), GoalPeriod period = GoalPeriod.Daily);
Task<ActivityGoals> GetGoalsAsync(GoalPeriod period);
=======
Task<WeightGoal> GetWeightGoalsAsync();
Task<WeightGoal> SetWeightGoalAsync(DateTime startDate, double startWeight, double weight);
Task<ActivityGoals> SetGoalsAsync(int caloriesOut = default(int), decimal distance = default(decimal), int floors = default(int), int steps = default(int), int activeMinutes = default(int));
>>>>>>>
Task<ActivityGoals> SetGoalsAsync(int caloriesOut = default(int), decimal distance = default(decimal), int floors = default(int), int steps = default(int), int activeMinutes = default(int), GoalPeriod period = GoalPeriod.Daily);
Task<ActivityGoals> GetGoalsAsync(GoalPeriod period);
Task<WeightGoal> GetWeightGoalsAsync();
Task<WeightGoal> SetWeightGoalAsync(DateTime startDate, double startWeight, double weight);
Task<ActivityGoals> SetGoalsAsync(int caloriesOut = default(int), decimal distance = default(decimal), int floors = default(int), int steps = default(int), int activeMinutes = default(int)); |
<<<<<<<
string[] scopes = new string[] {"profile", "activity"};
=======
string[] scopes = new string[] {"profile", "weight"};
>>>>>>>
string[] scopes = new string[] {"profile", "weight", "activity"};
<<<<<<<
[HttpGet()]
public async Task<ActionResult> ActivityGoals()
{
FitbitClient client = GetFitbitClient();
var response = await client.GetGoalsAsync(GoalPeriod.Daily);
return View(response);
}
[HttpPost()]
public async Task<ActionResult> ActivityGoals(ActivityGoals goals)
{
FitbitClient client = GetFitbitClient();
var response = await client.SetGoalsAsync(goals.CaloriesOut, (decimal)goals.Distance, (goals.Floors.HasValue ? goals.Floors.Value : default(int)),
goals.Steps, (goals.ActiveMinutes.HasValue ? goals.ActiveMinutes.Value : default(int)), period: GoalPeriod.Daily);
return View(response);
}
=======
[HttpGet()]
public async Task<ActionResult> WeightGoal()
{
FitbitClient client = GetFitbitClient();
var response = await client.GetWeightGoalsAsync();
return View(response);
}
[HttpPost()]
public async Task<ActionResult> WeightGoal(WeightGoal weightGoal)
{
FitbitClient client = GetFitbitClient();
var response = await client.SetWeightGoalAsync(weightGoal.StartDate, weightGoal.StartWeight, weightGoal.Weight);
return View(response);
}
>>>>>>>
[HttpGet()]
public async Task<ActionResult> ActivityGoals()
{
FitbitClient client = GetFitbitClient();
var response = await client.GetGoalsAsync(GoalPeriod.Daily);
return View(response);
}
[HttpPost()]
public async Task<ActionResult> ActivityGoals(ActivityGoals goals)
{
FitbitClient client = GetFitbitClient();
var response = await client.SetGoalsAsync(goals.CaloriesOut, (decimal)goals.Distance, (goals.Floors.HasValue ? goals.Floors.Value : default(int)),
goals.Steps, (goals.ActiveMinutes.HasValue ? goals.ActiveMinutes.Value : default(int)), period: GoalPeriod.Daily);
return View(response);
}
[HttpGet()]
public async Task<ActionResult> WeightGoal()
{
FitbitClient client = GetFitbitClient();
var response = await client.GetWeightGoalsAsync();
return View(response);
}
[HttpPost()]
public async Task<ActionResult> WeightGoal(WeightGoal weightGoal)
{
FitbitClient client = GetFitbitClient();
var response = await client.SetWeightGoalAsync(weightGoal.StartDate, weightGoal.StartWeight, weightGoal.Weight);
return View(response);
} |
<<<<<<<
// Runtime Version:4.0.30319.42000
=======
// Runtime Version:2.0.50727.8937
>>>>>>>
// Runtime Version:4.0.30319.42000
<<<<<<<
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
=======
internal static System.Drawing.Bitmap B16x16_Imp_Bitwarden {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_Bitwarden", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
>>>>>>>
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap B16x16_Imp_Bitwarden {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_Bitwarden", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
<<<<<<<
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
=======
internal static System.Drawing.Bitmap B16x16_Imp_Steganos20 {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_Steganos20", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
>>>>>>>
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap B16x16_Imp_Steganos20 {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_Steganos20", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
} |
<<<<<<<
// Runtime Version:4.0.30319.42000
=======
// Runtime Version:2.0.50727.8745
>>>>>>>
// Runtime Version:4.0.30319.42000
<<<<<<<
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
=======
internal static System.Drawing.Bitmap B16x16_Imp_Enpass {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_Enpass", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
>>>>>>>
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap B16x16_Imp_Enpass {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_Enpass", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
<<<<<<<
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
=======
internal static System.Drawing.Bitmap B16x16_Imp_MSecure {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_MSecure", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
>>>>>>>
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap B16x16_Imp_MSecure {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_MSecure", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
<<<<<<<
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
=======
internal static System.Drawing.Bitmap B16x16_Imp_PwSaver {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_PwSaver", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
>>>>>>>
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap B16x16_Imp_PwSaver {
get {
object obj = ResourceManager.GetObject("B16x16_Imp_PwSaver", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary> |
<<<<<<<
=======
using NoRM.Protocol.SystemMessages.Responses;
using NoRM.BSON;
>>>>>>>
using NoRM.Protocol.SystemMessages.Responses;
using NoRM.BSON; |
<<<<<<<
using Norm.Commands.Modifiers;
=======
using Norm.Commands.Modifiers;
using Norm;
>>>>>>>
using Norm.Commands.Modifiers;
using Norm;
<<<<<<<
if (id == null && (
(typeof(ObjectId).IsAssignableFrom(idProperty.Type)) ||
(typeof(long?).IsAssignableFrom(idProperty.Type)) ||
(typeof(int?).IsAssignableFrom(idProperty.Type))) )
=======
if (id == null &&
(typeof(ObjectId).IsAssignableFrom(idProperty.Type)) ||
(typeof(long?).IsAssignableFrom(idProperty.Type)) ||
(typeof(int?).IsAssignableFrom(idProperty.Type)) )
>>>>>>>
if (id == null && (
(typeof(ObjectId).IsAssignableFrom(idProperty.Type)) ||
(typeof(long?).IsAssignableFrom(idProperty.Type)) ||
(typeof(int?).IsAssignableFrom(idProperty.Type))) )
<<<<<<<
/// Returns the fully qualified and mapped retval from the member expression.
/// </summary>
/// <param name="body">The expression.</param>
/// <returns></returns>
private String RecurseExpression(Expression body)
{
var me = body as MemberExpression;
if (me != null)
{
return this.RecurseMemberExpression(me);
}
var ue = body as UnaryExpression;
if (ue != null)
{
return this.RecurseExpression(ue.Operand);
}
throw new MongoException("Unknown expression type, expected a MemberExpression or UnaryExpression.");
}
/// <summary>
/// Returns the fully qualified and mapped retval from the member expression.
/// </summary>
/// <param retval="mex"></param>
/// <returns></returns>
private String RecurseMemberExpression(MemberExpression mex)
{
var retval = "";
var parentEx = mex.Expression as MemberExpression;
if (parentEx != null)
{
//we need to recurse because we're not at the root yet.
retval += this.RecurseMemberExpression(parentEx) + ".";
}
retval += MongoConfiguration.GetPropertyAlias(mex.Expression.Type, mex.Member.Name);
return retval;
}
/// <summary>
=======
>>>>>>>
<<<<<<<
/// Asynchronously creates an index on this collection.
/// </summary>
/// <param name="compoundIndexes">This is a collection of the elements in the type you wish to index along with the direction:
/// <code>
/// new[] {
/// new MongoCollectionCompoundIndex<MyData>(o => o.A.B, IndexOption.Ascending),
/// new MongoCollectionCompoundIndex<MyData>(o => o.C.D, IndexOption.Descending),
/// }
/// </code>
/// This will automatically map the MongoConfiguration aliases.
/// </param>
/// <param name="indexName">The name of the index as it should appear in the special "system.indexes" child collection.</param>
/// <param name="isUnique">True if MongoDB can expect that each document will have a unique combination for this fieldSelectionExpando.
/// MongoDB will potentially optimize the index based on this being true.</param>
public void CreateIndex(IEnumerable<MongoCollectionCompoundIndex<T>> compoundIndexes, string indexName, bool isUnique)
{
var key = new Expando();
foreach (var compoundIndex in compoundIndexes)
{
key[this.RecurseExpression(compoundIndex.Index.Body)] = compoundIndex.Direction;
}
this.CreateIndex(key, indexName, isUnique);
}
/// <summary>
/// Asynchronously creates an index on this collection.
/// </summary>
/// <param retval="index">This is an expression of the elements in the type you wish to index, so you can do something like:
/// <code>
/// y=>y.MyIndexedProperty
/// </code>
/// or, if you have a multi-fieldSelectionExpando index, you can do this:
/// <code>
/// y=> new { y.PropertyA, y.PropertyB.Property1, y.PropertyC }
/// </code>
/// This will automatically map the MongoConfiguration aliases.
/// </param>
/// <param retval="indexName">The retval of the index as it should appear in the special "system.indexes" child collection.</param>
/// <param retval="isUnique">True if MongoDB can expect that each document will have a unique combination for this fieldSelectionExpando.
/// MongoDB will potentially optimize the index based on this being true.</param>
/// <param retval="direction">Should all of the elements in the index be sorted Ascending, or Decending, if you need to sort each property differently,
/// you should use the Expando overload of this method for greater granularity.</param>
public void CreateIndex<U>(Expression<Func<T, U>> index, string indexName, bool isUnique, IndexOption direction)
{
var exp = index.Body as NewExpression;
var key = new Expando();
if (exp != null)
{
foreach (var x in exp.Arguments.OfType<MemberExpression>())
{
key[this.RecurseMemberExpression(x)] = direction;
}
}
else if (index.Body is MemberExpression)
{
var me = index.Body as MemberExpression;
key[this.RecurseMemberExpression(me)] = direction;
}
this.CreateIndex(key, indexName, isUnique);
}
/// <summary>
=======
>>>>>>>
<<<<<<<
}
public T FindAndModify<U, X>(U query, X update)
{
return FindAndModify<U, X, object>(query, update, new { });
}
/// <summary>
/// This command can be used to atomically modify a document (at most one) and return it.
/// </summary>
/// <typeparam name="U"></typeparam>
/// <typeparam name="X"></typeparam>
/// <typeparam name="Y"></typeparam>
/// <param name="query">The document template used to find the document to find and modify</param>
/// <param name="update">A modifier object</param>
/// <param name="sort">If multiple docs match, choose the first one in the specified sort order as the object to manipulate</param>
/// <returns></returns>
public T FindAndModify<U, X, Y>(U query, X update, Y sort)
{
var cmdColl = this._db.GetCollection<FindAndModifyResult<T>>("$cmd");
try
{
var returnValue = cmdColl.FindOne(new
{
findandmodify = this._collectionName,
query = query,
update = update,
sort = sort
}).Value;
return returnValue;
}
catch (MongoException ex)
{
if (ex.Message == "No matching object found")
return default(T);
throw;
}
=======
>>>>>>> |
<<<<<<<
using System;
using NoRM.BSON;
=======
using Norm.BSON;
using System;
>>>>>>>
using System;
using Norm.BSON; |
<<<<<<<
{
key = indexDefinition,
ns = this.FullyQualifiedName,
name = indexName,
unique = isUnique
});
}
/// <summary>
/// True if the type of this collection can be updated
/// (i.e. the Type specifies "_id", "ID", or a property with the attributed "MongoIdentifier").
/// </summary>
public bool Updateable
{
get
{
if (MongoCollection<T>._updateable == null)
{
if (typeof(T).GetProperties(BindingFlags.Instance | BindingFlags.Public).Any(y =>
y.Name == "_id" || y.Name == "ID" ||
y.GetCustomAttributes(true).Any(f => f is MongoIdentifierAttribute)))
{
MongoCollection<T>._updateable = true;
}
else
{
MongoCollection<T>._updateable = false;
}
}
return MongoCollection<T>._updateable.Value;
}
=======
{
key = indexDefinition,
ns = FullyQualifiedName,
name = indexName,
unique = isUnique
});
>>>>>>>
{
key = indexDefinition,
ns = this.FullyQualifiedName,
name = indexName,
unique = isUnique
});
<<<<<<<
return Find(template, limit, 0, this.FullyQualifiedName);
=======
return Find(template, limit, FullyQualifiedName);
>>>>>>>
return Find(template, limit, 0, this.FullyQualifiedName);
<<<<<<<
return this.Find(template, limit, 0, fullyQualifiedName);
}
public IEnumerable<T> Find<U>(U template, int limit, int skip, string fullyQualifiedName)
{
var qm = new QueryMessage<T, U>(this._server, fullyQualifiedName);
qm.NumberToTake = limit;
qm.Query = template;
=======
var qm = new QueryMessage<T, U>(_connection, fullyQualifiedName) {NumberToTake = limit, Query = template};
>>>>>>>
return this.Find(template, limit, 0, fullyQualifiedName);
}
public IEnumerable<T> Find<U>(U template, int limit, int skip, string fullyQualifiedName)
{
var qm = new QueryMessage<T, U>(this._connection, fullyQualifiedName);
qm.NumberToTake = limit;
qm.Query = template; |
<<<<<<<
}
[Fact]
public void ThreeProductsShouldBeReturnedWhenThreeInDBOrderedByPriceThenByNameDescending()
{
using (var session = new Session())
{
=======
}
[Fact]
public void ThreeProductsShouldBeReturnedWhenThreeInDBOrderedByPriceThenByNameDescending()
{
using (var session = new Session())
{
>>>>>>>
}
[Fact]
public void ThreeProductsShouldBeReturnedWhenThreeInDBOrderedByPriceThenByNameDescending()
{
using (var session = new Session())
{
<<<<<<<
Assert.Equal("2", products[3].Name);
Assert.Equal("1", products[4].Name);
=======
Assert.Equal("2", products[3].Name);
Assert.Equal("1", products[4].Name);
}
}
[Fact]
public void OneProductsShouldBeReturnedWhenFiveInDBOrderedByPriceThenSkipThreeAndTakeOne()
{
using (var session = new Session())
{
session.Add(new Product { Name = "1", Price = 10 });
session.Add(new Product { Name = "2", Price = 22 });
session.Add(new Product { Name = "3", Price = 33 });
session.Add(new Product { Name = "2", Price = 50 });
session.Add(new Product { Name = "1", Price = 50 });
var products = session.Products.OrderByDescending(x => x.Price).Skip(3).Take(1).ToList();
Assert.Equal(22, products[0].Price);
Assert.Equal(1, products.Count);
>>>>>>>
Assert.Equal("2", products[3].Name);
Assert.Equal("1", products[4].Name);
}
}
[Fact]
public void OneProductsShouldBeReturnedWhenFiveInDBOrderedByPriceThenSkipThreeAndTakeOne()
{
using (var session = new Session())
{
session.Add(new Product { Name = "1", Price = 10 });
session.Add(new Product { Name = "2", Price = 22 });
session.Add(new Product { Name = "3", Price = 33 });
session.Add(new Product { Name = "2", Price = 50 });
session.Add(new Product { Name = "1", Price = 50 });
var products = session.Products.OrderByDescending(x => x.Price).Skip(3).Take(1).ToList();
Assert.Equal(22, products[0].Price);
Assert.Equal(1, products.Count);
<<<<<<<
=======
session.Add(new Product { Name = "Test1", Price = 10 });
session.Add(new Product { Name = "Test2", Price = 22 });
session.Add(new Product { Name = "Test3", Price = 33 });
var result = session.Products.SingleOrDefault(x => x.Price == 22);
Assert.Equal(22, result.Price);
}
}
[Fact]
public void OneProductShouldBeReturnedUsingSimpleANDQuery()
{
using (var session = new Session())
{
>>>>>>>
<<<<<<<
public void TwoProductsofFourShouldBeReturnedWithSkipTake()
{
using (var session = new Session())
{
=======
public void LastTwoProductsofThreeShouldBeReturnedWithSkipTake()
{
using (var session = new Session())
{
>>>>>>>
public void TwoProductsofFourShouldBeReturnedWithSkipTake()
{
using (var session = new Session())
{
<<<<<<<
Assert.Equal(33.0, products[1].Price);
Assert.Equal(2, products.Count);
=======
Assert.Equal(33.0, products[1].Price);
Assert.Equal(2, products.Count);
>>>>>>>
Assert.Equal(33.0, products[1].Price);
Assert.Equal(2, products.Count);
Assert.Equal(2, products.Count);
<<<<<<<
public void FiltersBasedOnMagicObjectId()
{
var targetId = ObjectId.NewObjectId();
using (var session = new Session())
{
session.Add(new Post { Id = targetId });
session.Add(new Post());
session.Add(new Post());
var posts = session.Posts.Where(p => p.Id == targetId).ToList();
Assert.Equal(1, posts.Count);
Assert.Equal(targetId, posts[0].Id);
}
}
[Fact]
=======
public void FiltersBasedOnObjectIdInComplexQuery()
{
var targetId = ObjectId.NewObjectId();
using (var session = new Session())
{
session.Add(new Product { Name = "Test1", Price = 10, Available = new DateTime(2000, 2, 5) });
session.Add(new Product { Name = "Test2", Price = 22, Available = new DateTime(2000, 2, 6), _id = targetId });
session.Add(new Product { Name = "Test3", Price = 33, Available = new DateTime(2000, 2, 7) });
var products = session.Products.Where(p => p._id == targetId && p.Available.Day == 6).ToList();
Assert.Equal(1, products.Count);
Assert.Equal(targetId, products[0]._id);
}
}
[Fact]
public void FiltersBasedOnObjectIdExclusionInComplexQuery()
{
var targetId = ObjectId.NewObjectId();
using (var session = new Session())
{
session.Add(new Product { Name = "Test1", Price = 10, Available = new DateTime(2000, 2, 5) });
session.Add(new Product { Name = "Test2", Price = 22, Available = new DateTime(2000, 2, 5), _id = targetId });
session.Add(new Product { Name = "Test3", Price = 33, Available = new DateTime(2000, 2, 5) });
var products = session.Products.Where(p => p._id != targetId && p.Available.Day == 5).ToList();
Assert.Equal(2, products.Count);
Assert.NotEqual(targetId, products[0]._id);
Assert.NotEqual(targetId, products[1]._id);
}
}
[Fact]
public void FiltersBasedOnMagicObjectId()
{
var targetId = ObjectId.NewObjectId();
using (var session = new Session())
{
session.Add(new Post { Id = targetId });
session.Add(new Post());
session.Add(new Post());
var posts = session.Posts.Where(p => p.Id == targetId).ToList();
Assert.Equal(1, posts.Count);
Assert.Equal(targetId, posts[0].Id);
}
}
[Fact]
>>>>>>>
public void FiltersBasedOnObjectIdInComplexQuery()
{
var targetId = ObjectId.NewObjectId();
using (var session = new Session())
{
session.Add(new Product { Name = "Test1", Price = 10, Available = new DateTime(2000, 2, 5) });
session.Add(new Product { Name = "Test2", Price = 22, Available = new DateTime(2000, 2, 6), _id = targetId });
session.Add(new Product { Name = "Test3", Price = 33, Available = new DateTime(2000, 2, 7) });
var products = session.Products.Where(p => p._id == targetId && p.Available.Day == 6).ToList();
Assert.Equal(1, products.Count);
Assert.Equal(targetId, products[0]._id);
}
}
[Fact]
public void FiltersBasedOnObjectIdExclusionInComplexQuery()
{
var targetId = ObjectId.NewObjectId();
using (var session = new Session())
{
session.Add(new Product { Name = "Test1", Price = 10, Available = new DateTime(2000, 2, 5) });
session.Add(new Product { Name = "Test2", Price = 22, Available = new DateTime(2000, 2, 5), _id = targetId });
session.Add(new Product { Name = "Test3", Price = 33, Available = new DateTime(2000, 2, 5) });
var products = session.Products.Where(p => p._id != targetId && p.Available.Day == 5).ToList();
Assert.Equal(2, products.Count);
Assert.NotEqual(targetId, products[0]._id);
Assert.NotEqual(targetId, products[1]._id);
}
}
[Fact]
public void FiltersBasedOnMagicObjectId()
{
var targetId = ObjectId.NewObjectId();
using (var session = new Session())
{
session.Add(new Post { Id = targetId });
session.Add(new Post());
session.Add(new Post());
var posts = session.Posts.Where(p => p.Id == targetId).ToList();
Assert.Equal(1, posts.Count);
Assert.Equal(targetId, posts[0].Id);
}
}
[Fact]
<<<<<<<
var found = session.Posts.Where(p => p.Comments.Any(a => a.Text == "commentA")).SingleOrDefault();
Assert.Equal("Second", found.Title);
=======
var found = session.Posts.Where(p => p.Comments.Any(a => a.Text == "commentA")).SingleOrDefault();
Assert.Equal("Second", found.Title);
}
}
[Fact]
public void CanQueryAndReturnSubClassedObjects()
{
using (var session = new Session())
{
session.Drop<SuperClassObject>();
session.Add<SuperClassObject>(new SubClassedObject { Title = "Find This", ABool = true });
session.Add<SuperClassObject>(new SubClassedObject { Title = "Don't Find This", ABool = false });
var query = new MongoQuery<SuperClassObject>(session.Provider);
var dtos = query.Where(dto => dto.Title == "Find This").ToList();
Assert.Equal(1, dtos.Count);
Assert.Equal("Find This", dtos[0].Title);
}
}
[Fact]
public void CanQueryAndReturnSubClassedObjects_EvenWhenAddedBySubClass()
{
using (var session = new Session())
{
session.Drop<SuperClassObject>();
session.Add(new SubClassedObject());
>>>>>>>
var found = session.Posts.Where(p => p.Comments.Any(a => a.Text == "commentA")).SingleOrDefault();
Assert.Equal("Second", found.Title);
}
}
[Fact]
public void CanQueryAndReturnSubClassedObjects()
{
using (var session = new Session())
{
session.Drop<SuperClassObject>();
session.Add<SuperClassObject>(new SubClassedObject { Title = "Find This", ABool = true });
session.Add<SuperClassObject>(new SubClassedObject { Title = "Don't Find This", ABool = false });
var query = new MongoQuery<SuperClassObject>(session.Provider);
var dtos = query.Where(dto => dto.Title == "Find This").ToList();
Assert.Equal(1, dtos.Count);
Assert.Equal("Find This", dtos[0].Title);
}
}
[Fact]
public void CanQueryAndReturnSubClassedObjects_EvenWhenAddedBySubClass()
{
using (var session = new Session())
{
session.Drop<SuperClassObject>();
session.Add(new SubClassedObject()); |
<<<<<<<
public Task<IBoltProtocol> ConnectAsync()
=======
public IBoltProtocol Connect()
{
_connMetricsListener?.ConnectionConnecting(_connEvent);
_tcpSocketClient.Connect(_uri);
SetOpened();
_logger?.Debug($"~~ [CONNECT] {_uri}");
_connMetricsListener?.ConnectionConnected(_connEvent);
var version = DoHandshake();
return SelectBoltProtocol(version);
}
public async Task<IBoltProtocol> ConnectAsync()
>>>>>>>
public async Task<IBoltProtocol> ConnectAsync()
<<<<<<<
=======
public void Send(IEnumerable<IRequestMessage> messages)
{
try
{
foreach (var message in messages)
{
Writer.Write(message);
LogDebug(MessagePattern, message);
}
Writer.Flush();
}
catch (Exception ex)
{
_logger?.Warn(ex, $"Unable to send message to server {_uri}, connection will be terminated.");
Stop();
throw;
}
}
>>>>>>>
<<<<<<<
=======
public void Receive(IMessageResponseHandler responseHandler)
{
while (responseHandler.UnhandledMessageSize > 0)
{
ReceiveOne(responseHandler);
}
}
>>>>>>>
<<<<<<<
=======
public void ReceiveOne(IMessageResponseHandler responseHandler)
{
try
{
Reader.Read(responseHandler);
}
catch (Exception ex)
{
_logger?.Error(ex, $"Unable to read message from server {_uri}, connection will be terminated.");
Stop();
throw;
}
if (responseHandler.HasProtocolViolationError)
{
_logger?.Warn(responseHandler.Error,
$"Received bolt protocol error from server {_uri}, connection will be terminated.");
Stop();
throw responseHandler.Error;
}
}
>>>>>>>
<<<<<<<
=======
public void ResetMessageReaderAndWriterForServerV3_1(IBoltProtocol boltProtocol)
{
Reader = boltProtocol.NewReader(_tcpSocketClient.ReadStream, _bufferSettings, _logger, false);
Writer = boltProtocol.NewWriter(_tcpSocketClient.WriteStream, _bufferSettings, _logger, false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (IsClosed)
return;
if (disposing)
{
Stop();
}
}
private int DoHandshake()
{
var data = BoltProtocolFactory.PackSupportedVersions();
_tcpSocketClient.WriteStream.Write(data, 0, data.Length);
_tcpSocketClient.WriteStream.Flush();
_logger?.Debug("C: [HANDSHAKE] {0}", data.ToHexString());
data = new byte[4];
var read = _tcpSocketClient.ReadStream.Read(data, 0, data.Length);
if (read <= 0)
{
throw new IOException($"Unexpected end of stream, read returned {read}");
}
var agreedVersion = BoltProtocolFactory.UnpackAgreedVersion(data);
_logger?.Debug("S: [HANDSHAKE] {0}", agreedVersion);
return agreedVersion;
}
>>>>>>> |
<<<<<<<
=======
protected string commandTextFieldContents = string.Empty;
protected int filteredCommandPreviewSelectedItem = 0;
protected Type commandSelectedByTextInput;
static List<System.Type> commandTypes;
static List<System.Type> eventHandlerTypes;
private CommandListAdaptor commandListAdaptor;
private SerializedProperty commandListProperty;
static void CacheEventHandlerTypes()
{
eventHandlerTypes = EditorExtensions.FindDerivedTypes(typeof(EventHandler)).ToList();
commandTypes = EditorExtensions.FindDerivedTypes(typeof(Command)).ToList();
}
[UnityEditor.Callbacks.DidReloadScripts]
private static void OnScriptsReloaded()
{
CacheEventHandlerTypes();
}
>>>>>>>
<<<<<<<
=======
commandListProperty = serializedObject.FindProperty("commandList");
commandListAdaptor = new CommandListAdaptor(target as Block, commandListProperty);
CacheEventHandlerTypes();
>>>>>>>
commandListProperty = serializedObject.FindProperty("commandList");
commandListAdaptor = new CommandListAdaptor(target as Block, commandListProperty);
<<<<<<<
=======
//handle movement along our selection grid before something else eats our inputs
if (Event.current.type == EventType.KeyDown)
{
//up down to change selection / esc to clear field
if (Event.current.keyCode == KeyCode.UpArrow)
{
filteredCommandPreviewSelectedItem--;
}
else if (Event.current.keyCode == KeyCode.DownArrow)
{
filteredCommandPreviewSelectedItem++;
}
if (commandSelectedByTextInput != null &&
(Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter))
{
AddCommandCallback(commandSelectedByTextInput);
commandSelectedByTextInput = null;
commandTextFieldContents = String.Empty;
//GUI.FocusControl("dummycontrol");
Event.current.Use();
filteredCommandPreviewSelectedItem = 0;
}
}
>>>>>>> |
<<<<<<<
/// <summary>
/// A <c>Gate</c> that needs to be unlocked in order to attempt this <c>Mission</c>.
/// </summary>
protected Gate Gate;
=======
public Gate Gate;
>>>>>>>
/// <summary>
/// A <c>Gate</c> that needs to be unlocked in order to attempt this <c>Mission</c>.
/// </summary>
public Gate Gate;
<<<<<<<
#if UNITY_ANDROID && !UNITY_EDITOR
public AndroidJavaObject toJNIObject() {
using(AndroidJavaClass jniClass = new AndroidJavaClass("com.soomla.levelup.challenges.Mission")) {
string json = toJSONObject().print();
SoomlaUtils.LogError(TAG, "json:"+json);
return jniClass.CallStatic<AndroidJavaObject>("fromJSONString", json);
}
}
#endif
/// <summary>
/// Registers relevant events. Each specific type of <c>Mission</c> must implement this method.
/// </summary>
=======
>>>>>>> |
<<<<<<<
internal static SocketConnection NewSocketConnection(ISocketClient socketClient = null,
IMessageResponseHandler handler = null, IServerInfo server = null)
=======
internal static SocketConnection NewSocketConnection(ISocketClient socketClient = null,
IMessageResponseHandler handler = null, IServerInfo server = null, IDriverLogger logger = null)
>>>>>>>
internal static SocketConnection NewSocketConnection(ISocketClient socketClient = null,
IMessageResponseHandler handler = null, IServerInfo server = null, IDriverLogger logger = null)
<<<<<<<
mockClient.Verify(c => c.ConnectAsync(), Times.Once);
mockProtocol.Verify(p => p.LoginAsync(conn, It.IsAny<string>(), It.IsAny<IAuthToken>()));
=======
mockClient.Verify(c => c.Connect(), Times.Once);
mockProtocol.Verify(p => p.Login(conn, It.IsAny<string>(), It.IsAny<IAuthToken>()));
>>>>>>>
mockClient.Verify(c => c.ConnectAsync(), Times.Once);
mockProtocol.Verify(p => p.LoginAsync(conn, It.IsAny<string>(), It.IsAny<IAuthToken>()));
<<<<<<<
mockClient.Setup(x => x.ConnectAsync())
.Throws(new IOException("I will stop socket conn from initialization"));
=======
mockClient.Setup(x => x.Connect())
.Throws(new IOException("I will stop socket conn from initialization"));
>>>>>>>
mockClient.Setup(x => x.ConnectAsync())
.Throws(new IOException("I will stop socket conn from initialization"));
<<<<<<<
var error = await Record.ExceptionAsync(() => conn.InitAsync());
=======
var error = Exception(() => conn.Init());
>>>>>>>
var error = await Record.ExceptionAsync(() => conn.InitAsync());
<<<<<<<
=======
public void ShouldLogoutAndStop()
{
// Given
var mockClient = new Mock<ISocketClient>();
var conn = NewSocketConnection(mockClient.Object);
var mockProtocol = new Mock<IBoltProtocol>();
conn.BoltProtocol = mockProtocol.Object;
// When
conn.Close();
// Then
mockProtocol.Verify(p => p.Logout(conn));
mockClient.Verify(c => c.Stop());
}
[Fact]
public void ShouldStopEvenIfFailedToLogout()
{
// Given
var mockClient = new Mock<ISocketClient>();
var conn = NewSocketConnection(mockClient.Object);
var mockProtocol = new Mock<IBoltProtocol>();
mockProtocol.Setup(x => x.Logout(It.IsAny<SocketConnection>())).Throws<InvalidOperationException>();
conn.BoltProtocol = mockProtocol.Object;
// When
conn.Close();
// Then
mockClient.Verify(c => c.Stop());
}
[Fact]
public void ShouldNotThrowException()
{
// Given
var mockClient = new Mock<ISocketClient>();
mockClient.Setup(x => x.Stop()).Throws<InvalidOperationException>();
var mockProtocol = new Mock<IBoltProtocol>();
mockProtocol.Setup(x => x.Logout(It.IsAny<SocketConnection>())).Throws<InvalidOperationException>();
var conn = NewSocketConnection(mockClient.Object);
conn.BoltProtocol = mockProtocol.Object;
// When
conn.Close();
// Then
mockClient.Verify(c => c.Stop());
mockProtocol.Verify(c => c.Logout(It.IsAny<SocketConnection>()));
}
[Fact]
>>>>>>> |
<<<<<<<
case 0xD4:
switch (revision) {
case 0x23:
chip = Chip.NCT6796D;
logicalDeviceNumber = WINBOND_NUVOTON_HARDWARE_MONITOR_LDN;
break;
} break;
=======
case 0xD1:
switch (revision) {
case 0x21:
chip = Chip.NCT6793D;
logicalDeviceNumber = WINBOND_NUVOTON_HARDWARE_MONITOR_LDN;
break;
} break;
case 0xD3:
switch (revision) {
case 0x52:
chip = Chip.NCT6795D;
logicalDeviceNumber = WINBOND_NUVOTON_HARDWARE_MONITOR_LDN;
break;
} break;
>>>>>>>
case 0xD4:
switch (revision) {
case 0x23:
chip = Chip.NCT6796D;
logicalDeviceNumber = WINBOND_NUVOTON_HARDWARE_MONITOR_LDN;
break;
} break;
case 0xD1:
switch (revision) {
case 0x21:
chip = Chip.NCT6793D;
logicalDeviceNumber = WINBOND_NUVOTON_HARDWARE_MONITOR_LDN;
break;
} break;
case 0xD3:
switch (revision) {
case 0x52:
chip = Chip.NCT6795D;
logicalDeviceNumber = WINBOND_NUVOTON_HARDWARE_MONITOR_LDN;
break;
} break;
<<<<<<<
case Chip.NCT6796D:
=======
case Chip.NCT6793D:
case Chip.NCT6795D:
>>>>>>>
case Chip.NCT6796D:
case Chip.NCT6793D:
case Chip.NCT6795D: |
<<<<<<<
Skylake,
Airmont
=======
Skylake,
KabyLake
>>>>>>>
Skylake,
Airmont,
KabyLake
<<<<<<<
case 0x4C:
microarchitecture = Microarchitecture.Airmont;
tjMax = GetTjMaxFromMSR();
break;
=======
case 0x8E: // Intel Core i5, i7 7xxxx (14nm)
microarchitecture = Microarchitecture.KabyLake;
tjMax = GetTjMaxFromMSR();
break;
>>>>>>>
case 0x4C:
microarchitecture = Microarchitecture.Airmont;
tjMax = GetTjMaxFromMSR();
break;
case 0x8E: // Intel Core i5, i7 7xxxx (14nm)
microarchitecture = Microarchitecture.KabyLake;
tjMax = GetTjMaxFromMSR();
break;
<<<<<<<
case Microarchitecture.Skylake:
case Microarchitecture.Airmont: {
=======
case Microarchitecture.Skylake:
case Microarchitecture.KabyLake: {
>>>>>>>
case Microarchitecture.Skylake:
case Microarchitecture.Airmont:
case Microarchitecture.KabyLake: {
<<<<<<<
microarchitecture == Microarchitecture.Silvermont ||
microarchitecture == Microarchitecture.Airmont)
=======
microarchitecture == Microarchitecture.Silvermont ||
microarchitecture == Microarchitecture.KabyLake)
>>>>>>>
microarchitecture == Microarchitecture.Silvermont ||
microarchitecture == Microarchitecture.Airmont ||
microarchitecture == Microarchitecture.KabyLake) |
<<<<<<<
KabyLake,
ApolloLake
=======
KabyLake,
CoffeeLake
>>>>>>>
KabyLake,
ApolloLake,
CoffeeLake
<<<<<<<
case 0x5C: // Intel ApolloLake
microarchitecture = Microarchitecture.ApolloLake;
tjMax = GetTjMaxFromMSR();
break;
=======
case 0xAE: // Intel Core i5, i7 8xxxx (14nm++)
microarchitecture = Microarchitecture.CoffeeLake;
tjMax = GetTjMaxFromMSR();
break;
>>>>>>>
case 0x5C: // Intel ApolloLake
microarchitecture = Microarchitecture.ApolloLake;
case 0xAE: // Intel Core i5, i7 8xxxx (14nm++)
microarchitecture = Microarchitecture.CoffeeLake;
tjMax = GetTjMaxFromMSR();
break;
<<<<<<<
case Microarchitecture.ApolloLake:
case Microarchitecture.KabyLake: {
=======
case Microarchitecture.KabyLake:
case Microarchitecture.CoffeeLake: {
>>>>>>>
case Microarchitecture.ApolloLake:
case Microarchitecture.KabyLake:
case Microarchitecture.CoffeeLake: {
<<<<<<<
case Microarchitecture.ApolloLake:
case Microarchitecture.KabyLake: {
=======
case Microarchitecture.KabyLake:
case Microarchitecture.CoffeeLake: {
>>>>>>>
case Microarchitecture.ApolloLake:
case Microarchitecture.KabyLake:
case Microarchitecture.CoffeeLake: { |
<<<<<<<
return new RoutingTableManager(addressProvider, new Dictionary<string, string>(), routingTable, poolManager,
new SyncExecutor(), null);
=======
if (discovery == null)
{
discovery = Mock.Of<IDiscovery>();
}
return new RoutingTableManager(addressProvider, discovery, routingTable, poolManager, logger);
>>>>>>>
if (discovery == null)
{
discovery = Mock.Of<IDiscovery>();
}
return new RoutingTableManager(addressProvider, discovery, routingTable, poolManager, new SyncExecutor(),
logger);
<<<<<<<
var exception = await Record.ExceptionAsync(() =>
manager.UpdateRoutingTableWithInitialUriFallbackAsync(c => Task.FromResult(c != null
? null
: routingTableReturnMock.Object)));
=======
var exception = Record.Exception(() =>
manager.UpdateRoutingTableWithInitialUriFallback());
>>>>>>>
var exception = await Record.ExceptionAsync(() =>
manager.UpdateRoutingTableWithInitialUriFallbackAsync());
<<<<<<<
poolManagerMock.Verify(x => x.AddConnectionPoolAsync(It.IsAny<IEnumerable<Uri>>()), Times.Once);
routingTableMock.Verify(x => x.PrependRouters(It.IsAny<IEnumerable<Uri>>()), Times.Once);
=======
poolManagerMock.Verify(x => x.AddConnectionPool(new[] {InitialUri}), Times.Once);
routingTableMock.Verify(x => x.PrependRouters(new[] {InitialUri}), Times.Once);
>>>>>>>
poolManagerMock.Verify(x => x.AddConnectionPoolAsync(It.IsAny<IEnumerable<Uri>>()), Times.Once);
routingTableMock.Verify(x => x.PrependRouters(It.IsAny<IEnumerable<Uri>>()), Times.Once);
<<<<<<<
poolManagerMock.Verify(x => x.AddConnectionPoolAsync(It.IsAny<IEnumerable<Uri>>()), Times.Once);
routingTableMock.Verify(x => x.PrependRouters(It.IsAny<IEnumerable<Uri>>()), Times.Once);
=======
poolManagerMock.Verify(x => x.AddConnectionPool(new[] {t}), Times.Once);
routingTableMock.Verify(x => x.PrependRouters(new[] {t}), Times.Once);
>>>>>>>
poolManagerMock.Verify(x => x.AddConnectionPoolAsync(new[] {t}), Times.Once);
routingTableMock.Verify(x => x.PrependRouters(new[] {t}), Times.Once);
<<<<<<<
public async Task ShouldPropagateServiceUnavailable()
=======
public void ShouldLogServiceUnavailable()
>>>>>>>
public async Task ShouldLogServiceUnavailable()
<<<<<<<
public async Task ShouldPropagateProtocolError()
=======
public void ShouldPropagateSecurityException()
>>>>>>>
public async Task ShouldPropagateSecurityException()
<<<<<<<
[Fact]
public async Task ShouldPropagateAuthenticationException()
{
// Given
var uri = new Uri("bolt+routing://123:456");
var routingTable = new RoutingTable(new List<Uri> {uri});
var poolManagerMock = new Mock<IClusterConnectionPoolManager>();
poolManagerMock.Setup(x => x.CreateClusterConnectionAsync(uri))
.Returns(TaskHelper.GetFailedTask<IConnection>(
new AuthenticationException("Failed to auth the client to the server.")));
var manager = NewRoutingTableManager(routingTable, poolManagerMock.Object);
// When
var error = await Record.ExceptionAsync(() => manager.UpdateRoutingTableAsync());
=======
var manager = NewRoutingTableManager(routingTable, poolManagerMock.Object, discovery.Object,
logger: logger.Object);
>>>>>>>
var manager = NewRoutingTableManager(routingTable, poolManagerMock.Object, discovery.Object,
logger: logger.Object); |