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extends Node | |
class_name AIController | |
# ------------------ Godot RL Agents Logic ------------------------------------# | |
var reset_after := 1000 | |
var heuristic := "human" | |
var done := false | |
var reward := 0.0 | |
var n_steps := 0 | |
var needs_reset := false | |
func _ready(): | |
add_to_group("AGENT") | |
#-- Methods that need implementing using the "extend script" option in Godot --# | |
func get_obs() -> Dictionary: | |
assert(false, "the get_obs method is not implemented when extending from ai_controller") | |
return {"obs":[]} | |
func get_reward() -> float: | |
assert(false, "the get_reward method is not implemented when extending from ai_controller") | |
return 0.0 | |
func get_action_space() -> Dictionary: | |
assert(false, "the get get_action_space method is not implemented when extending from ai_controller") | |
return { | |
"example_actions_continous" : { | |
"size": 2, | |
"action_type": "continuous" | |
}, | |
"example_actions_discrete" : { | |
"size": 2, | |
"action_type": "discrete" | |
}, | |
} | |
func set_action(action) -> void: | |
assert(false, "the get set_action method is not implemented when extending from ai_controller") | |
# -----------------------------------------------------------------------------# | |
func _physics_process(delta): | |
n_steps += 1 | |
if n_steps > reset_after: | |
needs_reset = true | |
func get_obs_space(): | |
# may need overriding if the obs space is complex | |
var obs = get_obs() | |
return { | |
"obs": { | |
"size": [len(obs["obs"])], | |
"space": "box" | |
}, | |
} | |
func reset(): | |
n_steps = 0 | |
needs_reset = false | |
func reset_if_done(): | |
if done: | |
reset() | |
func set_heuristic(h): | |
# sets the heuristic from "human" or "model" nothing to change here | |
heuristic = h | |
func get_done(): | |
return done | |
func set_done_false(): | |
done = false | |
func zero_reward(): | |
reward = 0.0 | |