extends Node3D | |
@export var max_speed : float = 1.0 | |
var is_controlled = false | |
func _ready(): | |
CameraManager.register_orbitcam(self) | |
func set_control(value): | |
is_controlled = value | |
$Camera3D.current = value | |
func _process(delta): | |
rotate_y(delta*max_speed) | |