Datasets:
extends Node3D | |
var player = $AnimationPlayer | |
func set_animation(anim): | |
if player.current_animation == anim: | |
return | |
player.play(anim) | |
extends Node3D | |
var player = $AnimationPlayer | |
func set_animation(anim): | |
if player.current_animation == anim: | |
return | |
player.play(anim) | |