godot_rl_VirtualCamera / VirtualCamera.gd
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extends Spatial
var steps = 0
var camera_pixels = null
onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite
onready var viewport := $Viewport
func get_camera_pixel_encoding():
return camera_texture.get_texture().get_data().data["data"].hex_encode()
func get_camera_shape()-> Array:
return [viewport.size[0], viewport.size[1], 4]
func _physics_process(delta):
steps += 1
# if steps % 120:
# print(camera_texture.get_texture().get_data().data.format)
# print(camera_texture.get_texture().get_data().data.keys(),
# len(camera_texture.get_texture().get_data().data["data"]), " ",
# camera_texture.get_texture().get_data().data["data"],
# camera_texture.get_texture().get_data().data["data"].hex_encode()
#
# )
#camera_pixels = camera_texture.get_texture().get_data().data["data"].hex_encode()