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hssd
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aclegg3 commited on
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v0.2.5 update 1: added object colliders, receptacle meshes, updated object configs, filter files, uncluttered scenes, uncluttered dataset config

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  1. README.md +27 -9
  2. hssd-hab-uncluttered.scene_dataset_config.json +30 -0
  3. objects/0/0001fb06b075a743e6289236cf049df3ad5dfa9c.collider.glb +3 -0
  4. objects/0/0001fb06b075a743e6289236cf049df3ad5dfa9c.object_config.json +1 -1
  5. objects/0/000bbe302b53fd2904e7ae92e1516a18f29de02d.collider.glb +3 -0
  6. objects/0/000bbe302b53fd2904e7ae92e1516a18f29de02d.object_config.json +1 -1
  7. objects/0/0022fa6ee5a44330e765488919803155b1a9e88c.collider.glb +3 -0
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  10. objects/0/00258bed0c6e87a14e33c3eebffc48c898135698.object_config.json +1 -1
  11. objects/0/002f87c8e4e2b870387e095797a2f40b30e7baec.collider.glb +3 -0
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  13. objects/0/0030aabddff541fbd378e38ae2d8597aecbfc757.collider.glb +3 -0
  14. objects/0/0030aabddff541fbd378e38ae2d8597aecbfc757.filteredSupportSurface.glb +3 -0
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  16. objects/0/0030aabddff541fbd378e38ae2d8597aecbfc757.object_config.json +1 -1
  17. objects/0/0034b3becda06d5dbecdf52f1842e5069e126af2.collider.glb +3 -0
  18. objects/0/0034b3becda06d5dbecdf52f1842e5069e126af2.object_config.json +1 -1
  19. objects/0/00366b86401aa16b702c21de49fd59b75ab9c57b.collider.glb +3 -0
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  22. objects/0/00366b86401aa16b702c21de49fd59b75ab9c57b.object_config.json +1 -1
  23. objects/0/00386b5179df69aec660a71fb9c65b344857d016.collider.glb +3 -0
  24. objects/0/00386b5179df69aec660a71fb9c65b344857d016.object_config.json +1 -1
  25. objects/0/003949689122adfc2370d64c0615edc1b257db83.collider.glb +3 -0
  26. objects/0/003949689122adfc2370d64c0615edc1b257db83.object_config.json +1 -1
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  30. objects/0/0040287f3af79d7b02985600e23469d319007792.object_config.json +1 -1
  31. objects/0/0042224f50400c921142bc9777c28823dfc728ab.collider.glb +3 -0
  32. objects/0/0042224f50400c921142bc9777c28823dfc728ab.object_config.json +1 -1
  33. objects/0/004315b97305e4c6986491dfc1057ae72b91537e.collider.glb +3 -0
  34. objects/0/004315b97305e4c6986491dfc1057ae72b91537e.filteredSupportSurface.glb +3 -0
  35. objects/0/004315b97305e4c6986491dfc1057ae72b91537e.filteredSupportSurface.ply +3 -0
  36. objects/0/004315b97305e4c6986491dfc1057ae72b91537e.object_config.json +1 -1
  37. objects/0/00474f62f75a5047b51a4e6f7072a51d0d00afef.collider.glb +3 -0
  38. objects/0/00474f62f75a5047b51a4e6f7072a51d0d00afef.filteredSupportSurface.glb +3 -0
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  43. objects/0/004e36a469b1e97720f54b114d251782cd41bfaa.collider.glb +3 -0
  44. objects/0/004e36a469b1e97720f54b114d251782cd41bfaa.object_config.json +1 -1
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  49. objects/0/00662bccdee49ca148d0c96929286db6d6d3c267.filteredSupportSurface.glb +3 -0
  50. objects/0/00662bccdee49ca148d0c96929286db6d6d3c267.object_config.json +1 -1
README.md CHANGED
@@ -27,20 +27,32 @@ See [this repository](https://huggingface.co/datasets/hssd/hssd-models) for corr
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  ```
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  ├── objects
29
  │ ├── */*.glb
 
 
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  │ ├── */*.object_config.json
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  ├── stages
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  │ ├── *.glb
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  │ ├── *.stage_config.json
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  ├── scenes
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  │ ├── *.scene_instance.json
 
 
 
 
36
  └── hssd-hab.scene_dataset_config.json
 
37
  ```
38
 
39
- - `hssd-hab.scene_dataset_config.json`: This SceneDataset config file aggregates the assets and metadata necessary to fully describe the set of stages, objects, and scenes constituting the dataset
40
- - `objects`: 3D models representing distinct objects that are used to compose scenes
41
- - `stages`: A stage in Habitat is the set of static mesh components which make up the backdrop of a scene (e.g. floor, walls, stairs, etc.)
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- - `scenes`: A scene is a single 3D world composed of a static stage and a variable number of objects
43
 
 
 
 
 
 
44
 
45
  ## Getting Started
46
 
@@ -59,9 +71,15 @@ Habitat-Sim is typically used with [Habitat-Lab](https://github.com/facebookrese
59
  To define embodied AI tasks (e.g. navigation, instruction following, question answering), train agents, and benchmark their performance using standard metrics, you can download habitat-lab using the instructions provided [here](https://github.com/facebookresearch/habitat-lab#installation).
60
 
61
  ## Changelog
62
-
 
 
 
 
 
 
 
 
 
63
  - `v0.2.3`: First release.
64
- - `v0.2.4`:
65
- - Recompresses several object GLBs to preserve PBR material status.
66
- - Adds CSV with object metadata and semantic lexicon files for Habitat.
67
- - Adds train/val scene splits file.
 
27
  ```
28
  ├── objects
29
  │ ├── */*.glb
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+ │ ├── */*.collider.glb
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+ │ ├── */*.filteredSupportSurface(.ply|.glb)
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  │ ├── */*.object_config.json
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  ├── stages
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  │ ├── *.glb
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  │ ├── *.stage_config.json
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  ├── scenes
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  │ ├── *.scene_instance.json
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+ ├── scenes_uncluttered
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+ │ ├── *.scene_instance.json
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+ ├── scene_filter_files
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+ │ ├── *.rec_filter.json
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  └── hssd-hab.scene_dataset_config.json
43
+ └── hssd-hab-uncluttered.scene_dataset_config.json
44
  ```
45
 
46
+ - `hssd-hab.scene_dataset_config.json`: This SceneDataset config file aggregates the assets and metadata necessary to fully describe the set of stages, objects, and scenes constituting the dataset.
47
+ - `objects`: 3D models representing distinct objects that are used to compose scenes. Contains configuration files, render assets, collider assets, and Receptacle mesh assets.
48
+ - `stages`: A stage in Habitat is the set of static mesh components which make up the backdrop of a scene (e.g. floor, walls, stairs, etc.).
49
+ - `scenes`: A scene is a single 3D world composed of a static stage and a variable number of objects.
50
 
51
+ ### Rearrange-ready assets:
52
+ Supporting Habitat 3.0 embodied rearrangement tasks with updated colliders, adjusted and de-cluttered scene contents, receptacle meshes, and receptacle filter files. See [aihabitat.org/habitat3/](aihabitat.org/habitat3/) for more details.
53
+ - `hssd-hab-uncluttered.scene_dataset_config.json`: This SceneDataset config file aggregates adds the adjusted and uncluttered scenes for rearrangement tasks.
54
+ - `scenes_uncluttered`: Contains the adjusted scene instance configuration files.
55
+ - `scene_filter_files`: A scene filter file organizes available Receptacle instances in a scene into active and inactive groups based on simualtion heuristics and manual edits. It is consumed by the RearrangeEpisodeGenerator to construct valid RearrangeEpisodeDatasets.
56
 
57
  ## Getting Started
58
 
 
71
  To define embodied AI tasks (e.g. navigation, instruction following, question answering), train agents, and benchmark their performance using standard metrics, you can download habitat-lab using the instructions provided [here](https://github.com/facebookresearch/habitat-lab#installation).
72
 
73
  ## Changelog
74
+ - `v0.2.5` (work in progress): **Rearrange-ready HSSD**
75
+ - Note: this is a checkpoint. Known issues exist and continued polish is ongoing.
76
+ - Adds Receptacle meshes describing support surfaces for small objects (e.g. table or shelf surfaces).
77
+ - Adds collider meshes (.collider.glb) for assets with Receptacle meshes to support simulation.
78
+ - Adds new scenes 'scenes_uncluttered' and new SceneDataset 'hssd-hab-uncluttered' containing adjusted and de-cluttered versions of the scenes for use in embodied rearrangement tasks.
79
+ - Adds 'scene_filter_files' which sort Receptacles in each scene into active and inactive groups for RearrangeEpisode generation.
80
+ - `v0.2.4`:
81
+ - Recompresses several object GLBs to preserve PBR material status.
82
+ - Adds CSV with object metadata and semantic lexicon files for Habitat.
83
+ - Adds train/val scene splits file.
84
  - `v0.2.3`: First release.
85
+
 
 
 
hssd-hab-uncluttered.scene_dataset_config.json ADDED
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+ "paths": {
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+ "objects": {
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+ "paths": {
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+ ".json": [
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+ }
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+ "scene_instances": {
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+ "semantic_scene_instance": "hssd_ssd_map"
20
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23
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24
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25
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+ "semantic_scene_descriptor_instances": {
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+ "hssd_ssd_map": "semantics/hssd-hab_semantic_lexicon.json"
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+ }
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