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v0.2.5 update 1: added object colliders, receptacle meshes, updated object configs, filter files, uncluttered scenes, uncluttered dataset config
Browse filesThis view is limited to 50 files because it contains too many changes.
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- README.md +27 -9
- hssd-hab-uncluttered.scene_dataset_config.json +30 -0
- objects/0/0001fb06b075a743e6289236cf049df3ad5dfa9c.collider.glb +3 -0
- objects/0/0001fb06b075a743e6289236cf049df3ad5dfa9c.object_config.json +1 -1
- objects/0/000bbe302b53fd2904e7ae92e1516a18f29de02d.collider.glb +3 -0
- objects/0/000bbe302b53fd2904e7ae92e1516a18f29de02d.object_config.json +1 -1
- objects/0/0022fa6ee5a44330e765488919803155b1a9e88c.collider.glb +3 -0
- objects/0/0022fa6ee5a44330e765488919803155b1a9e88c.object_config.json +1 -1
- objects/0/00258bed0c6e87a14e33c3eebffc48c898135698.collider.glb +3 -0
- objects/0/00258bed0c6e87a14e33c3eebffc48c898135698.object_config.json +1 -1
- objects/0/002f87c8e4e2b870387e095797a2f40b30e7baec.collider.glb +3 -0
- objects/0/002f87c8e4e2b870387e095797a2f40b30e7baec.object_config.json +1 -1
- objects/0/0030aabddff541fbd378e38ae2d8597aecbfc757.collider.glb +3 -0
- objects/0/0030aabddff541fbd378e38ae2d8597aecbfc757.filteredSupportSurface.glb +3 -0
- objects/0/0030aabddff541fbd378e38ae2d8597aecbfc757.filteredSupportSurface.ply +3 -0
- objects/0/0030aabddff541fbd378e38ae2d8597aecbfc757.object_config.json +1 -1
- objects/0/0034b3becda06d5dbecdf52f1842e5069e126af2.collider.glb +3 -0
- objects/0/0034b3becda06d5dbecdf52f1842e5069e126af2.object_config.json +1 -1
- objects/0/00366b86401aa16b702c21de49fd59b75ab9c57b.collider.glb +3 -0
- objects/0/00366b86401aa16b702c21de49fd59b75ab9c57b.filteredSupportSurface.glb +3 -0
- objects/0/00366b86401aa16b702c21de49fd59b75ab9c57b.filteredSupportSurface.ply +3 -0
- objects/0/00366b86401aa16b702c21de49fd59b75ab9c57b.object_config.json +1 -1
- objects/0/00386b5179df69aec660a71fb9c65b344857d016.collider.glb +3 -0
- objects/0/00386b5179df69aec660a71fb9c65b344857d016.object_config.json +1 -1
- objects/0/003949689122adfc2370d64c0615edc1b257db83.collider.glb +3 -0
- objects/0/003949689122adfc2370d64c0615edc1b257db83.object_config.json +1 -1
- objects/0/0039699ff96422d70b73397371664863025d75e8.collider.glb +3 -0
- objects/0/0039699ff96422d70b73397371664863025d75e8.object_config.json +1 -1
- objects/0/0040287f3af79d7b02985600e23469d319007792.collider.glb +3 -0
- objects/0/0040287f3af79d7b02985600e23469d319007792.object_config.json +1 -1
- objects/0/0042224f50400c921142bc9777c28823dfc728ab.collider.glb +3 -0
- objects/0/0042224f50400c921142bc9777c28823dfc728ab.object_config.json +1 -1
- objects/0/004315b97305e4c6986491dfc1057ae72b91537e.collider.glb +3 -0
- objects/0/004315b97305e4c6986491dfc1057ae72b91537e.filteredSupportSurface.glb +3 -0
- objects/0/004315b97305e4c6986491dfc1057ae72b91537e.filteredSupportSurface.ply +3 -0
- objects/0/004315b97305e4c6986491dfc1057ae72b91537e.object_config.json +1 -1
- objects/0/00474f62f75a5047b51a4e6f7072a51d0d00afef.collider.glb +3 -0
- objects/0/00474f62f75a5047b51a4e6f7072a51d0d00afef.filteredSupportSurface.glb +3 -0
- objects/0/00474f62f75a5047b51a4e6f7072a51d0d00afef.filteredSupportSurface.ply +3 -0
- objects/0/00474f62f75a5047b51a4e6f7072a51d0d00afef.object_config.json +1 -1
- objects/0/004db3bd065eb72d8303f33c5bad163326cf1bd9.collider.glb +3 -0
- objects/0/004db3bd065eb72d8303f33c5bad163326cf1bd9.object_config.json +1 -1
- objects/0/004e36a469b1e97720f54b114d251782cd41bfaa.collider.glb +3 -0
- objects/0/004e36a469b1e97720f54b114d251782cd41bfaa.object_config.json +1 -1
- objects/0/005b673d5ded782d54be17969159917dfc9ae0f2.collider.glb +3 -0
- objects/0/005b673d5ded782d54be17969159917dfc9ae0f2.filteredSupportSurface.ply +3 -0
- objects/0/005b673d5ded782d54be17969159917dfc9ae0f2.object_config.json +1 -1
- objects/0/00662bccdee49ca148d0c96929286db6d6d3c267.collider.glb +3 -0
- objects/0/00662bccdee49ca148d0c96929286db6d6d3c267.filteredSupportSurface.glb +3 -0
- objects/0/00662bccdee49ca148d0c96929286db6d6d3c267.object_config.json +1 -1
README.md
CHANGED
@@ -27,20 +27,32 @@ See [this repository](https://huggingface.co/datasets/hssd/hssd-models) for corr
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```
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├── objects
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│ ├── */*.glb
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│ ├── */*.object_config.json
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├── stages
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│ ├── *.glb
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│ ├── *.stage_config.json
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├── scenes
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│ ├── *.scene_instance.json
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└── hssd-hab.scene_dataset_config.json
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```
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-
- `hssd-hab.scene_dataset_config.json`: This SceneDataset config file aggregates the assets and metadata necessary to fully describe the set of stages, objects, and scenes constituting the dataset
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-
- `objects`: 3D models representing distinct objects that are used to compose scenes
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-
- `stages`: A stage in Habitat is the set of static mesh components which make up the backdrop of a scene (e.g. floor, walls, stairs, etc.)
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- `scenes`: A scene is a single 3D world composed of a static stage and a variable number of objects
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## Getting Started
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@@ -59,9 +71,15 @@ Habitat-Sim is typically used with [Habitat-Lab](https://github.com/facebookrese
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To define embodied AI tasks (e.g. navigation, instruction following, question answering), train agents, and benchmark their performance using standard metrics, you can download habitat-lab using the instructions provided [here](https://github.com/facebookresearch/habitat-lab#installation).
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## Changelog
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-
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- `v0.2.3`: First release.
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-
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- Recompresses several object GLBs to preserve PBR material status.
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- Adds CSV with object metadata and semantic lexicon files for Habitat.
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- Adds train/val scene splits file.
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```
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├── objects
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│ ├── */*.glb
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+
│ ├── */*.collider.glb
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│ ├── */*.filteredSupportSurface(.ply|.glb)
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│ ├── */*.object_config.json
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├── stages
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│ ├── *.glb
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│ ├── *.stage_config.json
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├── scenes
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│ ├── *.scene_instance.json
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├── scenes_uncluttered
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│ ├── *.scene_instance.json
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├── scene_filter_files
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│ ├── *.rec_filter.json
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└── hssd-hab.scene_dataset_config.json
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└── hssd-hab-uncluttered.scene_dataset_config.json
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```
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- `hssd-hab.scene_dataset_config.json`: This SceneDataset config file aggregates the assets and metadata necessary to fully describe the set of stages, objects, and scenes constituting the dataset.
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- `objects`: 3D models representing distinct objects that are used to compose scenes. Contains configuration files, render assets, collider assets, and Receptacle mesh assets.
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- `stages`: A stage in Habitat is the set of static mesh components which make up the backdrop of a scene (e.g. floor, walls, stairs, etc.).
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- `scenes`: A scene is a single 3D world composed of a static stage and a variable number of objects.
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### Rearrange-ready assets:
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Supporting Habitat 3.0 embodied rearrangement tasks with updated colliders, adjusted and de-cluttered scene contents, receptacle meshes, and receptacle filter files. See [aihabitat.org/habitat3/](aihabitat.org/habitat3/) for more details.
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- `hssd-hab-uncluttered.scene_dataset_config.json`: This SceneDataset config file aggregates adds the adjusted and uncluttered scenes for rearrangement tasks.
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- `scenes_uncluttered`: Contains the adjusted scene instance configuration files.
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- `scene_filter_files`: A scene filter file organizes available Receptacle instances in a scene into active and inactive groups based on simualtion heuristics and manual edits. It is consumed by the RearrangeEpisodeGenerator to construct valid RearrangeEpisodeDatasets.
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## Getting Started
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To define embodied AI tasks (e.g. navigation, instruction following, question answering), train agents, and benchmark their performance using standard metrics, you can download habitat-lab using the instructions provided [here](https://github.com/facebookresearch/habitat-lab#installation).
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## Changelog
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- `v0.2.5` (work in progress): **Rearrange-ready HSSD**
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- Note: this is a checkpoint. Known issues exist and continued polish is ongoing.
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- Adds Receptacle meshes describing support surfaces for small objects (e.g. table or shelf surfaces).
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- Adds collider meshes (.collider.glb) for assets with Receptacle meshes to support simulation.
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- Adds new scenes 'scenes_uncluttered' and new SceneDataset 'hssd-hab-uncluttered' containing adjusted and de-cluttered versions of the scenes for use in embodied rearrangement tasks.
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- Adds 'scene_filter_files' which sort Receptacles in each scene into active and inactive groups for RearrangeEpisode generation.
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- `v0.2.4`:
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- Recompresses several object GLBs to preserve PBR material status.
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- Adds CSV with object metadata and semantic lexicon files for Habitat.
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- Adds train/val scene splits file.
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- `v0.2.3`: First release.
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+
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hssd-hab-uncluttered.scene_dataset_config.json
ADDED
@@ -0,0 +1,30 @@
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{
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"stages": {
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"paths": {
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".json": [
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"stages"
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]
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}
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},
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"objects": {
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"paths": {
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".json": [
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"objects/*", "objects/decomposed/*"
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]
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}
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},
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"scene_instances": {
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"default_attributes": {
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"default_lighting": "",
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"semantic_scene_instance": "hssd_ssd_map"
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},
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"paths": {
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".json": [
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"scenes-uncluttered"
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]
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}
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},
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"semantic_scene_descriptor_instances": {
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"hssd_ssd_map": "semantics/hssd-hab_semantic_lexicon.json"
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}
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}
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