SoulAbi commited on
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4912603
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create app.py

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  1. app.py +262 -0
app.py ADDED
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+ import gradio as gr
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+ import torch
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+ from diffusers import AudioLDMPipeline
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+ from share_btn import community_icon_html, loading_icon_html, share_js
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+
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+ from transformers import AutoProcessor, ClapModel
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+
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+
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+ # make Space compatible with CPU duplicates
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+ if torch.cuda.is_available():
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+ device = "cuda"
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+ torch_dtype = torch.float16
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+ else:
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+ device = "cpu"
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+ torch_dtype = torch.float32
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+
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+ # load the diffusers pipeline
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+ repo_id = "cvssp/audioldm-m-full"
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+ pipe = AudioLDMPipeline.from_pretrained(repo_id, torch_dtype=torch_dtype).to(device)
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+ pipe.unet = torch.compile(pipe.unet)
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+
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+ # CLAP model (only required for automatic scoring)
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+ clap_model = ClapModel.from_pretrained("sanchit-gandhi/clap-htsat-unfused-m-full").to(device)
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+ processor = AutoProcessor.from_pretrained("sanchit-gandhi/clap-htsat-unfused-m-full")
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+
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+ generator = torch.Generator(device)
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+
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+
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+ def text2audio(text, negative_prompt, duration, guidance_scale, random_seed, n_candidates):
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+ if text is None:
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+ raise gr.Error("Please provide a text input.")
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+
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+ waveforms = pipe(
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+ text,
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+ audio_length_in_s=duration,
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+ guidance_scale=guidance_scale,
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+ negative_prompt=negative_prompt,
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+ num_waveforms_per_prompt=n_candidates if n_candidates else 1,
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+ generator=generator.manual_seed(int(random_seed)),
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+ )["audios"]
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+
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+ if waveforms.shape[0] > 1:
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+ waveform = score_waveforms(text, waveforms)
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+ else:
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+ waveform = waveforms[0]
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+
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+ return gr.make_waveform((16000, waveform), bg_image="bg.png")
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+
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+
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+ def score_waveforms(text, waveforms):
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+ inputs = processor(text=text, audios=list(waveforms), return_tensors="pt", padding=True)
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+ inputs = {key: inputs[key].to(device) for key in inputs}
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+ with torch.no_grad():
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+ logits_per_text = clap_model(**inputs).logits_per_text # this is the audio-text similarity score
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+ probs = logits_per_text.softmax(dim=-1) # we can take the softmax to get the label probabilities
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+ most_probable = torch.argmax(probs) # and now select the most likely audio waveform
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+ waveform = waveforms[most_probable]
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+ return waveform
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+
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+
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+ css = """
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+ a {
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+ color: inherit; text-decoration: underline;
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+ } .gradio-container {
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+ font-family: 'IBM Plex Sans', sans-serif;
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+ } .gr-button {
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+ color: white; border-color: #000000; background: #000000;
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+ } input[type='range'] {
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+ accent-color: #000000;
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+ } .dark input[type='range'] {
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+ accent-color: #dfdfdf;
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+ } .container {
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+ max-width: 730px; margin: auto; padding-top: 1.5rem;
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+ } #gallery {
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+ min-height: 22rem; margin-bottom: 15px; margin-left: auto; margin-right: auto; border-bottom-right-radius:
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+ .5rem !important; border-bottom-left-radius: .5rem !important;
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+ } #gallery>div>.h-full {
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+ min-height: 20rem;
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+ } .details:hover {
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+ text-decoration: underline;
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+ } .gr-button {
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+ white-space: nowrap;
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+ } .gr-button:focus {
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+ border-color: rgb(147 197 253 / var(--tw-border-opacity)); outline: none; box-shadow:
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+ var(--tw-ring-offset-shadow), var(--tw-ring-shadow), var(--tw-shadow, 0 0 #0000); --tw-border-opacity: 1;
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+ --tw-ring-offset-shadow: var(--tw-ring-inset) 0 0 0 var(--tw-ring-offset-width)
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+ var(--tw-ring-offset-color); --tw-ring-shadow: var(--tw-ring-inset) 0 0 0 calc(3px
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+ var(--tw-ring-offset-width)) var(--tw-ring-color); --tw-ring-color: rgb(191 219 254 /
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+ var(--tw-ring-opacity)); --tw-ring-opacity: .5;
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+ } #advanced-btn {
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+ font-size: .7rem !important; line-height: 19px; margin-top: 12px; margin-bottom: 12px; padding: 2px 8px;
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+ border-radius: 14px !important;
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+ } #advanced-options {
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+ margin-bottom: 20px;
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+ } .footer {
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+ margin-bottom: 45px; margin-top: 35px; text-align: center; border-bottom: 1px solid #e5e5e5;
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+ } .footer>p {
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+ font-size: .8rem; display: inline-block; padding: 0 10px; transform: translateY(10px); background: white;
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+ } .dark .footer {
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+ border-color: #303030;
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+ } .dark .footer>p {
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+ background: #0b0f19;
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+ } .acknowledgments h4{
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+ margin: 1.25em 0 .25em 0; font-weight: bold; font-size: 115%;
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+ } #container-advanced-btns{
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+ display: flex; flex-wrap: wrap; justify-content: space-between; align-items: center;
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+ } .animate-spin {
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+ animation: spin 1s linear infinite;
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+ } @keyframes spin {
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+ from {
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+ transform: rotate(0deg);
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+ } to {
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+ transform: rotate(360deg);
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+ }
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+ } #share-btn-container {
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+ display: flex; padding-left: 0.5rem !important; padding-right: 0.5rem !important; background-color:
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+ #000000; justify-content: center; align-items: center; border-radius: 9999px !important; width: 13rem;
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+ margin-top: 10px; margin-left: auto;
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+ } #share-btn {
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+ all: initial; color: #ffffff;font-weight: 600; cursor:pointer; font-family: 'IBM Plex Sans', sans-serif;
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+ margin-left: 0.5rem !important; padding-top: 0.25rem !important; padding-bottom: 0.25rem
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+ !important;right:0;
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+ } #share-btn * {
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+ all: unset;
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+ } #share-btn-container div:nth-child(-n+2){
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+ width: auto !important; min-height: 0px !important;
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+ } #share-btn-container .wrap {
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+ display: none !important;
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+ } .gr-form{
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+ flex: 1 1 50%; border-top-right-radius: 0; border-bottom-right-radius: 0;
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+ } #prompt-container{
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+ gap: 0;
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+ } #generated_id{
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+ min-height: 700px
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+ } #setting_id{
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+ margin-bottom: 12px; text-align: center; font-weight: 900;
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+ }
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+ """
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+ iface = gr.Blocks(css=css)
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+
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+ with iface:
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+ gr.HTML(
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+ """
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+ <div style="text-align: center; max-width: 700px; margin: 0 auto;">
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+ <div
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+ style="
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+ display: inline-flex; align-items: center; gap: 0.8rem; font-size: 1.75rem;
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+ "
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+ >
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+ <h1 style="font-weight: 900; margin-bottom: 7px; line-height: normal;">
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+ AudioLDM: Text-to-Audio Generation with Latent Diffusion Models
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+ </h1>
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+ </div>
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+ </div>
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+ """
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+ )
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+
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+ with gr.Group():
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+ with gr.Box():
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+ textbox = gr.Textbox(
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+ value="A hammer is hitting a wooden surface",
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+ max_lines=1,
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+ label="Input text",
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+ info="Your text is important for the audio quality. Please ensure it is descriptive by using more adjectives.",
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+ elem_id="prompt-in",
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+ )
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+ negative_textbox = gr.Textbox(
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+ value="low quality, average quality",
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+ max_lines=1,
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+ label="Negative prompt",
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+ info="Enter a negative prompt not to guide the audio generation. Selecting appropriate negative prompts can improve the audio quality significantly.",
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+ elem_id="prompt-in",
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+ )
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+
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+ with gr.Accordion("Click to modify detailed configurations", open=False):
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+ seed = gr.Number(
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+ value=45,
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+ label="Seed",
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+ info="Change this value (any integer number) will lead to a different generation result.",
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+ )
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+ duration = gr.Slider(2.5, 10, value=5, step=2.5, label="Duration (seconds)")
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+ guidance_scale = gr.Slider(
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+ 0,
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+ 4,
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+ value=2.5,
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+ step=0.5,
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+ label="Guidance scale",
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+ info="Large => better quality and relevancy to text; Small => better diversity",
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+ )
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+ n_candidates = gr.Slider(
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+ 1,
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+ 3,
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+ value=3,
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+ step=1,
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+ label="Number waveforms to generate",
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+ info="Automatic quality control. This number control the number of candidates (e.g., generate three audios and choose the best to show you). A Larger value usually lead to better quality with heavier computation",
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+ )
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+
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+ outputs = gr.Video(label="Output", elem_id="output-video")
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+ btn = gr.Button("Submit").style(full_width=True)
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+
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+ with gr.Group(elem_id="share-btn-container", visible=False):
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+ community_icon = gr.HTML(community_icon_html)
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+ loading_icon = gr.HTML(loading_icon_html)
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+ share_button = gr.Button("Share to community", elem_id="share-btn")
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+
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+ btn.click(
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+ text2audio,
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+ inputs=[textbox, negative_textbox, duration, guidance_scale, seed, n_candidates],
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+ outputs=[outputs],
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+ )
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+
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+ share_button.click(None, [], [], _js=share_js)
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+ gr.HTML(
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+ """
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+ <div class="footer" style="text-align: center; max-width: 700px; margin: 0 auto;">
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+ <p>Follow the latest update of AudioLDM on our<a href="https://github.com/soulabi"
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+ style="text-decoration: underline;" target="_blank"> Github repo</a> </p> <br>
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+ </div>
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+ """
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+ )
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+ gr.Examples(
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+ [
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+ ["A hammer is hitting a wooden surface", "low quality, average quality", 5, 2.5, 45, 3],
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+ ["Peaceful and calming ambient music with singing bowl and other instruments.", "low quality, average quality", 5, 2.5, 45, 3],
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+ ["A man is speaking in a small room.", "low quality, average quality", 5, 2.5, 45, 3],
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+ ["A female is speaking followed by footstep sound", "low quality, average quality", 5, 2.5, 45, 3],
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+ ["Wooden table tapping sound followed by water pouring sound.", "low quality, average quality", 5, 2.5, 45, 3],
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+ ],
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+ fn=text2audio,
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+ inputs=[textbox, negative_textbox, duration, guidance_scale, seed, n_candidates],
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+ outputs=[outputs],
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+ cache_examples=True,
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+ )
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+ gr.HTML(
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+ """
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+ <div class="acknowledgements"> <p>Essential Tricks for Enhancing the Quality of Your Generated
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+ Audio</p> <p>1. Try to use more adjectives to describe your sound. For example: "A man is speaking
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+ clearly and slowly in a large room" is better than "A man is speaking". This can make sure AudioLDM
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+ understands what you want.</p> <p>2. Try to use different random seeds, which can affect the generation
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+ quality significantly sometimes.</p> <p>3. It's better to use general terms like 'man' or 'woman'
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+ instead of specific names for individuals or abstract objects that humans may not be familiar with,
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+ such as 'mummy'.</p> <p>4. Using a negative prompt to not guide the diffusion process can improve the
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+ audio quality significantly. Try using negative prompts like 'low quality'.</p> </div>
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+ """
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+ )
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+ with gr.Accordion("Additional information", open=False):
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+ gr.HTML(
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+ """
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+ <div class="acknowledgments">
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+ <p> We build the model with data from <a href="http://research.google.com/audioset/">AudioSet</a>,
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+ <a href="https://freesound.org/">Freesound</a> and <a
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+ href="https://sound-effects.bbcrewind.co.uk/">BBC Sound Effect library</a>. We share this demo
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+ based on the <a
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+ href="https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/375954/Research.pdf">UK
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+ copyright exception</a> of data for academic research. </p>
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+ </div>
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+ """
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+ )
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+ # <p>This demo is strictly for research demo purpose only. For commercial use please <a href="[email protected]">contact us</a>.</p>
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+
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+ iface.queue(max_size=10).launch(debug=True)