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Error code: DatasetGenerationError Exception: ArrowInvalid Message: JSON parse error: The document is empty. Traceback: Traceback (most recent call last): File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/json/json.py", line 160, in _generate_tables df = pandas_read_json(f) File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/json/json.py", line 38, in pandas_read_json return pd.read_json(path_or_buf, **kwargs) File "/src/services/worker/.venv/lib/python3.9/site-packages/pandas/io/json/_json.py", line 791, in read_json json_reader = JsonReader( File "/src/services/worker/.venv/lib/python3.9/site-packages/pandas/io/json/_json.py", line 905, in __init__ self.data = self._preprocess_data(data) File "/src/services/worker/.venv/lib/python3.9/site-packages/pandas/io/json/_json.py", line 917, in _preprocess_data data = data.read() File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/utils/file_utils.py", line 826, in read_with_retries out = read(*args, **kwargs) File "/usr/local/lib/python3.9/codecs.py", line 322, in decode (result, consumed) = self._buffer_decode(data, self.errors, final) UnicodeDecodeError: 'utf-8' codec can't decode byte 0xba in position 51: invalid start byte During handling of the above exception, another exception occurred: Traceback (most recent call last): File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1853, in _prepare_split_single for _, table in generator: File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 678, in wrapped for item in generator(*args, **kwargs): File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/json/json.py", line 163, in _generate_tables raise e File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/json/json.py", line 137, in _generate_tables pa_table = paj.read_json( File "pyarrow/_json.pyx", line 308, in pyarrow._json.read_json File "pyarrow/error.pxi", line 154, in pyarrow.lib.pyarrow_internal_check_status File "pyarrow/error.pxi", line 91, in pyarrow.lib.check_status pyarrow.lib.ArrowInvalid: JSON parse error: The document is empty. The above exception was the direct cause of the following exception: Traceback (most recent call last): File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1387, in compute_config_parquet_and_info_response parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet( File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 980, in stream_convert_to_parquet builder._prepare_split( File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1740, in _prepare_split for job_id, done, content in self._prepare_split_single( File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1896, in _prepare_split_single raise DatasetGenerationError("An error occurred while generating the dataset") from e datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset
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string | title
string | false_title
string | question
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string | rejected
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qc073f.mp4 | [gmod] ragdoll | went from soldier to astronaut real quick | What is the glitch in the video featuring the game environment? | The video shows a character ragdoll being manipulated with a Gravity Gun in a game environment resembling a cartoonish setting. The ragdoll appears to be controlled in a way that defies normal gravity, floating mid-air as the player moves it around. This type of glitch can occur when physics-based props or characters don’t interact properly with the game's environmental physics, leading to unusual movements or hovering unexpectedly. | The glitch in the video seems to be related to the player suddenly transitioning from a ground-based environment to a floating or flying state, as if they've become an astronaut. This is unusual for the game environment, which appears to be a mix of military and cartoonish elements. | 5 | 0 |
qc073f.mp4 | [gmod] ragdoll | went from soldier to astronaut real quick | What in-game action seems to cause the glitch? | The glitch is primarily caused by the player using the Gravity Gun to interact with the ragdoll. The Gravity Gun is used to lift and manipulate objects, but in this case, it seems to cause the ragdoll to float and rotate unnaturally, indicating a possible physics malfunction or intentional game design choice for humorous or creative effects. | The glitch appears to be triggered by an interaction with the environment, possibly due to a collision with a specific part of the map or an object. This interaction could have caused an unintended change in the player's movement mechanics, enabling them to defy gravity within the game world. | 5 | 0 |
bn3739.mp4 | [Squad] Climbing around on a ladder while prone | [Burnout Paradise] when your car doesn't want to crash. | What is the glitch in the game video? | The glitch involves a character trying to use a ladder while remaining prone, which isn't a typical or intended action in gameplay mechanics. As the character attempts to ascend the ladder, their body contorts in unnatural ways, defying the expected physics. Limbs twist and move erratically, and the character appears to float or hover at times, instead of properly using the ladder.
--- | The glitch in the game video involves a car in "Burnout Paradise" that is unable to crash despite hitting obstacles. Instead of the usual crash animations, the vehicle seems to either pass through objects or remain undamaged, which is not typical behavior for collisions in the game. | 5 | 0 |
bn3739.mp4 | [Squad] Climbing around on a ladder while prone | [Burnout Paradise] when your car doesn't want to crash. | What in-game action caused the glitch? | The glitch is triggered by the character's attempt to climb the ladder while in a prone position. This creates a mismatch between the intended climbing animation and the prone animation, causing the visual distortions and unusual character movements.
--- | The glitch is likely caused by a collision detection error. When the car makes contact with these obstacles, the game fails to register the impact correctly, resulting in the car continuing to drive as if the collision did not occur. | 5 | 0 |
bn3739.mp4 | [Squad] Climbing around on a ladder while prone | [Burnout Paradise] when your car doesn't want to crash. | How does the glitch impact the gameplay experience? | The glitch disrupts the realism and immersion of the game, as it presents an unexpected and unrealistic interaction. It might also hinder gameplay by causing confusion and potentially affecting the player's ability to control the character effectively during the ladder climb.
--- | The glitch can significantly alter the gameplay experience by removing the element of risk associated with high-speed driving and crashing. It can make the game less challenging, as players don’t have to worry about the usual consequences of collisions, potentially reducing the excitement and realism of the game. | 5 | 0 |
bn3739.mp4 | [Squad] Climbing around on a ladder while prone | [Burnout Paradise] when your car doesn't want to crash. | How does the character's movement defy physical laws in this video? | The character's movements are inconsistent with gravity and realistic body mechanics. The body bends and contorts as if there are no physical constraints, floating and twisting in midair, which wouldn't be possible under normal gravitational forces and bodily limitations. | The car’s movement defies physical laws because, during the impact, it does not react with the physical responses expected, such as damage, deceleration, or redirection. In reality, a car would crumple or bounce back upon impact, but here it continues unhindered, ignoring the laws of motion and force. | 5 | 0 |
bjgxx4.mp4 | [Subnautica]To infinity and beyond | [Cyberpunk 2077] I think my truck’s auto pilot is faulty. | What is the glitch in the video? | The video shows a pod floating above the surface of the water, but instead of staying buoyant, it begins to ascend into the sky. The altitude indicators display increasing depth values, suggesting a reverse effect where the pod is rising instead of diving. This unexpected behavior results in the pod moving far away from the water, into the sky, defying normal game physics. | The glitch involves the truck's autopilot behaving erratically. It appears to be veering off course or moving in an unexpected manner, possibly floating or clipping through other objects and the environment, which is not typical for the game's physics. | 5 | 0 |
bjgxx4.mp4 | [Subnautica]To infinity and beyond | [Cyberpunk 2077] I think my truck’s auto pilot is faulty. | What in-game action caused the glitch? | The exact in-game action isn't directly visible, but it appears that interacting with or attempting to enter the pod might have triggered the glitch. The interaction seems to have initiated an unintended buoyancy effect, causing the pod to move upwards towards the sky instead of maintaining its position in the water or sinking. | The glitch may have been triggered by activating the truck's autopilot in a densely populated area or under conditions that the game's AI was not programmed to handle correctly, such as complex terrain or an overabundance of other vehicles and obstacles. | 5 | 0 |
bjgxx4.mp4 | [Subnautica]To infinity and beyond | [Cyberpunk 2077] I think my truck’s auto pilot is faulty. | How does this glitch affect gameplay? | This glitch could significantly impact gameplay by removing access to essential items or functions within the pod, making it challenging to progress in the game. Additionally, it can disrupt immersion, as the pod behaving contrary to physical expectations can be disorienting and frustrating for players trying to explore or gather resources. | This glitch can disrupt the gameplay by causing the player's truck to travel unpredictably, potentially getting stuck, crashing, or failing to reach the intended destination. This can lead to mission failures or force the player to manually regain control to prevent further issues. | 5 | 0 |
bjgxx4.mp4 | [Subnautica]To infinity and beyond | [Cyberpunk 2077] I think my truck’s auto pilot is faulty. | Could this glitch be used advantageously? | Potentially, players might exploit this glitch to reach inaccessible areas or achieve a unique vantage point for exploring the environment. However, without control over where the pod travels, it might be risky and could lead to further game instability or issues with returning to the intended gameplay path. | In some scenarios, players might use this glitch to their advantage by navigating through obstacles or reaching inaccessible areas unintentionally. However, this would be highly situational and not consistently reliable for beneficial outcomes. | 5 | 0 |
9ltobd.mp4 | [Bloodborne] Knocked his ass upstairs. | [Far Cry 5] Now that is some weird shadow (sorry for bad aim) | What is happening in the Bloodborne video? | In the video, a character in the game Bloodborne is engaged in combat with a large enemy. The player uses a melee weapon and a torch to attack. During the fight, the enemy seems to glitch and is pushed upward, appearing to clip through the environment and getting wedged in the ceiling. This causes the enemy to become stuck and eventually disappear from the immediate area. | The title suggests that the video is actually from Far Cry 5. In this video, the player seems to be encountering a strange visual occurrence related to shadows within the game. | 5 | 0 |
9ltobd.mp4 | [Bloodborne] Knocked his ass upstairs. | [Far Cry 5] Now that is some weird shadow (sorry for bad aim) | Can you describe any glitches occurring in this video? | The main glitch in the video involves the enemy character being pushed upwards and getting stuck in the ceiling, which is not typical behavior. The enemy does not respond as expected to the player's attacks and appears to clip through the ceiling textures, ultimately vanishing. | In the video, a shadow glitch appears to be the main issue. The shadows in the game are behaving unusually, possibly not aligning with the light sources or the objects causing them, leading to a bizarre visual effect. | 5 | 0 |
9ltobd.mp4 | [Bloodborne] Knocked his ass upstairs. | [Far Cry 5] Now that is some weird shadow (sorry for bad aim) | What causes the glitch in the video? | The glitch appears to be caused by the player character’s attack, which forces the enemy into the ceiling. The game’s physics engine likely does not handle the collision properly, allowing the enemy to be pushed into and through solid surfaces, resulting in the enemy being stuck and eventually disappearing from view. | The shadow glitch could be caused by a rendering issue in the game's graphics engine. This might be due to an error in the way the game calculates and displays shadows, or it could be triggered by specific environmental conditions or player actions affecting how shadows are projected. | 5 | 0 |
c1v9g2.mp4 | [Borderlands Pre-Sequel] the cursed crack | [Black Ops 4] Guess I'll die then... | What is the glitch in the game video? | In the video, the glitch appears to involve a vehicle that behaves unexpectedly. The vehicle is seen approaching a narrow canyon or "crack" between rocks. When it enters this area, it seems to defy the usual physics rules of the game, possibly tilting or lifting oddly, and then proceeds normally again. This unusual interaction suggests the terrain geometry might be causing the glitch. Players might experience erratic movement or unexpected vehicle behavior when traversing this specific spot. | The glitch in the video appears to involve a vehicle or character physics malfunctioning in "Black Ops 4." The anomaly is likely related to unexpected movements or an inability to perform a specific action as intended within the game's environment. | 5 | 0 |
c1v9g2.mp4 | [Borderlands Pre-Sequel] the cursed crack | [Black Ops 4] Guess I'll die then... | What in-game action caused the glitch to occur? | The glitch is triggered by driving the vehicle into a narrow passage or crack between two rocks. This area may have been improperly rendered or might have collision detection issues, causing the vehicle to behave erratically when trying to pass through. | The glitch seems to have been triggered by the player's interaction with the environment, possibly involving a collision or an attempt to navigate a tricky terrain or obstacle that the game did not process correctly. | 5 | 0 |
c1v9g2.mp4 | [Borderlands Pre-Sequel] the cursed crack | [Black Ops 4] Guess I'll die then... | How does the glitch affect gameplay? | The glitch could hinder gameplay by making vehicle navigation unpredictable in certain areas, possibly causing players to get stuck or the vehicle to flip unexpectedly. It might disrupt the flow of gameplay, requiring the player to find alternative routes or restart the vehicle positioning. | The glitch affects gameplay by disrupting normal movement or actions, potentially leading to player frustration or hindrance in achieving objectives. It may cause the player to lose control or experience an unintended game state. | 5 | 0 |
c1v9g2.mp4 | [Borderlands Pre-Sequel] the cursed crack | [Black Ops 4] Guess I'll die then... | Are there any visual or physical inconsistencies visible due to the glitch? | Yes, there are visual inconsistencies such as the vehicle tilting in unnatural ways or possibly lifting off the ground without any clear physical reason. These inconsistencies indicate a break in the normal physics engine behavior, likely caused by the environment's geometry. | Yes, there are visual inconsistencies such as erratic or unrealistic movements of the vehicle or character. These inconsistencies are noticeable within the game world and may involve clipping through surfaces or behaving in a way that defies the standard game physics. | 5 | 0 |
13wmdie.mp4 | [nfs heat] The small bumps are always the worst | [GTAV] Trials Fusion physics | What happens in the game video, and is there a glitch? | In the game video, the player is driving a high-speed car in a racing game at night. Everything appears normal until the car encounters a small bump or obstruction on the road. Upon hitting this bump, the car unexpectedly flips into the air, executing multiple rotations. The physics of this event are exaggerated, as a small bump shouldn't cause such an extreme reaction. This suggests there is a glitch in the game's collision or physics system, leading to unrealistic car behavior when it interacts with minor obstacles. | In the game video titled "[GTAV] Trials Fusion physics," the player appears to be driving at high speed through a busy street at night. A glitch occurs when the physics engine fails to behave as expected. For example, the vehicle might take an unexpected jump, flip in an unrealistic manner, or collide with another object in a way that defies the normal game physics, such as floating or spinning excessively. | 5 | 0 |
13wmdie.mp4 | [nfs heat] The small bumps are always the worst | [GTAV] Trials Fusion physics | How does the in-game environment contribute to the glitch? | The in-game environment, which seems to feature a slightly winding road with minor obstructions or irregularities, contributes to the glitch. The environment might not be accurately programmed for collision detection, which causes the car to react excessively to small objects or imperfections on the surface, resulting in the car flipping unexpectedly. | The in-game environment contributes to the glitch through its design elements, such as road layouts, obstacles, and other vehicles. High speeds combined with irregular terrain or unexpected angles can trigger physics glitches. Additionally, any bugs in collision detection or rendering might suddenly alter the vehicle's behavior, leading to exaggerated or unexpected movements. | 5 | 0 |
13wmdie.mp4 | [nfs heat] The small bumps are always the worst | [GTAV] Trials Fusion physics | What is the player's reaction, or what should the player's reaction be to the glitch? | The player's reaction is not shown, but they are likely surprised or frustrated by the glitch. If it were a real scenario, the player might attempt to avoid similar obstacles in the future or adjust their driving strategy knowing that minor bumps can lead to unpredictable behavior. They might also report the glitch to the game's developers for correction in future updates. | The player might react with surprise or amusement to the glitch, as these occurrences can often be unexpected and entertaining. Depending on the context, a player might choose to exploit the glitch for comedic effect, share it for entertainment purposes, or simply restart the game to resume normal gameplay. Generally, glitches in physics offer a moment of unpredictability that players might find humorous or frustrating, depending on their impact on gameplay. | 5 | 0 |
jzf1vs.mp4 | [PUBG] Still a great game regardless of the critisim | [Fallout 76] An old clip of mine - Earle going into the backrooms | What is the glitch in the game video? | The glitch in the game video occurs when the player is driving a vehicle on a snowy road. Initially, everything appears normal as they navigate the snowy terrain. However, suddenly the vehicle seems to hit an invisible obstacle or terrain feature, causing it to launch into the air erratically. This results in an unrealistic crash where the vehicle flips out of control. The game then registers that the player has hit themselves with the vehicle, which is physically implausible in reality. This kind of glitch can disrupt gameplay by causing unexpected vehicle behavior and player damage. | In the video titled "[Fallout 76] An old clip of mine - Earle going into the backrooms," the glitch involves a character named Earle unexpectedly moving into an undefined space typically not accessible during gameplay. This space is often referred to as the "backrooms," indicating an out-of-bounds area devoid of typical game structures or objectives. | 5 | 0 |
jzf1vs.mp4 | [PUBG] Still a great game regardless of the critisim | [Fallout 76] An old clip of mine - Earle going into the backrooms | What in-game action caused the glitch? | The in-game action causing the glitch appears to be driving over a specific part of the terrain. As the player drives along the road, they unexpectedly encounter what seems to be an invisible or improperly rendered obstacle that causes the vehicle to behave erratically. This sort of glitch often arises from issues with the game’s collision detection or physics engine, leading to the vehicle launching into the air and flipping uncontrollably. | The glitch is likely triggered by an in-game action or interaction that inadvertently causes the character to clip through the environment. This can be due to faulty collision detection, where the character passes through solid objects, or a miscalculation in the game's physics engine that leads to entering unintended areas. | 5 | 0 |
jzf1vs.mp4 | [PUBG] Still a great game regardless of the critisim | [Fallout 76] An old clip of mine - Earle going into the backrooms | How does this glitch affect gameplay in the video? | This glitch affects gameplay significantly by creating an unexpected and uncontrollable event. The vehicle suddenly flips and spins wildly, which can disorient the player and lead to unintended consequences, such as damage or elimination. The glitch undermines the player's control over their actions, which can be frustrating, especially in a competitive environment like PUBG where vehicle control is crucial for mobility and strategy. Additionally, the error message “YOU HIT YOURSELF with vehicle” adds to the confusion, indicating a problem with the game’s logic and physics. | This glitch affects gameplay by removing the character from the game's intended environment, potentially cutting off the player from completing objectives or interacting with necessary game elements. While it can be amusing or intriguing to explore these unintended areas, it disrupts the normal flow of the game and may require the player to reset or reload to continue with the game objectives. | 5 | 0 |
ayacpx.mp4 | [GTA V] It will be a sad day when game physics start making sense and we lose these moments | Just a normal day for a war horse | What is the glitch in the video? | The glitch in the video involves a cat interacting with a group of characters near a vehicle. At one point, the cat unnaturally clips into the ground, creating the impression that it's stuck or partially submerged in it. This is not typical behavior in real life, showcasing a common physics glitch in the game where objects or characters intersect incorrectly with the terrain or other in-game elements. | The glitch in the video appears to involve a horse behaving unusually for the setting. It seems out of place in an environment typically meant for vehicles and urban structures. The horse might be interacting with objects in an unexpected way, like moving through solid barriers or standing in odd positions, suggesting an error in the game's physics or object collision detection. | 5 | 0 |
ayacpx.mp4 | [GTA V] It will be a sad day when game physics start making sense and we lose these moments | Just a normal day for a war horse | What in-game action caused the glitch? | The glitch appears to be triggered by the cat moving near the edge of the vehicle and interacting with the ground. As the cat attempts to navigate around the static objects, its model improperly combines with the ground plane, leading to the clipping issue. This can often happen in games when character models and terrain collision detection systems fail to align correctly. | The glitch may have been caused by a collision or interaction between the horse and another object in the game environment, such as a vehicle or barrier. It could also be due to a coding error in the game's physics engine that allowed the horse to move or behave in a manner that doesn't align with normal gameplay expectations. | 5 | 0 |
ayacpx.mp4 | [GTA V] It will be a sad day when game physics start making sense and we lose these moments | Just a normal day for a war horse | How do the characters in the scene react to the glitch? | The characters around the cat seem to ignore the glitch entirely. They continue standing and doing their activities as if the cat's clipping into the ground is either unnoticed or simply a non-issue to them. This lack of response highlights the typical AI behavior in many open-world games where non-player characters do not react to physics anomalies. | The characters in the scene might appear unfazed or continue performing their usual actions despite the glitch occurring. NPCs typically do not react to glitches, while a player-controlled character might try to exploit the glitch for entertainment or advantage. This lack of reaction from NPCs highlights the unexpected nature of the glitch in the game environment. | 5 | 0 |
447cuk.mp4 | [Witcher 3] Floating peasant kid | [Car Mechanic Simulator 2018] out of the map glitch | What is the glitch in the video? | The glitch in the video involves a peasant kid who is seemingly hovering or floating in mid-air. This is not typical behavior within the game's physics engine, where characters should be interacting with the ground. The child appears to be suspended above the ground, defying normal gravitational effects.
--- | The glitch in the video is the "out of the map" glitch where a character or object appears to be floating in an area outside the playable boundaries of the game. This is typically not intended by the game design. | 5 | 0 |
447cuk.mp4 | [Witcher 3] Floating peasant kid | [Car Mechanic Simulator 2018] out of the map glitch | What in-game action might have caused this glitch? | This type of glitch could be caused by various in-game actions. It might result from a spawning error where the character was placed or moved to an incorrect location. It could also be due to a collision or pathfinding issue, where the game's engine failed to calculate the correct position for the character based on surrounding objects or terrain.
--- | The glitch could have been caused by various in-game actions, such as clipping through walls, using a vehicle or object in an unintended way, or exploiting weaknesses in the game's collision detection system. | 5 | 0 |
447cuk.mp4 | [Witcher 3] Floating peasant kid | [Car Mechanic Simulator 2018] out of the map glitch | How does this glitch affect gameplay? | While visually unusual, this glitch seems mostly harmless and does not appear to significantly affect core gameplay mechanics, such as quest progression or combat. However, it might affect immersion, as characters floating in the environment can break the narrative realism the game is known for.
--- | This glitch can significantly affect gameplay by allowing the player to explore areas that are usually inaccessible, potentially bypassing certain game mechanics, breaking immersion, or discovering game secrets. However, it might also lead to game instability or crashes. | 5 | 0 |
447cuk.mp4 | [Witcher 3] Floating peasant kid | [Car Mechanic Simulator 2018] out of the map glitch | Can the player interact with the floating character? | Yes, it appears that there is an option to talk to the floating character. This suggests that interaction is still possible despite the glitch, indicating that while the character's position is incorrect, their interactive functionality remains intact. | Typically, once a character or object is outside the map boundaries, interaction is limited or unavailable. The character may become non-responsive or unable to return to the playable area without restarting or reloading the game. | 5 | 0 |
gcilll.mp4 | [Zelda: BOTW, me] Um, I don’t think legs are supposed to do that. | [Just Cause 4] Using the WIND gun to Land on the Tallest building in the game | What unusual event occurs in the video game scene? | In the video, the player character is engaged in combat with a Guardian, an enemy in "The Legend of Zelda: Breath of the Wild." During the battle, the Guardian's legs display erratic behavior, bending and twisting in unnatural directions. This movement defies the expected physical limitations, suggesting a glitch in the game where the animation or physics engine fails to handle the leg movements correctly. | In the video game scene, the unusual event involves the player using a WIND gun to propel themselves into the air and land on the tallest building in the game. The character appears to be defying typical game physics, achieving an unusually high altitude and distance with a single action. | 5 | 0 |
gcilll.mp4 | [Zelda: BOTW, me] Um, I don’t think legs are supposed to do that. | [Just Cause 4] Using the WIND gun to Land on the Tallest building in the game | What in-game action seems to cause the glitch? | The glitch appears to occur when the player attacks the Guardian. After landing a successful strike, the Guardian's legs react in an uncharacteristic manner, indicating that the collision detection or animation processing may not be correctly updating the leg positions, leading to unexpected twisting and bending. | The in-game action causing the glitch involves the player firing the WIND gun directly at the ground or at a close object, which generates a powerful force that propels the character into the air. This unexpected boost allows the player to reach otherwise inaccessible heights. | 5 | 0 |
gcilll.mp4 | [Zelda: BOTW, me] Um, I don’t think legs are supposed to do that. | [Just Cause 4] Using the WIND gun to Land on the Tallest building in the game | How does the environment and context contribute to the glitch? | The battle takes place in the Hyrule Castle Town Ruins, a setting with uneven terrain. This environment might exacerbate the glitch, as the Guardian's legs interact with the varying ground elevation, potentially causing the game's physics engine to miscalculate leg positions during combat maneuvers. The complex geometry of the ruins and quick player movements likely contribute to the issue. | The environment and context play a significant role in the glitch. The open-world setting provides ample space for experimentation with the WIND gun. The presence of tall buildings and varying terrains offers opportunities to exploit the physics engine, allowing the character to leverage the WIND gun’s capabilities to reach new heights and traverse large distances quickly. | 5 | 0 |
85jlew.mp4 | has amazing physics | [Assassin's Creed Unity] The dude was finished, but apparently his ax wasn't... | Can you describe the main event happening in the video? | In the video, a scene from a video game shows characters in a jeep navigating rough terrain. They are attempting to drive under a wooden bridge. As they approach the bridge, part of the structure collapses. | In the video, a player character seems to have defeated an enemy. However, despite the enemy being incapacitated, their weapon (an ax) continues to behave as if it's in use, spinning or moving erratically on its own. This creates an unexpected and humorous scenario where the weapon seems animated without the enemy's influence. | 5 | 0 |
85jlew.mp4 | has amazing physics | [Assassin's Creed Unity] The dude was finished, but apparently his ax wasn't... | What glitch or unusual physics can be observed in the video? | As the bridge collapses, a character is seen jumping into the jeep seamlessly. Despite the surrounding chaos and the collapsing bridge, the vehicle and characters don't appear to react realistically to the debris. The falling pieces of the bridge seem to have limited impact on the characters or the vehicle's movement. Additionally, the jeep seems stationary under the fallen debris without showing damage or movement you'd expect from such an impact. | The glitch involves the ax that continues moving independently after the enemy is defeated. The ax defies expected behavior, as it should logically stop moving once the enemy is down. This behavior is inconsistent with the game’s normal physics engine, indicating a glitch that prevents the ax from being deactivated post-battle. | 5 | 0 |
85jlew.mp4 | has amazing physics | [Assassin's Creed Unity] The dude was finished, but apparently his ax wasn't... | What in-game actions could have caused this glitch or unusual behavior? | The glitch could result from programming inconsistencies with collision detection and physics interactions involving the jeep and the falling bridge debris. The game might have preset animations or sequences for the characters that do not interact dynamically with environmental changes, leading to this unrealistic scenario. | The glitch may have been triggered by the sequence of actions during the combat phase. It's possible that the player executed a finishing move or an attack just as the enemy was transitioning between states (alive to defeated), causing the game to misinterpret the status of the weapon. This timing issue might have led to the physics engine failing to properly register the weapon's state, thus resulting in the glitch. | 5 | 0 |
85jlew.mp4 | has amazing physics | [Assassin's Creed Unity] The dude was finished, but apparently his ax wasn't... | How does the vehicle and environment interaction contribute to the game's feel? | Despite the glitch, the jeep's interaction with the environment creates a cinematic atmosphere, emphasizing the adventurous and unpredictable nature of the game. However, the unrealistic physics break immersion, reminding the player of the game’s technical boundaries. | Within the video, the interaction between the vehicle (if applicable) and the environment would typically enhance the game’s realism, offering a sense of immersion. However, if there are glitches such as the one observed with the ax, these can disrupt the immersive experience by reminding players of the game's artificial nature. When the game operates smoothly, dynamic interactions like moving vehicles and detailed environments help create a seamless and engaging world, encouraging exploration and deeper engagement with the story and gameplay. | 5 | 0 |
rdipaf.mp4 | [wwe 2k20] that's not how that was supposed to go | [Battlefield 4] Throwing jump pad! | What glitch is present in the video, and can you describe what happened? | In the video, the wrestlers appear to be experiencing a physics glitch. After a move is performed, both wrestlers end up lying on the mat in an uncharacteristic manner. Instead of resetting or getting up, their animations seem to freeze or loop, preventing any further realistic movement or engagement. | The video shows a glitch involving a jump pad in *Battlefield 4*. Players typically use jump pads to launch themselves to different locations quickly. However, in this video, the jump pad is shown as being throwable, which is not an intended feature. It behaves like a projectile, allowing players to launch the jump pad itself across the map. | 5 | 0 |
rdipaf.mp4 | [wwe 2k20] that's not how that was supposed to go | [Battlefield 4] Throwing jump pad! | How does this glitch affect the gameplay? | The glitch affects gameplay by disrupting the flow of the match. With both wrestlers stuck in the lying position and unable to continue their moves, the progression of the match halts. This can prevent players from executing further strategies or completing match objectives, leading to frustration. | This glitch can significantly alter gameplay dynamics. Players can launch jump pads to unexpected locations, potentially reaching areas they wouldn't normally access. This can lead to tactical advantages, such as surprising opponents or escaping dangerous situations more easily. | 5 | 0 |
rdipaf.mp4 | [wwe 2k20] that's not how that was supposed to go | [Battlefield 4] Throwing jump pad! | What in-game action might have triggered this glitch? | The glitch seems to have been triggered by a wrestling move that didn't execute properly. It's possible that a collision detection error occurred when the move was performed, causing the wrestlers to clip into each other or the mat, leading to the awkward and unintended positioning. | The glitch could be triggered by manipulating the game's physics engine or item interaction mechanics. It might involve a specific sequence of actions where the player tries to deploy the jump pad while simultaneously performing another action, like throwing or moving quickly. | 5 | 0 |
rdipaf.mp4 | [wwe 2k20] that's not how that was supposed to go | [Battlefield 4] Throwing jump pad! | Why is this glitch significant to players? | This glitch is significant because it breaks immersion and can interfere with player enjoyment. Wrestling games rely on fluid animations and interactions to simulate realistic matches, and glitches like this disrupt that experience, highlighting potential issues in the game's physics or animation engine. | This glitch is significant because it offers creative possibilities for players to explore the game's environment in new ways. Competitive players might use it to gain an edge, while others might find it amusing or entertaining. Such glitches often become popular for their novelty and potential strategic uses. | 5 | 0 |
8rsbmf.mp4 | [Halo: Master Chief Collection] Warthog Skeet Shooting | [FAR CRY4] Inception | What is the main glitch in the video? | The main glitch in the video involves a vehicle, known as the Warthog, being launched into the air in an exaggerated manner. The player uses a rocket launcher to shoot at the vehicle, causing it to fly upward in an unrealistic trajectory and at a high speed, defying typical in-game physics.
--- | The main glitch in the video likely involves a physics anomaly or unexpected game event that is reminiscent of the movie "Inception," suggesting some unusual visual or gameplay effect, such as floating objects or distorted terrain. | 5 | 0 |
8rsbmf.mp4 | [Halo: Master Chief Collection] Warthog Skeet Shooting | [FAR CRY4] Inception | How does the glitch occur in the game? | The glitch occurs when the player targets the Warthog with a rocket launcher. Upon impact, instead of simply damaging the vehicle or causing a small explosion, the Warthog is propelled into the air. This suggests a physics exploitation where the force exerted by the rocket is multiplied beyond the intended game mechanics, resulting in the vehicle being launched similar to a projectile.
--- | The glitch likely occurs due to a combination of specific in-game actions or environmental interactions that trigger an error in the game physics or mechanics, causing unexpected and bizarre visual effects. | 5 | 0 |
8rsbmf.mp4 | [Halo: Master Chief Collection] Warthog Skeet Shooting | [FAR CRY4] Inception | What aspects of the video indicate a glitch rather than intended gameplay? | The aspects indicating a glitch include the unusual height and speed at which the Warthog is launched, which are not typical in regular gameplay. Vehicles in the game are generally subject to gravity and limited by realistic physics constraints, so the extreme launch suggests a deviation from the game's intended physical responses.
--- | Indicators of a glitch include unnatural object behavior, such as vehicles or terrain bending or floating in ways that defy realism, erratic movements, or visual disruptions that are not typical for the game’s usual mechanics and storyline. | 5 | 0 |
8rsbmf.mp4 | [Halo: Master Chief Collection] Warthog Skeet Shooting | [FAR CRY4] Inception | What actions does the player perform to trigger this glitch? | The player approaches the Warthog and aims directly at it with a rocket launcher. By firing at the vehicle, the force from the explosion seems to cause the glitch, propelling the Warthog into the air in an unexpected manner. This sequence of targeting and firing is the direct trigger for the physics anomaly. | The player might perform actions such as maneuvering a vehicle over terrain edges, interacting with specific objects, or using game features in unconventional ways, like rapidly switching weapons or settings, to inadvertently trigger the glitch. | 5 | 0 |
4beaxc.mp4 | [The Witcher 3] You might wanna get your hand checked out. | [BF1] Posthumous Celebratory Dance | What is the glitch occurring in the video? | In the video, there's a glitch involving a character with an arrow stuck in their hand. This is likely not intended, as the character casually interacts with their surroundings and other characters without acknowledging the arrow, indicating a graphical or collision detection issue in the game. | The glitch in the video appears to be a character engaging in an unexpected or humorous dance move following an in-game death or defeat. This typically involves the character model performing animations that are not intended for such situations, often resulting in amusing or bizarre movements. | 5 | 0 |
4beaxc.mp4 | [The Witcher 3] You might wanna get your hand checked out. | [BF1] Posthumous Celebratory Dance | How does this glitch affect the gameplay experience? | The glitch is primarily visual and comedic. It doesn't appear to impact the gameplay mechanics or character interactions significantly, but it may break immersion for players due to its absurdity. | This glitch can affect the gameplay experience by breaking immersion. Players might find it either amusing or distracting, as it introduces an element of unpredictability. While it doesn't impact gameplay mechanics, it alters the narrative or emotional tone of the scene. | 5 | 0 |
4beaxc.mp4 | [The Witcher 3] You might wanna get your hand checked out. | [BF1] Posthumous Celebratory Dance | What might have caused this glitch in the game? | This glitch could be caused by a bug in the game's physics engine or an issue with the interaction between the character model and the arrow object. It's possible the game failed to properly remove or update the object when an event occurred, leaving the arrow visibly stuck. | This type of glitch could be caused by animation bugs, where the wrong set of animations are triggered due to coding errors or conflicts between different animation sequences. It might also occur if the game's physics engine fails to properly handle the character's ragdoll effects during in-game death scenarios. | 5 | 0 |
4beaxc.mp4 | [The Witcher 3] You might wanna get your hand checked out. | [BF1] Posthumous Celebratory Dance | Are there any interactions or dialogues that highlight this glitch? | Yes, during the dialogue, there is an option for the player to comment on the arrow in the character’s hand. This suggests that the developers might have anticipated such glitches and included humorous dialogue options to address them within the game. | There might be player commentary or character reactions that highlight the glitch, such as humorous remarks or surprised reactions from other characters in the game. However, because this is a glitch, scripted dialogues may not directly acknowledge it, leading to a juxtaposition between dialogue and visual action. | 5 | 0 |
gr4462.mp4 | [TABS] The Roman military goes through some harsh training | [Call of Duty Black Ops 2] I AM IMMORTAL!!! | What unusual behavior is depicted in the video? | The video shows a group of soldiers in a Roman-like formation, but there's an anomaly: one soldier is bending forward in an awkward position, seemingly stuck, while holding a shield. This behavior doesn't align with typical coordinated movement in such formations, indicating a potential glitch in the game. | The video showcases a character in "Call of Duty Black Ops 2" exhibiting invincibility. Despite being targeted and attacked multiple times, the character seems unaffected and does not take any damage, defying the game’s usual mechanics. | 5 | 0 |
gr4462.mp4 | [TABS] The Roman military goes through some harsh training | [Call of Duty Black Ops 2] I AM IMMORTAL!!! | What might have caused the glitch observed in the video? | The glitch could be caused by a programming error in the collision detection or animation system of the game. If the game's physics engine fails to properly handle overlapping entities, a soldier might get caught in an unintended posture, as seen with the one bending awkwardly. | The glitch could have been triggered by an error in the game’s coding or network lag. Such glitches might occur due to improper hit detection, where the game fails to register when the character is struck by opponents. | 5 | 0 |
gr4462.mp4 | [TABS] The Roman military goes through some harsh training | [Call of Duty Black Ops 2] I AM IMMORTAL!!! | How does the glitch affect the overall dynamics of the scene? | The glitch affects the coherence of the Roman formation, creating a visual distraction and breaking the expected continuity of movement among the soldiers. It highlights an inconsistency in the gameplay, which might impact the strategic or aesthetic aspects of the scene. | The glitch significantly alters the dynamics of the gameplay by providing the affected character an unfair advantage. While other players follow the standard rules and take damage, the immortal character can operate freely, disrupting balance and fairness. | 5 | 0 |
gr4462.mp4 | [TABS] The Roman military goes through some harsh training | [Call of Duty Black Ops 2] I AM IMMORTAL!!! | In what ways might this glitch impact gameplay? | This glitch could interfere with the functionality of the formation, potentially making the unit less effective in battle. It might also disrupt player immersion by revealing flaws in the game's mechanics, which could be frustrating or entertaining depending on the context. | This glitch impacts gameplay by creating an uneven playing field. An invulnerable player can dominate the match, causing frustration for other players. It may lead to a skewed game outcome and reduce the competitive integrity and enjoyment of the game. | 5 | 0 |
bjdhbn.mp4 | Blind AI (AC Odyssey) | [World of Warcraft] Good morning Boralus | What is the glitch in the game video? | The glitch in the video seems to involve the NPCs (non-playable characters) not reacting to the player's presence or actions. The player character is able to move around and attack without the NPCs responding or engaging in combat. This behavior is inconsistent with the usual AI, where NPCs should become alert and react when the player is nearby or performs aggressive actions. | The glitch in the video appears to involve a visual anomaly where a character or object is not rendering correctly, potentially being replaced or overlapped with incorrect textures or effects. | 5 | 0 |
bjdhbn.mp4 | Blind AI (AC Odyssey) | [World of Warcraft] Good morning Boralus | What in-game action caused the glitch? | The glitch appears to occur when the player is performing stealth attacks or moving close to the NPCs. Despite the player character executing attacks and causing damage, the NPCs remain passive and do not react as expected, indicating a possible AI malfunction or oversight. | The glitch might have been caused by a specific action such as a character performing an ability, interacting with an object, or entering a particular area that triggered a rendering issue in the game engine. | 5 | 0 |
bjdhbn.mp4 | Blind AI (AC Odyssey) | [World of Warcraft] Good morning Boralus | How does this glitch affect gameplay? | This glitch makes the gameplay unusually easy, as the player can defeat enemies without any challenge or opposition. It diminishes the intended difficulty and immersive experience, allowing the player to bypass stealth mechanics and combat strategies typically required in these situations. | This glitch could affect gameplay by obscuring the player’s view, making it difficult to navigate or interact with the environment. It could also hinder the player’s ability to execute moves or understand game mechanics properly in that particular scene or area. | 5 | 0 |
1dh7ht5.mp4 | [Only Way is Down] Demo Out NOW on Steam | [Bound] Kitty Pryde's showing off again | What is the gameplay concept shown in the video? | The video showcases a game where players control a cat navigating through a high-rise construction setting. The primary objective seems to be guiding the cat safely through various obstacles and platforms in a cityscape environment. The cats have to find a way home while exploring the construction site. The game emphasizes a balance between exploration and caution.
--- | The gameplay concept shown in the video focuses on a character navigating an urban environment, potentially using acrobatic or parkour-like movements. The setting suggests a blend of action and exploration in a cityscape, where the character's agility might be a key feature in the gameplay. | 5 | 0 |
1dh7ht5.mp4 | [Only Way is Down] Demo Out NOW on Steam | [Bound] Kitty Pryde's showing off again | Are there any notable gameplay mechanics highlighted in the video? | One notable mechanic is the ability to choose different cats at the beginning, suggesting possible character selection that may offer varied experiences or skills. Additionally, the cats appear to traverse narrow beams and jump over obstacles, implying platforming and navigation challenges.
--- | The video highlights mechanics such as high jumps, fast-paced movement, and possibly air gliding or flying abilities. These mechanics suggest a focus on speed and fluidity in movement, allowing the character to traverse the environment in an agile manner. | 5 | 0 |
1dh7ht5.mp4 | [Only Way is Down] Demo Out NOW on Steam | [Bound] Kitty Pryde's showing off again | Is there a specific tone or style that the game conveys? | The game conveys a playful yet adventurous tone. The text integrated into the video—phrases like "Find Your Way Home" and "But Be Careful"—suggests a blend of exploration and risk. The art style is vibrant and cartoon-like, focusing on urban construction elements and open skies to enhance the sense of height and adventure.
--- | The game conveys a futuristic and dynamic tone, with an emphasis on action and agility. The urban skyline and the character's movement style contribute to a sense of adventure and freedom, potentially creating an exciting and fast-paced atmosphere. | 5 | 0 |
1dh7ht5.mp4 | [Only Way is Down] Demo Out NOW on Steam | [Bound] Kitty Pryde's showing off again | Were there any glitches or unique features apparent in the video? | There isn’t a noticeable glitch in the video; instead, it focuses on showcasing the gameplay mechanics and environment. Unique features include the perspective of navigating physically precarious locations as a cat, which brings a distinctive element to this platformer style. The setting of a construction site at high altitudes adds a layer of originality and challenge. | There might be a unique feature involving the character's ability to seemingly defy gravity or physics, as indicated by their unconventional movement in the air. This could be a designed feature, but if it appears unnatural, it might also suggest a glitch where the character performs unexpected movements not typically possible in real-world physics. | 5 | 0 |
1997jtx.mp4 | Not everyday you see the VIP liason rep. getting chased out of protective custody, & roundhoused by the very security agency payed to protect them using deadly force. | [H3VR] Caught a grenade with my face, tennis reflexes kicked in | What is happening in this game video? | In the video, the player is navigating a protest scene with various characters gathered around. The environment is filled with signs and messages indicating dissent, such as "London Deserves Better" and "We Shall Never Surrender." The player appears to be interacting with technology, as shown by the "Downloading" interface, possibly hacking into a system. A character identified as Michael Kahn, an assistant liaison, is present, and there seems to be a conflict involving a security force. The tension is high as the security agents are seen acting against their intended role, which aligns with the video's description of a chaos involving protective custody. | In the video titled '[H3VR] Caught a grenade with my face, tennis reflexes kicked in,' the player is likely engaging in a first-person shooter experience within the game "Hot Dogs, Horseshoes & Hand Grenades (H3VR)." The game involves interacting with weapons and possibly virtual environments showcasing various combat scenarios. In this particular scene, the player might be in a dynamic environment where grenades or other explosive devices are involved. | 5 | 0 |
1997jtx.mp4 | Not everyday you see the VIP liason rep. getting chased out of protective custody, & roundhoused by the very security agency payed to protect them using deadly force. | [H3VR] Caught a grenade with my face, tennis reflexes kicked in | What glitch or unusual event is occurring in this game video? | The unusual event involves a character, presumably a VIP liaison, being chased and attacked by the security force that is supposed to protect them. This creates an unexpected scenario where the protector becomes the threat, leading to a chaotic scene that contradicts typical game logic where security personnel safeguard VIPs. This represents a gameplay anomaly or intentional twist where the roles are reversed, adding a layer of unpredictability and tension to the gameplay. | The unusual event described by the title suggests a comedic or unexpected interaction between the player and a grenade. It implies that the player character inadvertently caught a grenade with their face. The reference to "tennis reflexes" kicking in humorously suggests that the player managed to deflect or interact with the grenade in a reflexive manner, which might be interpreted as a glitch or an unexpected game physics reaction. | 5 | 0 |
1997jtx.mp4 | Not everyday you see the VIP liason rep. getting chased out of protective custody, & roundhoused by the very security agency payed to protect them using deadly force. | [H3VR] Caught a grenade with my face, tennis reflexes kicked in | How is the player interacting with the environment and characters in the video? | The player is engaging with the environment by moving through the protest area, observing the signs and people around. They seem focused on hacking or acquiring data, as indicated by the "Downloading" progress bar visible on several occasions. The interaction suggests the player is on a mission that involves gathering information while avoiding or managing confrontations, especially related to the disrupting actions of the security forces against a supposed ally or important character. | The player is interacting with the environment by maneuvering their character through the game's setting, possibly avoiding or dealing with threats such as grenades. The interaction primarily involves real-time reactions to rapid in-game events, such as catching or deflecting a grenade, which may involve utilizing the game’s physics engine to execute unexpected actions. The player might not directly interact with other characters, but rather focus on navigating and surviving within the environment using virtual weapons and tools. | 5 | 0 |
6vdije.mp4 | [Skyrim] Wild Burnt Spriggan has run away! | [HITMAN] Shakey Hands | What is the glitch in the game video? | In the video, a glitch occurs where the "Burnt Spriggan," an enemy creature, unexpectedly vanishes or phases through the terrain. Instead of engaging in combat as expected, the creature runs toward a rock wall and seemingly disappears into it. This behavior deviates from normal gameplay, where enemies usually confront the player directly.
--- | The glitch in the video appears to involve a character experiencing abnormally shaky or jittery hand movements. This movement seems unnatural and inconsistent with typical gameplay, suggesting an issue with the character's animation or physics. | 5 | 0 |
6vdije.mp4 | [Skyrim] Wild Burnt Spriggan has run away! | [HITMAN] Shakey Hands | What in-game action caused the glitch? | The glitch seems to be triggered when the Burnt Spriggan moves towards the rock wall. It appears that the game's collision detection failed, allowing the creature to pass through the solid terrain rather than stopping or pathing around it. This glitch results in the Spriggan escaping through the environment instead of continuing the battle. | The glitch might have been caused by an in-game action such as a collision with an object or character, or an interaction with a game environment that the physics engine didn't handle correctly. This can result in the character's hands moving erratically as the game struggles to process the interaction. | 5 | 0 |
189dcw3.mp4 | [Ravenfield] My character was standing up when the BMP drove over me | [FiveM GTA5] is this what they call an O turn? | What glitch is shown in the video? | The video depicts a glitch in which a BMP (infantry fighting vehicle) is seen appearing airborne, defying gravity. It moves in unexpected directions, seemingly floating or reacting bizarrely to in-game physics. This unusual vehicle behavior suggests a physics engine bug typical in games, where large objects do not interact with the environment as expected. | The video showcases a glitch where a vehicle performs an extremely sharp or unrealistic maneuver, referred to as an "O turn." This involves the vehicle abruptly rotating in place, potentially in a manner that defies typical in-game physics, like making a complete 180 or 360-degree turn on the spot without the usual turning radius. | 5 | 0 |
189dcw3.mp4 | [Ravenfield] My character was standing up when the BMP drove over me | [FiveM GTA5] is this what they call an O turn? | What in-game action might have caused the glitch? | The glitch likely occurs due to a collision or interaction between the character and the BMP. The character might have ended up beneath the BMP, resulting in erratic in-game physics behavior, causing the vehicle to shoot into the air rather than moving along the ground as anticipated. | The glitch might be triggered by an unintended interaction between the game's physics engine and certain player actions. This could include rapidly inputting specific commands, exploiting latency issues, or utilizing modifications in the FiveM environment that alter vehicle handling beyond the standard parameters. | 5 | 0 |
189dcw3.mp4 | [Ravenfield] My character was standing up when the BMP drove over me | [FiveM GTA5] is this what they call an O turn? | How does the glitch affect the gameplay? | The glitch disrupts normal gameplay by introducing an unexpected and chaotic element. The BMP's unpredictable movement could pose a challenge to players, making it difficult to strategize or respond effectively. Additionally, the player character's death indicated by "KILLED BY Swammer" shows a direct impact on the player's progress in the game. | This glitch could significantly alter gameplay dynamics, offering tactical advantages or disruptions. Players may use the ability to instantaneously change direction to evade pursuers, gain an edge in races, or perform improbable maneuvers that are otherwise impossible under normal game conditions. However, it could also lead to unpredictable behavior, affecting the fairness and realism of the game experience. | 5 | 0 |
4gqsd0.mp4 | [Dark Souls III] Be Wary of Environment | [Tom Clancy's The Division] This happened on the cutscene | What glitch or unusual event occurs in this gaming video? | In the video, the player character navigates a rocky environment near a steep cliff. The glitch or unusual event occurs when the player mistakenly gets too close to the edge and loses footing, leading to a swift fall off the cliff. The game then displays a "YOU DIED" message, indicating the character's demise due to environmental hazards. This event highlights the challenging terrain and the need for careful navigation to avoid falling off edges inadvertently. | In the video titled "[Tom Clancy's The Division] This happened on the cutscene," an unusual glitch might occur during a cutscene where the player's character or a part of the environment behaves unexpectedly, such as clipping through walls or floating objects. This could disrupt the intended narrative or visual sequence of the game. | 5 | 0 |
4gqsd0.mp4 | [Dark Souls III] Be Wary of Environment | [Tom Clancy's The Division] This happened on the cutscene | How does the environment contribute to the player's downfall in the game? | The environment plays a crucial role in the player's downfall by presenting a treacherous landscape with narrow paths and steep cliffs. The player is moving through an area with uneven ground and a near-absence of barriers near cliff edges. This makes it easy to accidentally slip, especially when maneuvering quickly or not paying full attention to the surroundings. The lack of a clear boundary or warning exacerbates the danger, requiring players to be cautious and precise in their movements to avoid falling. | The environment could contribute to the player's downfall through design elements like narrow pathways, obstacles, or unexpected environmental traps. A glitch could manipulate these elements in unintended ways, such as making the player fall through the ground or become stuck, hindering their progress. | 5 | 0 |
4gqsd0.mp4 | [Dark Souls III] Be Wary of Environment | [Tom Clancy's The Division] This happened on the cutscene | What might the player do differently to avoid this outcome in the game? | To avoid falling and dying, the player could exercise more caution near edges by slowing down movements and carefully observing the terrain's boundaries. Using camera controls to get a better view of the surroundings and potential hazards could also help. Players might consider staying further away from dangerous edges and planning paths that avoid risky areas altogether. Additionally, learning the map layout and practicing patience in maneuvering through tricky landscapes are strategies to prevent repeating this outcome. | To avoid such outcomes, the player could try adjusting the game's settings, such as graphics or performance options, to see if it reduces glitch occurrence. Additionally, staying updated with game patches and avoiding areas known for causing glitches can help reduce encountering such issues. If the glitch is recurrent, reporting it to the developers for a fix might also be beneficial. | 5 | 0 |
384cny.mp4 | [Stalker: Clear Sky] Join Duty | [Sleeping dogs] [x-post from (r/sleepingdogs)] Sudden boost? | What glitch can be observed in the video? | In the video, the glitch involves a character's movement, where their animations seem to be erratic or stuck. The character may be attempting to crouch or move behind cover, but the movement isn't smooth and appears to repeat unnaturally. This glitch likely results from issues with animation transitions or pathfinding in the game. | In the video titled "[Sleeping dogs] [x-post from (r/sleepingdogs)] Sudden boost?," a glitch occurs where the player's character unexpectedly gains an abnormal speed boost. This sudden acceleration doesn't align with the typical gameplay mechanics and appears to be a result of a glitch. | 5 | 0 |
384cny.mp4 | [Stalker: Clear Sky] Join Duty | [Sleeping dogs] [x-post from (r/sleepingdogs)] Sudden boost? | What in-game action might have caused this glitch? | The glitch may have been triggered by a character interacting with the environment in an unexpected way, such as moving into a corner or collision object like the wooden crates. This can confuse the game's pathfinding or animation systems, causing unusual and repetitive character movements. | The glitch might be triggered by an action involving interacting with environmental elements, such as moving quickly past a specific object or attempting a particular maneuver like dodging or jumping. These actions combined with certain game physics might inadvertently activate the glitch. | 5 | 0 |
384cny.mp4 | [Stalker: Clear Sky] Join Duty | [Sleeping dogs] [x-post from (r/sleepingdogs)] Sudden boost? | How does the environment contribute to the glitch? | The environment, specifically the placement of objects like trees and crates, might have created a collision or pathfinding issue. If these objects are placed closely together or have irregular collision boxes, they can trap the character in an animation loop or glitchy movement state. | The environment in the game might be causing clipping issues or physics errors that lead to the sudden speed boost. The interaction between the character and certain objects or terrain features, such as a collision with a tree or obstacle, could be improperly calculated, leading to abnormal behavior. | 5 | 0 |
384cny.mp4 | [Stalker: Clear Sky] Join Duty | [Sleeping dogs] [x-post from (r/sleepingdogs)] Sudden boost? | What impact does this glitch have on gameplay? | This glitch can disrupt gameplay by making it difficult for players to stealthily maneuver or take cover effectively. It might also hinder tactical planning, as unexpected movements can alert enemies or prevent the player from executing intended actions smoothly. | This glitch can disrupt gameplay by making it difficult to control the character due to the unexpected speed. It can lead to unintended outcomes, such as the player bypassing significant portions of the map or facing difficulty navigating in confined areas. This interruption might hinder the player's ability to complete objectives or engage in combat effectively. | 5 | 0 |
g696k0.mp4 | [Crysis] This Game struggles with to many ropes... | [Farcry 5] I’ve never felt more threatened to finish a mission | What unusual event occurs in the video related to game physics? | In the video, an unusual event occurs where several objects, including cars, suddenly become airborne and start floating or flying across the scene. This is likely due to the interaction with several ropes, possibly causing the game physics engine to behave unpredictably. | In the video, a noticeable glitch occurs where cars and other objects start to levitate or move unpredictably, defying the expected game physics. This unexpected behavior creates a surreal and chaotic scene, adding a level of unpredictability and urgency to the mission. | 5 | 0 |
g696k0.mp4 | [Crysis] This Game struggles with to many ropes... | [Farcry 5] I’ve never felt more threatened to finish a mission | Can you describe how the glitch is initiated? | The glitch seems to be initiated by an action involving ropes. A car is shown tied with a rope, and when something interacts with or affects this setup, it leads to a chain reaction where multiple objects are launched into the air, defying normal physics. | The glitch is initiated when particular actions or interactions in the game environment, possibly involving ropes or other dynamic objects, trigger unexpected physics reactions. This could involve collision events or scripted sequences that don't account for all possible outcomes, leading to erratic object movement. | 5 | 0 |
g696k0.mp4 | [Crysis] This Game struggles with to many ropes... | [Farcry 5] I’ve never felt more threatened to finish a mission | What might cause the ropes to trigger such a glitch? | The glitch is likely triggered by a conflict in the game's physics engine when calculating tension, collision, or movement with multiple ropes involved. This might overload the system or lead to unexpected calculations, causing objects to be launched dramatically. | The ropes may trigger the glitch due to a mismatch in physics calculations where the tension, collision, or interaction properties aren't properly synchronized within the game engine. This discrepancy can cause objects connected by ropes to behave in unplanned ways, such as flying off or moving erratically. | 5 | 0 |
g696k0.mp4 | [Crysis] This Game struggles with to many ropes... | [Farcry 5] I’ve never felt more threatened to finish a mission | What is the aftermath of the glitch in the game environment? | After the glitch, the game environment is left in chaos, with objects scattered around, some of which explode upon impact with the ground. This creates a spectacle of destruction, which is unexpected and inconsistent with how objects would typically behave. | The aftermath of the glitch in the game environment includes a visibly chaotic scene where objects, like cars, can be seen floating or moving in strange patterns. This can affect the gameplay by adding a layer of difficulty and unpredictability, sometimes obstructing or altering the intended paths and objectives. | 5 | 0 |
g696k0.mp4 | [Crysis] This Game struggles with to many ropes... | [Farcry 5] I’ve never felt more threatened to finish a mission | What does this glitch reveal about the game's handling of physics calculations? | This glitch reveals potential limitations or bugs in the game's physics engine when dealing with complicated interactions like multiple ropes. It highlights how certain scenarios may not be fully accounted for, leading to unpredictable and exaggerated outcomes. | This glitch reveals that there may be limitations or bugs in the game's physics engine, specifically in handling complex interactions between dynamic objects. It highlights potential edge cases where the engine fails to maintain realistic behavior, suggesting areas where the physics calculation algorithms could be improved for stability and predictability. | 5 | 0 |
7addix.mp4 | [iRacing] I think he might have a bit of motion sickness (x-post from r/iRacing) | Learning Shinobi in for honor | What is happening in the video to cause the glitch? | In the video, there seems to be a glitch involving a racing car behaving unexpectedly on the track. The car is spinning and sliding in an unusual manner, with a lot of smoke and tire marks indicating erratic movement. It's as if the car loses traction and control, possibly due to a physics or collision glitch in the simulation.
--- | The video likely shows a racing game where a glitch is occurring, causing unexpected behavior. The car may appear to clip through barriers or move erratically on the track, which is not typical of standard gameplay. This could result from a collision detection error or a bug in the game’s physics engine. | 5 | 0 |
7addix.mp4 | [iRacing] I think he might have a bit of motion sickness (x-post from r/iRacing) | Learning Shinobi in for honor | How does the car's movement differ from normal driving behavior in the video? | The car is moving erratically compared to standard racing behavior. Instead of maintaining steady traction and direction, it spins out of control, often sideways or even backwards. The exaggerated smoke and frequent changes in direction without clear external influences suggest a glitch in the game's physics engine.
--- | The car's movement in the video likely displays erratic and unpredictable patterns. Instead of following the course smoothly, the car may jerk or teleport across areas, possibly even leaving the intended track boundaries, which is not how a car would behave under normal driving conditions in the game. | 5 | 0 |
7addix.mp4 | [iRacing] I think he might have a bit of motion sickness (x-post from r/iRacing) | Learning Shinobi in for honor | What might have triggered this erratic behavior in the video? | The erratic behavior could be triggered by collisions with other cars or barriers, causing the game’s physics engine to malfunction. Additionally, contact with the track's boundaries or an error in the car's settings could contribute to this unexpected motion.
--- | The erratic behavior in the video could be triggered by a variety of factors, including a software bug, a glitch in the game’s physics engine, or a failure in collision detection. It might also be caused by intentional exploits by the player to manipulate the game environment. | 5 | 0 |
7addix.mp4 | [iRacing] I think he might have a bit of motion sickness (x-post from r/iRacing) | Learning Shinobi in for honor | What visual cues indicate a glitch rather than skillful driving in the video? | Indicators of a glitch include the excessive amount of smoke, inconsistent tire marks, and the car spinning without apparent cause. The manner in which the car flips or skids without returning to a controlled state also suggests an issue beyond normal driving dynamics. | Visual cues indicating a glitch may include the car clipping through objects, such as barriers or other cars, without any impact. The car might also teleport or move at inconsistent speeds that are unrealistic for the game. These behaviors deviate from what would be expected with skillful driving, which maintains a consistent and smooth maneuvering of the vehicle. | 5 | 0 |
3e8zze.mp4 | [Fallout: New Vegas] The best way to stop a Deathclaw is by taking out the legs | [Candy Crush] so i dont know how this happened... | What is the glitch in the game video? | The glitch in the video involves the Deathclaw creature. As the player attacks, the Deathclaw appears to react in a way that doesn't align with normal game physics. Typically, Deathclaws are highly resilient and dangerous. However, in this video, the Deathclaw experiences exaggerated explosive effects upon being shot at its legs. This results in the Deathclaw being launched or behaving unusually, which is likely unintended by the game developers.
--- | The glitch in the video seems to show an unusual movement or unexpected behavior of the candies on the board, leading to a sequence or result that isn't typically possible in regular gameplay. | 5 | 0 |
3e8zze.mp4 | [Fallout: New Vegas] The best way to stop a Deathclaw is by taking out the legs | [Candy Crush] so i dont know how this happened... | What specific in-game action caused the glitch? | The glitch occurs when the player shoots at the Deathclaw’s legs. The impact seems to trigger a strange reaction, possibly due to a flaw in the game's physics or collision detection, causing the creature to react with an exaggerated motion.
--- | The glitch might have been triggered by a rapid sequence of moves or a special combination of candies, possibly involving special candies like striped or wrapped candies activating in a way that the game didn’t anticipate. | 5 | 0 |
3e8zze.mp4 | [Fallout: New Vegas] The best way to stop a Deathclaw is by taking out the legs | [Candy Crush] so i dont know how this happened... | How does the glitch affect gameplay? | The glitch alters gameplay by providing an unintended advantage to the player. Normally, Deathclaws are formidable opponents, but the glitch neutralizes the threat by causing erratic behavior or rendering the creature immobile, making it easier for the player to eliminate the Deathclaw without taking significant damage.
--- | The glitch impacts gameplay by either providing an unfair advantage, such as clearing more candies than intended, or causing a freeze or crash, disrupting the normal flow of the game. | 5 | 0 |
3e8zze.mp4 | [Fallout: New Vegas] The best way to stop a Deathclaw is by taking out the legs | [Candy Crush] so i dont know how this happened... | Is this glitch repeatable, or does it appear to be a one-time occurrence? | Based on the video, it seems the glitch could potentially be repeatable. It is not uncommon for glitches in games like Fallout: New Vegas to stem from specific actions or interactions that can be reproduced under similar conditions. However, this is speculative without further testing. | Without further context, it's unclear if the glitch is repeatable. It could be a one-time occurrence triggered by a rare set of conditions, or it might be replicable if the same actions are repeated. Further testing would be needed to determine its consistency. | 5 | 0 |
lcc907.mp4 | [Genshin Impact] [X-Post from r/Genshin_Impact] | [Far cry 5] Killer ragdoll | What glitch can be observed in the gameplay of Genshin Impact in this video? | In the video, a notable glitch occurs where the character's model turns into a silhouette with no visible details. This shadow-like appearance affects the clarity and detail of the character, making them appear as just a black outline. The glitch persists during movement and while gliding.
--- | The video appears to showcase a glitch in the game "Far Cry 5," not "Genshin Impact." In the video, there is likely a ragdoll physics glitch affecting a character, causing it to behave unexpectedly, such as flailing uncontrollably or being launched into the air. | 5 | 0 |
lcc907.mp4 | [Genshin Impact] [X-Post from r/Genshin_Impact] | [Far cry 5] Killer ragdoll | How does this visual glitch affect gameplay visibility and player experience? | This visual glitch impacts gameplay visibility by obscuring the character’s details, potentially making it harder for the player to navigate the environment or interact with objects. The lack of visible textures might also detract from the immersive experience of the game, which relies heavily on vibrant characters and animations.
--- | The ragdoll glitch could disrupt gameplay visibility by distracting the player or interfering with their view of the game environment. It might also add unintended humor or frustration, depending on how frequently it occurs and the context within the game. | 5 | 0 |
lcc907.mp4 | [Genshin Impact] [X-Post from r/Genshin_Impact] | [Far cry 5] Killer ragdoll | Does the glitch affect other aspects of the game environment or just the character? | The glitch primarily affects the character model, turning it into a silhouette. The rest of the game environment, including the landscape, objects, and UI, appears to remain unaffected, maintaining their regular appearance.
--- | Typically, ragdoll glitches primarily affect the character interacting with the game's physics engine. However, if the glitch interacts with other game mechanics or objects, it could potentially affect nearby elements, like causing unexpected movements or collisions with other in-game objects. | 5 | 0 |
lcc907.mp4 | [Genshin Impact] [X-Post from r/Genshin_Impact] | [Far cry 5] Killer ragdoll | What actions might have triggered this glitch in the game? | The glitch seems to persist through the character’s various activities, including standing still, running, and gliding. It is possible the glitch was triggered by a graphical rendering issue or a temporary load error when transitioning between areas or animations.
--- | The glitch might have been triggered by an interaction such as a collision with another object, a specific action or movement by the player character, or an unexpected reaction to environmental elements, like explosions or uneven terrain. | 5 | 0 |
lcc907.mp4 | [Genshin Impact] [X-Post from r/Genshin_Impact] | [Far cry 5] Killer ragdoll | Are any other characters affected by the glitch in the video? | The video shows only the active player character being affected by the glitch. Other characters or NPCs in the background do not exhibit this silhouette effect. This suggests the glitch might be localized to the specific character being controlled. | It is possible for other characters to be affected indirectly if they interact with the glitched object or character. However, ragdoll glitches typically localize to the affected entity unless other entities are involved in the same physics event. | 5 | 0 |
e7td97.mp4 | [Star Citizen] I think he's too excited to see me | [AC: Origins] Riding a chariot downhill | What glitch is occurring in this video from the game? | In this video, the character exhibits an unusual animation glitch. The character’s head and neck appear to be stuck in an unnatural bent position initially, and then their head moves erratically. This behavior is not typical for a character's animation and suggests a malfunction in the game's physics or animation system.
--- | In the video, the glitch appears to involve a chariot that behaves unexpectedly while being ridden downhill. The movement might be erratic or the chariot might perform actions that defy normal game physics, such as floating, clipping through the environment, or reacting in an exaggerated manner to obstacles. | 5 | 0 |
e7td97.mp4 | [Star Citizen] I think he's too excited to see me | [AC: Origins] Riding a chariot downhill | What in-game action might have caused this glitch? | The glitch might have been triggered by the character entering the room or interacting with the environment. Issues like loading errors or conflicts in animation scripts could cause the character model to behave unexpectedly.
--- | The glitch could be triggered by the act of riding the chariot downhill at high speed. This action possibly causes the game engine to struggle with processing the physics of the chariot's interaction with the uneven terrain, leading to unexpected behavior. | 5 | 0 |
e7td97.mp4 | [Star Citizen] I think he's too excited to see me | [AC: Origins] Riding a chariot downhill | How does the environment contribute to this glitch? | The environment itself appears static and does not interact with the character, which suggests that the glitch is likely related to the character model or animation system rather than environmental interactions. The confined space might highlight animation issues when the character moves or changes posture.
--- | The downhill and potentially uneven terrain likely contribute to the glitch. The angles and slopes may not be perfectly aligned with the game's physics engine, causing the chariot to react unusually. Additionally, any collisions with rocks, walls, or other environmental objects could amplify the glitch. | 5 | 0 |
e7td97.mp4 | [Star Citizen] I think he's too excited to see me | [AC: Origins] Riding a chariot downhill | Does the character exhibit this glitch consistently throughout the video? | Initially, the character's posture and head movement seem off, but they eventually start behaving more normally, indicating that the glitch might be temporary or triggered only by specific actions in the game.
--- | If the glitch is noticeable throughout the video, it suggests a consistent issue with the in-game physics engine related to the specific interaction of the chariot and the downhill slope. However, the consistency of the glitch could vary depending on the trajectory and speed of the chariot. | 5 | 0 |
e7td97.mp4 | [Star Citizen] I think he's too excited to see me | [AC: Origins] Riding a chariot downhill | Are there any unusual interactions or responses from the character related to other elements in the video? | While the character's movements are erratic initially, there are no visible interactions with other characters or objects in the environment that explicitly cause this behavior, reinforcing the idea that it’s an isolated animation glitch. | The character may exhibit unusual interactions, such as being thrown into the air, experiencing a sudden halt, or phasing through objects. The responses might also include rapid or unsteady movements that deviate from normal expected behavior within the game's physics parameters. | 5 | 0 |
baw7x9.mp4 | [Just Cause 3] Going For a Swim | [The witcher 3] I'm thinking | What is happening in the video? | The video shows a character using a wingsuit to glide above a scenic area with mountains, trees, and a body of water. The character maneuvers through the air and eventually lands on the ground near the water. | The video seems to show a scene from a game where a character is flying or gliding over a beach and ocean landscape. This isn't typical for a game like The Witcher 3, where such activities aren't part of the normal gameplay mechanics. | 5 | 0 |
baw7x9.mp4 | [Just Cause 3] Going For a Swim | [The witcher 3] I'm thinking | Was there any noticeable glitch in the video? | Yes, after landing, an object or vehicle appears to be moving erratically near the shoreline, seemingly defying normal physical behavior. This object unexpectedly flips and floats, indicating a glitch in the game's physics engine. | Yes, there appears to be a noticeable glitch. The main character seems to be flying, which is not a standard feature in The Witcher 3. This anomaly suggests a glitch or possibly a modification of the game. | 5 | 0 |
End of preview.
小于15s的视频:
Instruction_2K_videos.rar
Instruction_limit15_videos_Part2.zip
Gamephysics_Limit15s.zip:
Gamephysics_Limit15s_part_a
Gamephysics_Limit15s_part_b
大于15s的视频:
Gamephysics_More15s.zip:
Gamephysics_More15s_part_a
Gamephysics_More15s_part_b
Gamephysics_More15s_part_c
Gamephysics_More15s_part_d
New_More15s.zip:
New_More15s_part_a
New_More15s_part_b
New_More15s_part_c
New_More15s_part_d
合并命令:
cat New_More15s_part_* > New_More15s.zip
SFT数据:
SFT_all.json 所有SFT数据(去除了部分重复相似的视频)
SFT_Filtered189.json 去除了benchmark189里的数据
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